
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated and fully annotated! Now with Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Monster-Kugeln
Fast wave clear for low investment.


II
Aktiv
Kältefront
Your fifth ability, use it often!


II
Mystische Schwachstelle
Easy to apply resist shred. 8% Spirit Resist is also useful.


II
Unterdrückung
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters, consider alternates below if not.


III
Aktiv
Kultopfer
Tempo item for destroying the jungle and early ability range. Sell late.


I
Zusätzliche Ausdauer
Good early upgrade to your movement. Really helps engaging with barrage.


I
Zusätzliche Lebenspunkte
Mostly to hit the 4.8k threshold. Can be basically any item. Skip if you've bought situational greens.


III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.
Early Situational


I
Zusätzliche Regeneration
If you're against people who can knock off Healing Rite.


I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Buy when low.


I
Widerstand
If your lane is super punch heavy.


II
Kinetischer Spurt
Buy before you sell Cultist to stay above 4.8k.


III
Meisterhafte Ausdauer
More movement upgrades.


III
Größere Erweiterung
Extra range for those mid-game teamfights.


III
Aktiv
Alchemie-Feuer
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


IV
Transzendente Abklingzeit
We have four actives so this gives us a ton of value.


IV
Aktiv
Fluch
Shut down a single target.


III
Überlegene Dauer
More ticks, more damage, more debuff.
Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.
Alternate 4.8k Spirit items.


I
Zusätzliche Magiekraft
Cheap damage early.


I
Mystische Explosion
Essentially +50% Cloak damage in lane. Be careful, as you don't get to 80 damage to trigger this until after your first boon!


I
Veredeln
Mystische Erweiterung
Makes hitting Affliction easy.


II
Veredeln
Abklingzeitraffer
More Affliction.
+ Burst Damage


III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.


IV
Grenzenlose Magiekraft
Scales our damage by a huge amount.


IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
Aktiv
Arktische Explosion
Stun people in close range to land your abilities and keep them in range.
+ Sustain Damage


IV
Aktiv
Schattenwandel
Tons of stats and the rotate ability is really useful. Sell Cultist and Rapid Rounds for slots. Skip if you need another active and replace with Spellslinger if you want to keep Weapon investment.


IV
Zauberschütze
BANG! BANG! BANG! BANG!


IV
Eskalierende Bloßstellung
Unlimited money late game item. Get basically everything before this.
+ Survival


II
Schwächungsreduzierer
Good for minor stuns and debuffs if you don't have any active slots.


II
Wappen des Zauberers
Great passive stats.


III
Gegenzauber
Stop That Right Now!


IV
Panzerrüstung
Good against heavy on-hit teams.


IV
Zauberbrecher
Big late game anti-burst item.
+ Escape


II
Reaktive Barriere
Strong against anyone that repeatedly stuns you like Haze, Bebop, Abrams.


III
Aktiv
Schwächungsentferner
Anti Focus Lens / Capacitor tech.


III
Aktiv
Teleport-Stein
Get out of there fast. An alternative to Debuff Remover.


IV
Aktiv
Unaufhaltsam
For when you need to deal with late-game chaos.
+ Utility


II
Veredeln
Verlängerte Dauer
Extra time on Affliction makes enemy teamfights a pain.


III
Aktiv
Fluch der Entwaffnung
With gun appearing more and more, this stops them pressing their button.
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