
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated and fully annotated! Experimental early Barrage rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Mystische Explosion
Essentially +50% Cloak damage in lane.


II
Aktiv
Kältefront
Your fifth ability, use it often!


II
Unterdrückung
Surprisingly good base stats and a strong anti-gun item. Swap for Mystic Vuln if there aren't many fire rate characters.


I
Zusätzliche Magiekraft
Boosts all your damage.


I
Zusätzliche Ausdauer
Good early upgrade to your movement.


III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.


I
Zusätzliche Lebenspunkte
Skip if you buy Healing Rite. This is just to get to 4.8k Vitality. Sellable if it doesn't take you below 7.2k.


II
Kommando-Kugeln
Bonus DPS for farming and trading. Sellable if it doesn't take you below 4.8k.
Lane Flex Buys


I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Buy early if under pressure. Sellable late.


II
Mystische Schwachstelle
Easy to apply resist shred. Spirit Resist is also useful.


III
Aktiv
Kultopfer
I dislike this item, but it's just too good for farm and tempo early...


III
Aktiv
Alchemie-Feuer
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


III
Größere Erweiterung
Extra range for those mid-game teamfights.


III
Meisterhafte Ausdauer
More movement upgrades.


III
Überlegene Dauer
More ticks, more damage, more debuff.


III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.


IV
Grenzenlose Magiekraft
Scales our damage by a huge amount.


IV
Transzendente Abklingzeit
We have four actives so this gives us a ton of value.
Items in the last two rows are situational, use them to add to your core build if you feel you're lacking in a particular category.
+ Damage


I
Monster-Kugeln
If you need to farm faster or are struggling in lane.


III
Schnellschuss
Big burst damage and gun investment.


III
Pulsierende Pein
Tick Tick Tick.


IV
Aktiv
Arktische Explosion
Stun people in close range to land your abilities and keep them in range.


IV
Aktiv
Fokuslinse
Damage amp and silence on a very short cooldown.


IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Utility


III
Aktiv
Fluch der Entwaffnung
With gun appearing more and more, this stops them pressing their button.


IV
Aktiv
Fluch
Shut down a single target.
+ Escape


II
Schwächungsreduzierer
Good for minor stuns and debuffs if you don't have any active slots.


III
Aktiv
Schwächungsentferner
Anti Focus Lens / Capacitor tech.


III
Aktiv
Teleport-Stein
Get out of there fast. An alternative to Debuff Remover.
+ Survival


II
Wappen des Zauberers
Strong passive, especially when we start with negative spirit resist.


II
Reaktive Barriere
Great against lockdown CC, especially with Stamina Mastery.


II
Magieschild
Still good even after the nerfs.


III
Gegenzauber
Stop That Right Now!


IV
Panzerrüstung
Good against heavy on-hit teams.


IV
Zauberbrecher
Big late game anti-burst item.
+ Components


II
Veredeln
Verlängerte Dauer
For when your best use is an Affliction debuff machine.


I
Veredeln
Mystische Erweiterung
Makes hitting all four Barrage stacks nice and easy.


II
Veredeln
Abklingzeitraffer
Less Affliction downtime.


III
Überlegene Abklingzeit
More abilities, more damage, more often.
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