Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.
Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.
PewPewPew
II
Imbue [E]
Quecksilber-Nachlader
More bullets and extra damage for the Djinn's Mark
I
Mystische Regeneration
Basically makes you immortal in lane, pairs well with Battle Vest to stay above the health threshold for the passives. Skip if you don't need the healing
II
Durchdringende Kugeln
Good option for the early game if you need the damage
II
Kinetischer Spurt
Extra mobility, basically 50% more ammo and 30% fire rate is insane
III
Giftige Kugeln
Mandatory on Mirage
III
Seelenkraft
Still pretty good even after the nerf, can always replace with a Resilience or Counterspell. Can get before Toxic if needed
I
Aktiv
Heilungsritus
Only buy in an emergency
Pretty much always buy, get some survival items as needed
III
Hohlspitz-Kugeln
Lots of extra damage and even more shred
II
Zielfernrohr
Can go Fleetfoot for more mobility and utility instead
III
Feuerstoß
Fire rate and slide mobility are great
IV
Schröpfende Kugeln
Great item for Mirage for damage and survivability
III
Verstärkte Magierüstung
Almost always good, get this earlier or later depending on the game
III
Scharfschütze
Weapon damage and fall-off range increase is crazy
IV
Glaskanone
Good if you're ahead and want to snowball. If you don't think you can build stacks skip for Ricochet or Vampiric Burst
IV
Querschläger-Kugeln
Lets you farm much faster and is goated once everybody is team fighting
IV
Imbue [E]
Wilde Magnum
Try to delay buying until you're choked on flex slots, or if you need an item for an important fight and don't have 6k
IV
Panzerbrechende Munition
Let's you just start shredding people, particualry good against Yamato, Viscous, Mo in his burrow, Bebops etc.
IV
Aktiv
Vampirischer Kraftstoß
Damage and survival in one, extra ammo is nice too
IV
Inhibitor
Goes well with Rico, you're just applying debuffs to the whole enemy team. With the nerf it's a bit harder to proc as easily but can still be good
IV
Zauberschütze
Can solve fire rate and ammo issue in the really late game since you can get max stacks with Scarabs, Fleetfoot and Vamp Burst
Pick what you need
II
Schwächungsreduzierer
Buy and upgraded if needed
III
Verstärkte Kugelrüstung
If they have a lot of bullet damage in the late game
III
Gegenzauber
Good if they have some easily telegraphed abilites like Wraith/Lash ult, Ivy stone form, Seven stun etc.
IV
Aktiv
Unaufhaltsam
Anti hate crime
IV
Panzerrüstung
Against m1 spam
IV
Zauberbrecher
Can be good against spirit burst damage heavy teams, like GT, Yamato, Sinclair, Pocket etc.
II
Aktiv
Feuererwiderung
Good early game against Vyper, Haze, Wraith and Gun Ivy
II
Unterdrückung
Really good if both lane opponents are m1s
II
Aktiv
Schnelle Stiefel
This plus Burst Fire solves your mobility and ammo issues by letting you slide like crazy
III
Bleikugeln
Good to combine with Armor Piercing Rounds since the bullet velocities cancel each other out
IV
Verkrüppelnder Kopfschuss
Even more shred and antiheal, feels weird to pick this up when you're running Armor Piercing
IV
Glückstreffer
More weapon damage and ammo
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2
1
5
2
1
2
1
2
5
5
5