Deadlock CoachDeadlock-Coach
Rem

Rem

Description

READ ANNOTATIONS
Scroll to bottom of build for explanations.

Some quick tips:
1. Make sure to use the tunnels every few minutes to get the boxes (free money that your team can't get)
2. Make sure to steal enemy sinner's as often as possible
3. The burst heal is incredibly powerful and only applies to the initial Tag Along target, therefore select your initial target carefully (ideally someone very hurt).
4. Using Lil Helpers on troopers is very powerful, especially in laning stage.

Item Build

Early Damage Options

Pick 1 or 2

Deadlock Item

III

Pulsierende Pein

Generally the most consistent item to get Rem to contribute some damage in the fights

Deadlock Item

II

Aktiv

Kältefront

Pretty good slow and damage

Deadlock Item

III

Schnelle Aufladung

I don't love this item on Rem but it can be good if you're allowed to spam pillows

Lane Optionals

Deadlock Item

I

Monster-Kugeln

Very good if you are pushing tower. Sell later

Deadlock Item

I

Aktiv

Rostiger Lauf

Very good against heroes that shoot their gun

Deadlock Item

I

Aktiv

Heilungsritus

Buy whenever you or your teammate are very low

Deadlock Item

II

Aktiv

Fluch der Langsamkeit

Good vs Mina, Lash, Shiv, etc.

Standard 'Support' Route

Deadlock Item

II

Veredeln

Abklingzeitraffer

Cooldown is helpful, can skip if you feel like you need other items earlier

Deadlock Item

III

Aktiv

Heilungswelle

Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.

Deadlock Item

II

Veredeln

Verlängerte Dauer

Duration on 2 for longer heals and also longer time napping for torment pulse damage

Deadlock Item

III

Größere Erweiterung

Works on basically everything, including your torment pulse and stacks with your 2 for insane range

Deadlock Item

III

Meisterhafte Ausdauer

Best item to help you survive (you are just a lil chud)

Deadlock Item

II

Heilverstärkung

It works properly now so it's good

Deadlock Item

III

Überlegene Abklingzeit

Cooldown to let you use all your abilities more often

Deadlock Item

III

Überlegene Dauer

Good on everything including items, sleep, 2 heal, etc.

Beam

Deadlock Item

III

Aktiv

Rettungs­strahl

Alternative to Healing Nova if you need it

Giga Damage Route (Need to carry your chuds)

Deadlock Item

IV

Aktiv

Arktische Explosion

Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.

Deadlock Item

IV

Grenzenlose Magiekraft

Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.

Deadlock Item

IV

Magiebrand

More damage and anti-heal, only get after you have other 6.4k spirit items.

Deadlock Item

IV

Aktiv

Geißel

Good if you need to help your tanks and spirit resist is good

Giga Support

Deadlock Item

IV

Aktiv

Göttliche Barriere

Amazing item with your 2, use it while napping if you can

Deadlock Item

IV

Veredeln

Aktiv

Echo-Splitter

Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie

Deadlock Item

IV

Heilungstempo

Not sold on this item but a decent option

Deadlock Item

IV

Transzendente Abklingzeit

Very solid with the amount of actives

Giga Debuff

Deadlock Item

IV

Aktiv

Wirbelnetz

Good for setting up potential ults, pillows, or helping your team

Deadlock Item

IV

Aktiv

Verfluchtes Relikt

Good if they have specific heroes or 1 hero with a lot of money

Deadlock Item

IV

Aktiv

Fokuslinse

Good if they don't have Dispel Magic

Cheaper Debuffs

Deadlock Item

II

Heilungsfluch

Great if you need anti-heal

Deadlock Item

II

Mystische Schwachstelle

Good if you have slots and your team does a lot of spirit damage

Deadlock Item

II

Unterdrückung

Good against gun heroes

Deadlock Item

II

Reduzierte Kugelresistenz

Good if you have slots and your team does a lot of gun damage

Deadlock Item

III

Aktiv

Niederschlag

Good vs flyers, seven, etc.

Deadlock Item

III

Aktiv

Verfall

Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)

Deadlock Item

III

Aktiv

Welle der Verstummung

Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)

The Only Acceptable Gun Items

Deadlock Item

III

Aktiv

Alchemie-Feuer

Good for objectives and big teamfights

Deadlock Item

III

Aktiv

Heroische Aura

Good if the enemy team has a lot of gun damage

Deadlock Item

III

Aura des Jägers

Good if you need to amp your allies' gun damage against single targets

Build Explanations

There is no 1 path that you can easily follow on Rem. You have to see where the game takes you and adapt accordingly with items. If you are getting a ton of money and think you can carry your team, consider going for items in the 'Big Damage Route' earlier. If you have someone on your team doing really well, consider giving them Divine Barrier or buying a rescue beam for them, or Healing Tempo, etc. Echo Shard is quite core when it comes to late game team fights as it makes you incredibly slippery and gives tons of healing.

Ability Point Order

Kissenwurf

Schlummerparty

Kleine Helfer

Nickerchen

1

1

1

2

5

1

2

5

2

5

2

5

1

1

1

2

5

1

2

5

2

2

5

5