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Mirage
Stimmt seine Schüsse präzise ab und fängt flüchtende Gegner ein

Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.

Mirage
Stimmt seine Schüsse präzise ab und fängt flüchtende Gegner ein

Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.

Description

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build

Early Game

Buy left to right. Use Splatter (1) as often as possible! Remember to dash-jump before using Goo Ball (4) once you get Arcane Surge! Buy a healing item if you're struggling then sell it later.

item
Mystische Explosion
800

Grants additional damage when you hit someone with Splatter (1). Takes some time to charge up. | Upgrade into Tankbuster |

item
Zusätzliche Magiekraft
800

Grants you more Spirit power, resulting in more damage. |Upgrade into Improved Spirit|

item
Verbesserte Magiekraft
2400

Grants you more Spirit power, and also some out of combat regen.

item
Zusätzliche Ausdauer
800

Get it instead of Mystic Expansion to start building towards Arcane Surge. Also useful pick if you're struggling against Warden. |Upgrade into Arcane Surge|

item
Arkane Verstärkung
2400

Alternative to Mystic Expansion. Dash-jump before using Goo Ball (4) for it to be bigger, last longer and deal more damage!

item
Abklingzeitraffer
1600

Reduces the cooldown of Goo Ball (4), allowing you to use it more often! | Upgrade into Superior Cooldown |

Lane Healing

Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.

item
Zusätzliche Regeneration
800

Provides you with some more health regen for laning phase. |Can be sold for a slot|

item
Aktiv
Heilungsritus
800

Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|

item
Aktiv
Heilungswelle
2400

Grants a burst of healing to your allies around you and yourself. Scales with Spirit which you'll have plenty of!

Mid Game

Buy left to right. Don't be afraid to grab an active when Goo Ball (4) is maxed! If you are struggling to survive, check the Survival category!

item
Pulsierende Pein
3200

Deal spirit damage to the two nearest enemies to you. This works while in Goo Ball (4) and Superior Cooldown will make it tick faster! | Can be sold for Scourge |

item
Aktiv
Teleport-Stein
3200

Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.

item
Panzerschreck
4000

A huge damage increase when hitting with Goo Ball (4) and Splatter (1). The higher the Max HP of the enemy, the higher the damage!

item
Überlegene Abklingzeit
4800

Reduces the Cooldown of all of your abilities, along with your actives and even effects like Torment Pulse!

item
Rüstung des Weissagers
6400

Upon using your Goo Ball (4), you'll gain a lot of Barrier, and also gain more Spirit, resulting in more damage and survivability!

Damage Actives

When Goo Ball (4) is fully upgraded, you can use those to deal more damage!

item
Aktiv
Kältefront
1600

Unleash a burst of damage around you that slows.

item
Aktiv
Arktische Explosion
8000

Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage!

item
Aktiv
Geißel
6400

Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance. This can replace Torment Pulse.

item
Aktiv
Echosplitter
6400

Allows you to reset the cooldown of Splatter (1) for a second burst of damage!

item
Aktiv
Fokuslinse
6400

Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst.

Late Game

You can buy left to right, or in the order you wish, depending on how your match is going! Don't forget to buy an Active!

item
Aktiv
Phantomschlag
6400

Allows you to teleport to an enemy, disarming them, but you'll lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.

item
Magiebrand
6400

After dealing 400 Spirit Damage to a target, they will explode for more damage. Enemies caught in the explosion will burn and have their healing reduced by a lot.

item
Hexenpanzer
6400

You'll reduce the cooldown of a random ability when you take Spirit Damage. This INCLUDES Goo Ball!

item
Größere Erweiterung
4000

Increases the size of Goo Ball (4) even more, but also the range of all of your abilities, items, actives and more!

item
Überlegene Dauer
4800

Increases the duration of all your abilities and items, but also the duration of the stun on Goo Ball (4)!

Other Actives

Those actives can help you create a playstyle that suits you more.

item
Aktiv
Feuererwiderung
1600

Sends back some of the damage that you take! Useful against Wraith, Haze, Vyper and more!

item
Aktiv
Raketenstiefel
3200

Leap high into the air and gain a Barrier. Can be used to engage with an advantage or rotate around the map!

item
Aktiv
Wirbelnetz
8000

Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.

item
Aktiv
Unaufhaltsam
8000

Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!

item
Aktiv
Fliegender Teppich
6400

Can be used to fly while in Goo Ball (4). Keep in mind that if you hit an enemy, the Magic Carpet will disappear.

Anti-Spirit Resistance

If you realize during Late Game that the enemy is building Spirit Resistance against you, then after getting Spirit Burn, grab either Escalating Exposure or Spirit Snatch. Escalating Exposure is the easiest to trigger.

item
Mystische Schwachstelle
1600

Reduces the enemy's Spirit Resistance when dealing Spirit Damage to them. Easy to trigger with all the sources of Spirit Damage that we have, like Torment Pulse.

item
Eskalierende Bloßstellung
8000

Anytime you deal Spirit Damage, you'll increase your Spirit Damage against the enemy hit. Stacks very easily with Torment Pulse.

item
Magieschlag
800

Lower the enemy's Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3).

item
Magische Einverleibung
4000

Steal some of the enemy's Spirit Power and Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3). This means they get weaker, and you get stronger!

item
Aktiv
Magieverlust
1600

This reduces an enemy's spirit resistance and spirit power for a decent duration. Allows you to deal more spirit damage as a result!

item
Aktiv
Welle der Verstummung
4800

Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power.

Survival

If you find yourself struggling to stay alive, consider one (Or more!) of those items. They will increase your survivability a lot, all depending on how your match is going and who you are facing!

item
Waffenschild
1600

If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!

item
Magieschild
1600

If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!

item
Verstärkte Kugelrüstung
3200

Very useful if the enemy team is mostly Bullet oriented.

item
Verstärkte Magierüstung
3200

Very useful if the enemy team is mostly Spirit oriented.

item
Reaktiver Schild
1600

Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!

item
Schwächungs­reduzierer
1600

Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.

item
Aktiv
Schwächungs­entferner
4800

Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.

item
Aktiv
Schutzwache
1600

Upon use, you (Or an ally!) gain a Barrier, along with some move speed.

item
Aktiv
Göttlicher Schild
8000

Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.

item
Aktiv
Metallhaut
3200

Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Mystische Kugel
1600

Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.

item
Nahkampf­ansturm
1600

Grants you more melee damage with your heavy melee along with extra range. Can be used with Puddle Punch (3)'s last upgrade.

item
Rasante Kugeln
800

Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|

item
Schnellschuss
4000

Use with your Alt-Fire. If you wait before shooting for a few seconds, your next Alt-Fire will be doubled and deal a lot more damage!

item
Raserei
6400

Grant you a massive amount of Bullet Resistance and movement speed when at lower than half health. Useful for when Goo Ball (4) ends.

item
Wappen des Zauberers
1600

While above 65% health, you gain more spirit and cooldown reduction. This also grants you a decent amount of Spirit Resistance.

item
Aktiv
Heilendes Amulett
1600

Upon use, provides you (or an ally!) with a burst of healing. Charges up when nearby enemies use abilities. Can be used on an Ally in The Cube (2).

item
Trophäensammler
4000

Grants you a lot of bonuses, like soul generation, when you rack up kills and assists!

item
Aktiv
Rettungs­strahl
4000

Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.

item
Gegenzauber
3200

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

item
Meisterhafte Ausdauer
4000

Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).

item
Heilender Nahkampf
4000

A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3). Has a 4s cooldown.

item
Panzerrüstung
6400

Gain a chance to ignore bullet effects when you get shot. You also have a chance to deflect bullets back.

item
Moloch
8800

Enemies that shoot you will have their fire rate lowered. Really good if you tend to be focused a lot while in Goo Ball (4).

item
Aktiv
Koloss
7200

ColosSUS. Grants more HP passively. Upon use, gain a more resistances and you will slow enemies near you.

item
Aktiv
Magische Infusion
8000

Upon activation, you'll gain a lot of Spirit, but also a large amount of Spirit Lifesteal. Use it before using Splatter (1) or hitting someone in Goo Ball (4).

item
Aktiv
Rostiger Lauf
800

Lowers an enemy's fire rate. Useful against characters like Haze, Wraith, Infernus and more.

item
Aktiv
Fluch der Langsamkeit
1600

Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability. Tip: It silences Calico's dash and ult!

item
Aktiv
Verfall
3200

This is very useful to counter any enemy that heals a lot such as Abrams, Infernus, Mo&Krill.

item
Aktiv
Fluch der Entwaffnung
4000

Disarms an enemy. Very useful against characters like Haze, Wraith, Infernus, Vyper and more.

item
Aktiv
Niederschlag
3200

Applies a delayed stun to a target. Brings down any flyer to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Aktiv
Fluch
6400

Disarms, interrupts and silences a target. They also cannot use items. Useful against carries!

item
Mystischer Hall
6400

Hitting an enemy with Splatter (1) will make them take delayed damage in the form of an AoE and also slow them down. Also grants you Spirit Lifesteal.

item
Aktiv
Auffrischer
6400

Reset the cooldowns of your entire kit, including your Goo Ball (4).

Ability Point Order

Glibber

Kubus

Glibberfaust

Schleimkugel

1

2

1

1

2

5

5

1

2

5

2

5