
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
LASTTEAMRANK
- Always updated and fully annotated!
- Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


II
Aktiv
Kältefront
Your fifth ability, use it often!


I
Zusätzliche Ausdauer
Get moving!


III
Pulsierende Pein
Gives us sustained damage for chasing down kills and very fast jungle clear.


III
Meisterhafte Ausdauer
More movement upgrades.


I
Veredeln
Mystische Erweiterung
[⇄] Makes hitting Affliction easy.
Early Vitality - Buy 1600 total before Barrage max.


I
Aktiv
Heilungsritus
[⇄] Emotional Support Healing Rite. Buy when low.


I
Zusätzliche Lebenspunkte
[⇄] Mostly to hit the Vitality threshold.


I
Widerstand
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
Reaktive Barriere
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
Magieschild
[⇄] Great into burst lanes like Mina, Yamato or Talon.


II
Kinetischer Spurt
[⇄] Great fire rate for cheap.


II
Mystische Schwachstelle
[⇄] Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Größere Erweiterung
[⇄] Extra range for big large nasty ults.


IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


III
Aktiv
Alchemie-Feuer
[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


IV
Rüstung des Weissagers
[⇄] Massive barrier and spirit power for causing an impact in teamfights.


IV
Aktiv
Arktische Explosion
[⇄] Stun people in close range to land your abilities amd stop their escape.


III
Überlegene Dauer
[⇄] Even more duration on everything when you really want to be a debuff machine.


IV
Transzendente Abklingzeit
A ton of value with Torment Pulse and multiple actives.


III
Aktiv
Teleport-Stein
[⇄] Get out of there fast! Bullet Resist is also useful.


IV
Verkrüppelnder Kopfschuss
[⇄] Big late game shred
[⇄] Damage


I
Mystische Explosion
[⇄] +50% cloak damage in lane. Be careful as you don't proc this until after your first boon at 900 souls. Sometimes it's better to save cloak until then for the bonus damage.


III
Geschärftes Bajonett
[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.


III
Panzerschreck
[⇄] True Spirit damage lets us deal with high resist heroes.
[⇄] Utility


II
Veredeln
Abklingzeitraffer
[⇄] More Affliction more often.


II
Veredeln
Verlängerte Dauer
[⇄] Longer Affliction for endgame teamfights.


III
Gegenzauber
[⇄] Cheaper EShift if you can get away with it.


III
Aktiv
Raketenstiefel
[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.


III
Überlegene Abklingzeit
[⇄] More cooldown reduction if you're not all-in on actives.
Items annotated with [⇄] can be swapped out for any other item(s) with the same total value. Try to be aware of investment thresholds and fill them in if you can.
[⇄] Survival


III
Aktiv
Metallhaut
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
Überlistung des Todes
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


IV
Zauberbrecher
[⇄] Big late game anti-burst item.


IV
Aktiv
Unaufhaltsam
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.


IV
Aktiv
Ätherischer Schleier
[⇄] Strong invulnerability, especially with Torment Pulse.
[⇄] Debuff


II
Heilungsfluch
[⇄] Great if you need to apply constant healing reduction.


II
Aktiv
Fluch der Langsamkeit
[⇄] Great for locking people down if they're able to escape us.


II
Unterdrückung
[⇄] Great tempo item early for slowing down gun carries in 1v1s.


III
Aktiv
Fluch der Entwaffnung
[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.


III
Aktiv
Welle der Verstummung
[⇄] Added damage to our burst and small CC.


IV
Aktiv
Verfluchtes Relikt
[⇄] Shut down a single target.
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