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Paradox
Manipuliert Raum und Zeit

Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.

Paradox
Manipuliert Raum und Zeit

Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.

Description

Generally you're looking to use Goo Ball for damage
in the early game and CC or frontline late game.

Pick if you want to lean into being a tank or a support
in the mid game. After Late Core the rest is up to you.

Item Build

Early Core

item
Mystische Explosion
800
item
Zusätzliche Magiekraft
800
item
Verbesserte Magiekraft
2400
item
Mystische Kugel
1600

My pick over Cold Front. Bonus Spirit, poke that procs Mystic Burst and shop bonus, but it doesn't work in Goo Ball and you'll probably have to sell it later

item
Zusätzliche Ausdauer
800
item
Wappen des Zauberers
1600

You can skip if needed for a counter item

item
Arkane Verstärkung
2400

Probably sell for Greater Expansion

Early Options

0-2

item
Aktiv
Heilungsritus
800

If you're really hurting

item
Zusätzliche Regeneration
800

Just some extra health back in lane over time

item
Monster-Kugeln
800

Farming feels bad this patch, this helps

Mid Core

item
Aktiv
Teleport-Stein
3200

Early Goo Ball double hit now that you have T5 Ball

item
Abklingzeitraffer
1600
item
Pulsierende Pein
3200
item
Überlegene Abklingzeit
4800

Mid Sustain

Pick 1

item
Aktiv
Rettungs­strahl
4000

Insane save with Cube, also just keeps you alive

item
Seelenkraft
4000

Makes you tankier, keeps you full

Mid Options

item
Heilungsfluch
1600

You could build this almost every game, but you will most likely have to sell it at some point

item
Schwächungs­reduzierer
1600

Especially vs slows or roots

item
Aktiv
Heilungswelle
2400

Really strong in lane and throughout. May have to sell at some point though

item
Aktiv
Fluch der Langsamkeit
1600

Calico, Abrams, Shiv especially

Late Core

item
Aktiv
Phantomschlag
6400

Found this to be pretty good. Especially if they have Lash / Seven / Vindicta / Gray Talon / Bebop

item
Panzerschreck
4000

Still does a fair amount of damage, I would grab this most if not all games

item
Verlängerte Dauer
1600

Late Upgrades

Semi Optional

item
Grenzenlose Magiekraft
8800

You can skip this for another T4 and sell Improved Spirit if you need to. Otherwise it's a super easy upgrade

item
Überlegene Dauer
4800

You pretty much always want this. All about Goo Ball uptime at this point

item
Größere Erweiterung
4000

I kind of see this an upgrade / replacement for Arcane Surge

Late Options

item
Verstärkte Kugelrüstung
3200
item
Verstärkte Magierüstung
3200
item
Aktiv
Schwächungs­entferner
4800

Especially against Warden, Vindicta

item
Aktiv
Verfall
3200

Actually does a ton of damage and good anti heal. Only problem is that it's single target

More Survivability

item
Hexenpanzer
6400

Super cool item, but they kind of have to have some people doing Spirit damage for this to work

item
Zauberbrecher
6400

Big bursty characters. Yamato, Lash, GT, Paradox, maybe Vindicta

item
Panzerrüstung
6400

Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff

item
Rüstung des Weissagers
6400

If you need frontline badly

More Utility

item
Aktiv
Unaufhaltsam
8000

Against hard CC. Lash, Dynamo, Holliday, Paradox, maybe Kelvin and Abrams

item
Aktiv
Wirbelnetz
8000

AOE Slowing Hex

item
Aktiv
Echosplitter
6400

Double Cube save

More Damage

item
Aktiv
Geißel
6400

Really good damage, esepcially if they're heavy on tanky frontliners

item
Magiebrand
6400

Mostly for the antiheal, but the damage is really good too

item
Aktiv
Fliegender Teppich
6400

A third confirmed hit on Goo Ball

Ability Point Order

Glibber

Kubus

Glibberfaust

Schleimkugel

1

1

2

1

1

2

5

2

5

5

2

5