
Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.
Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability


I
Zusätzliche Regeneration
Sell when asked


I
Monster-Kugeln
for jungling if you plan to be great at it


II
Stiefel des Dauerläufers
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power


II
Heilungsfluch
Tank Counter


III
Veredeln
Ballistische Verzauberung
Size increase for the pulse. Only if you plan to max out size possibility.


III
Aktiv
Kultopfer
Can be good. Ability range+
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.


III
Meisterhafte Ausdauer
Get in, Get out. Dash around, waste time to get cooldowns up.


II
Veredeln
Abklingzeitraffer
SKIPPABLE


IV
Veredeln
Aktiv
Echo-Splitter
GET THIS (You can now kill Heavy Camps with 2 Pulses)


III
Aktiv
Alchemie-Feuer
Great but only because of synergy and gun damage increase
You can eventually get all of these items. Choose in any order.


III
Veredeln
Ansteigende Magiekraft
Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.


IV
Aktiv
Magische Infusion
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.


IV
Zauberschütze
On its own its good, even better in combo with Mercurial. Gun damage is now really good.


II
Aktiv
Schnelle Stiefel
Speed to synergize with Surge of Power + Enduring Speed


II
Reduzierte Kugelresistenz
Bullet Resist to synergize with Alchemical Fire


IV
Veredeln
Wilde Magnum
Extra gun damage in combination with SpellSlinger


IV
Zermalmende Fäuste
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.


IV
Aktiv
Schattenwandel
Ambush people for real this time


IV
Überlistung des Todes
Good if you know how to use it.


IV
Aktiv
Fliegender Teppich
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.


IV
Panzerrüstung
Final protection against Bullets


IV
Zauberbrecher
Final protection against Spirit


IV
Aktiv
Geißel
If you are steamrolling the enemy, get this to Victorize them.


II
Aktiv
Kältefront
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.


IV
Aktiv
Wirbelnetz
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.
1
2
5
1
1
1
2
2
2
5
5
5
1
1
1
2
2
2
1
2
1
2
5
1
1
1
2
2
2
5
5
5
1
1
1
2
2
2
1
2