Deadlock CoachDeadlock-Coach
Paradox
Manipuliert Raum und Zeit

Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.

Paradox
Manipuliert Raum und Zeit

Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.

Description

Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play.
NEW UPDATE = updated build

Item Build

#Citadel_HeroBuilds_Early

Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability

Useful lane and other items

Deadlock Item

I

Heilende Kugel

If you are good at hitting heroes on its cooldown

Deadlock Item

II

Heilungsfluch

Get this instead of the other "skippable" items.

Deadlock Item

II

Stiefel des Dauerläufers

Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power

Core

T2 Camps die with Lv3 Pulse at mustic vuln. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.

Deadlock Item

III

Meisterhafte Ausdauer

Get in, Get out. Dash around, waste time to get cooldowns up.

Deadlock Item

IV

Veredeln

Aktiv

Echo-Splitter

GET THIS (You can now kill Heavy Camps with 2 Pulses)

Deadlock Item

III

Aktiv

Alchemie-Feuer

Must have - only because of synergy and gun damage increase

Grab one or two

if you want

Choose your Final Items

You can eventually get all of these items.

Deadlock Item

II

Aktiv

Schnelle Stiefel

Skippable if no Flex - Speed to synergize with Surge of Power + Enduring Speed

Deadlock Item

II

Reduzierte Kugelresistenz

Skippable if no Flex - Bullet Resist to synergize with Alchemical Fire

Deadlock Item

III

Veredeln

Ansteigende Magiekraft

Lets you move around in combat better. Use Carbine + Fleet with this to be gone in a second.

Deadlock Item

IV

Aktiv

Magische Infusion

Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.

Alternate

Deadlock Item

IV

Veredeln

Wilde Magnum

Alternate to some item. Mercurial Magnum helps you catch up your shooting damage.

Luxury items. Pick and choose.

Final Item(s) to get. Choose.

Deadlock Item

IV

Unsterblichkeit

Good if you know how to use it.

Deadlock Item

IV

Aktiv

Fliegender Teppich

Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.

Deadlock Item

IV

Rüstung des Weissagers

Honestly, generally an amazing item on Paradox due to her low cooldown Ultimate.

Deadlock Item

IV

Zauberbrecher

Final protection against Spirit

Deadlock Item

IV

Panzerrüstung

Final protection against Bullets

Deadlock Item

IV

Zermalmende Fäuste

If you want to hammer in on the light and heavy melee damage.

Alternate Activatables

Deadlock Item

IV

Aktiv

Unaufhaltsam

If you experience getting countered, such as being silenced and such on a team fight.

Deadlock Item

II

Aktiv

Kältefront

This and then Arctic Blast will severly slow opponents down.

Deadlock Item

IV

Aktiv

Wirbelnetz

Amazing item to get if you can!!!

Dont forget to use pulses on objectives. Does big damage there too.

When placing pulses, use Vortex and/or Swap to keep them in the pulse

Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.

2 pulses + AlchFire will ensure you do great big damage. The -bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.

Nice, you scrolled down.

When fighting a walker, Save Carbine and Fleetfoot. Jump in, double pulse and Alchemical fire. And do some weapon fire. Then, charge carbine and start running with fleetfoot. Place a wall as you are going through a doorway. Do this often. Circle the walker when you do make the approach and bait out one AOE bash.

Instead of Boots and Enduring Speed, try getting Stamina Mastery AND Arcane Surge. Jump+DiagonalDashx2+Slide several times for speed.

Ability Point Order

Impulsgranate

Zeitfeld

Kinetischer Karabiner

Paradoxer Tausch

1

2

5

1

1

1

2

2

2

5

5

5

1

1

1

2

2

2

1

2

1

2

5

1

1

1

2

2

2

5

5

5