READ ANNOTATIONS
Scroll to bottom of build for explanations.
Some quick tips:
1. Make sure to use the tunnels every few minutes to get the boxes (free money that your team can't get)
2. Make sure to steal enemy sinner's as often as possible
3. The burst heal is incredibly powerful and only applies to the initial Tag Along target, therefore select your initial target carefully (ideally someone very hurt).
4. Using Lil Helpers on troopers is very powerful, especially in laning stage.
Usually left to right


I
Kopfschuss-Verstärker
Sell later


I
Zusätzliche Magiekraft
Rem has good spirit scaling, going this into boundless later is good


I
Zusätzliche Aufladung
Can sell later


II
Aktiv
Schutzwache
Amazing with your 2
Pick 1 or 2


III
Pulsierende Pein
Generally the most consistent item to get Rem to contribute some damage in the fights


II
Aktiv
Kältefront
Pretty good slow and damage


III
Schnelle Aufladung
I don't love this item on Rem but it can be good if you're allowed to spam pillows


I
Monster-Kugeln
Very good if you are pushing tower. Sell later


I
Aktiv
Rostiger Lauf
Very good against heroes that shoot their gun


I
Aktiv
Heilungsritus
Buy whenever you or your teammate are very low


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Aktiv
Fluch der Langsamkeit
Good vs Mina, Lash, Shiv, etc.


I
Veredeln
Mystische Erweiterung
Mandatory on Ult


II
Veredeln
Abklingzeitraffer
Cooldown is helpful, can skip if you feel like you need other items earlier


III
Aktiv
Heilungswelle
Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.


II
Veredeln
Verlängerte Dauer
Duration on 2 for longer heals and also longer time napping for torment pulse damage


III
Größere Erweiterung
Works on basically everything, including your torment pulse and stacks with your 2 for insane range


III
Meisterhafte Ausdauer
Best item to help you survive (you are just a lil chud)


II
Heilverstärkung
It works properly now so it's good


III
Überlegene Abklingzeit
Cooldown to let you use all your abilities more often


III
Überlegene Dauer
Good on everything including items, sleep, 2 heal, etc.


III
Aktiv
Rettungsstrahl
Alternative to Healing Nova if you need it


IV
Aktiv
Arktische Explosion
Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.


IV
Grenzenlose Magiekraft
Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.


IV
Magiebrand
More damage and anti-heal, only get after you have other 6.4k spirit items.


IV
Aktiv
Geißel
Good if you need to help your tanks and spirit resist is good


IV
Aktiv
Göttliche Barriere
Amazing item with your 2, use it while napping if you can


IV
Veredeln
Aktiv
Echo-Splitter
Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie


IV
Heilungstempo
Not sold on this item but a decent option


IV
Transzendente Abklingzeit
Very solid with the amount of actives


IV
Aktiv
Wirbelnetz
Good for setting up potential ults, pillows, or helping your team


IV
Aktiv
Verfluchtes Relikt
Good if they have specific heroes or 1 hero with a lot of money


IV
Aktiv
Fokuslinse
Good if they don't have Dispel Magic


II
Heilungsfluch
Great if you need anti-heal


II
Mystische Schwachstelle
Good if you have slots and your team does a lot of spirit damage


II
Unterdrückung
Good against gun heroes


II
Reduzierte Kugelresistenz
Good if you have slots and your team does a lot of gun damage


III
Aktiv
Niederschlag
Good vs flyers, seven, etc.


III
Aktiv
Fluch der Entwaffnung
Good vs gun heroes


III
Aktiv
Verfall
Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)


III
Aktiv
Welle der Verstummung
Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)


III
Aktiv
Alchemie-Feuer
Good for objectives and big teamfights


III
Aktiv
Heroische Aura
Good if the enemy team has a lot of gun damage


III
Aura des Jägers
Good if you need to amp your allies' gun damage against single targets
There is no 1 path that you can easily follow on Rem. You have to see where the game takes you and adapt accordingly with items. If you are getting a ton of money and think you can carry your team, consider going for items in the 'Big Damage Route' earlier. If you have someone on your team doing really well, consider giving them Divine Barrier or buying a rescue beam for them, or Healing Tempo, etc. Echo Shard is quite core when it comes to late game team fights as it makes you incredibly slippery and gives tons of healing.
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