Deadlock CoachDeadlock-Coach
Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Description

Current wraith build, trying out more of a hybrid gun/card with the nerf; lots of annotations

Item Build

Early

This build is weak until Burst Fire/Spellslinger so play safe and farm up

Lane Optionals

Deadlock Item

I

Aktiv

Heilungsritus

Break glass in case of emergency

Core

Once you get Spellslinger start killing everything

Deadlock Item

III

Tesla-Kugeln

Big farm and damage, can get this before Enchanter's if you hard win lane

Deadlock Item

III

Seelenkraft

Mandatory to stay healthy

Deadlock Item

II

Aktiv

Schnelle Stiefel

This and Fortitude let's you zoom around the map

Deadlock Item

III

Feuerstoß

Slide distance and fire rate are nice and pair well with cards

Deadlock Item

IV

Zauberschütze

Feedback loop of spamming cards increases your fire rate which increases your card spam

Deadlock Item

IV

Veredeln

Wilde Magnum

Get this later if you're not choked on slots

Deadlock Item

IV

Magische Sättigung

All the stats on this item help with the hybrid damage and card spam, can also skip for more survivability items

Deadlock Item

IV

Grenzenlose Magiekraft

Card scaling increase makes this a good pick up, also helps your Full Auto damage and makes you insanely fast since Wraith's sprint speed scales with spirit

Late Game Gun

Deadlock Item

IV

Verkrüppelnder Kopfschuss

Good antiheal and since you're doing a lot of gun and spirit damage with Full Auto/Tesla/Cards you'll benefit from both shreds

Deadlock Item

IV

Panzerbrechende Munition

If they have Plated Armor and/or a lot of bullet resist

Deadlock Item

IV

Glaskanone

Can greed for this if you're really far ahead

Deadlock Item

IV

Glückstreffer

Can be good super late sometimes

Late Game Vitality

Deadlock Item

III

Verstärkte Kugelrüstung

I generally think Escalating Resilience is better but this is an option if they have a LOT of gun damage

Deadlock Item

IV

Aderlasser

You're doing tons of gun and spirit damage so not a bad option for survivability

Deadlock Item

IV

Schröpfende Kugeln

True damage and more hp to tank with

Deadlock Item

IV

Panzerrüstung

If they have a lot of gun damage, kind of a weird item to get though since by the time you would be buying this they'll just buy Armor Piercing

Deadlock Item

IV

Aktiv

Unaufhaltsam

Anti hate crime

Deadlock Item

IV

Aktiv

Vampirischer Kraftstoß

More bursty sustain than Leech

Situationals

Deadlock Item

II

Durchdringende Kugeln

Good for bursting people down with your ult

Deadlock Item

III

Scharf­schütze

If they have a lot of long range characters like Talon, Vin, Mirage etc. and/or if you have a good frontline so you can sit in the back

Deadlock Item

III

Steigende Belastbarkeit

Good option instead of Bullet Resilience

Deadlock Item

IV

Aktiv

Kondensator

Can be good if you're choked on slots and the enemy team is running a lot of return fires

Deadlock Item

I

Zusätzliche Aufladung

Can be good sometimes in lane when you're able to go all in with three cards and your ult

Deadlock Item

IV

Aktiv

Fluch

Ideally Wraith should never be the one buying Curse but sometimes you're getting carried and need to help the team

If no other m1

Deadlock Item

IV

Querschläger-Kugeln

If you don't have another m1 like Infernus, Mirage or Haze to build Rico/Inhib buy these three. Probably replace Tesla/Burst, Spiritual Overflow and Boundless Spirit

Deadlock Item

IV

Inhibitor

Busted when combined with Rico

Deadlock Item

III

Giftige Kugeln

Spread this with Rico, can also buy on it's own against tanky/heal heavy comps

Ability Point Order

Kartentrick

Mentale Projektion

Dauerfeuer

Telekinese

1

2

1

1

2

1

5

2

5

5

2

5