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McGinnis
Kontrolliert den Kampf mit Geschützen

Für McGinnis ist eine präzise Positionierung von entscheidender Bedeutung, wenn sie Gegner mit einem Raketenhagel überzieht oder diese mit ihrer Mauer strategisch voneinander trennt. Sie hält ihr Team am Leben und hilft beim Verschanzen, was eine Belagerung für die Angreifer zu einem äußerst mühsamen Unterfangen macht.

McGinnis
Kontrolliert den Kampf mit Geschützen

Für McGinnis ist eine präzise Positionierung von entscheidender Bedeutung, wenn sie Gegner mit einem Raketenhagel überzieht oder diese mit ihrer Mauer strategisch voneinander trennt. Sie hält ihr Team am Leben und hilft beim Verschanzen, was eine Belagerung für die Angreifer zu einem äußerst mühsamen Unterfangen macht.

Description

Build by: Elendilli Twitch.tv/Elendilli

This build uses everything Mcginnis has to offer from Gun,
Turrets, Movement, Heal, Support, Ult, Utility. After months
of testing and trying to make Mcginnis work, this is the best
and the greatest Mcginnis build I have created.

Item Build

Early Mid

Buy Enchanters Emblem & skip Heroic temporarily if vs heavy spirit lane. Buy Cultist ASAP at +8 min.

Deadlock Item

I

Monster-Kugeln

Shove out lanes / Passive regen / Upgrade to Cultist.

Deadlock Item

III

Aktiv

Heroische Aura

RUSH THIS 2nd ITEM AFTER MONSTER ROUNDS. Bullet resist aura for yourself and teammates. Turrets & allies shoot faster when activated. Buy Enchanters Emblem vs heavy spirit lanes.

Deadlock Item

I

Zusätzliche Aufladung

Two turret charges. Buying this early means you want to force push guardians w/ turret+heal. Outnumbering enemies 3 to 2 helps a lot.

Deadlock Item

III

Aktiv

Kultopfer

Buy around ~8 minutes and consume the red camp. Gives us Ability range for turrets & heal (15%) and health later on (scales w/ boons). EAT THE RED NEUTRALS.

Deadlock Item

I

Erweitertes Magazin

Extra ammo. Very efficient 800.

Deadlock Item

II

Aktiv

Schnelle Stiefel

Amazing mobility paired with Heroic Aura. Become a racecar with bullet resist. Move faster during ultimate with Active 40% Slow resist.

Deadlock Item

II

Riesiges Magazin

Necessary for all the fire rate that we will have from Cultist, Heroic, Healing Tempo etc... Ammo runs out too quick otherwise.

Deadlock Item

I

Zusätzliche Lebenspunkte

Very good health gain. Upgrades into Fortitude right after. Buy this item after Enchanter's Emblem if you're vs two spirit heavy laners.

Deadlock Item

III

Seelenkraft

Become very tanky and very fast combined with our other movespeed items and also save heal for teammates thanks to Fortitude passive.

Regen / Heavy Spirit Lane

Deadlock Item

I

Zusätzliche Regeneration

Lane regen. Turns into Healing Booster for Healing Tempo later.

Deadlock Item

II

Wappen des Zauberers

Buy during laning phase instead of Heroic Aura 2nd if enemy has heavy spirit damage. If over 65% health, longer heal duration and CDR.

Mid Late

Buy Mystic Regen after Healing Tempo (800) for incredible value.

Deadlock Item

II

Verräterklinge

Backstabber is currently better than Slowing Bullets because of the raw spirit damage on low cd, bullet shred, movespeed AND wallhack. You can buy this during laning phase to pressure harder.

Deadlock Item

II

Stiefel des Dauerläufers

The movespeed provided by this item is very crucial not to mention slow resist which also makes us move fast. You even move faster during ult.

Deadlock Item

IV

Aktiv

Fokuslinse

Long duration silence is perfect for pressuring or just running down your target if they don't have Debuff Remover or allied Divine Barrier.

Deadlock Item

II

Heilverstärkung

Buy before Healing Tempo since it makes our heal go from 3% to 3.6%.

Deadlock Item

IV

Heilungstempo

Amazing buffs for your team and yourself.

Deadlock Item

I

Mystische Regeneration

Buy when you have HEALING TEMPO and have an open flex slot but only around 800 souls. Drop a turret and any Hero it attacks will keep up Healing Tempo across the map. SELL BACKSTABBER B4 THIS.

Deadlock Item

IV

Glaskanone

Will almost double our DPS late game when we have all our Mid Late items and 15-20 BOONS. The health loss amount isn't that much considering the mobility we have & dmg we get in return.

Deadlock Item

IV

Inhibitor

Very good item. Reduces all damage output & heal from targets & thanks to our massive ammo and mobility, we can constantly reapply Inhibitor.

Turret CDR / Item CDR

Deadlock Item

II

Veredeln

Abklingzeitraffer

Turrets cooldown faster. Useful when defending from pushes and need more turrets.

Deadlock Item

IV

Transzendente Abklingzeit

Everything coolsdown faster. Mainly Fleetfoot and Heroic aura for items and ability cooldowns for late game combine when low on slots.

Situational

Deadlock Item

I

Stiefel des Sprinters

Buy when doing box runs. Will pay for itself over time and turn into Enduring speed later.

Deadlock Item

III

Aktiv

Schwächungs­entferner

Main reason to buy: Spirit burn. Sometimes you need to buy even more time for your allies so buy this to stall the enemy and remove debuffs.

Deadlock Item

III

Gegenzauber

For lash ult, Infernus ult, Holliday ult (usually used after barrel), Geist ult, Paradox ult (after carbine usually), Seven stun, Pocket ult, Shiv ult, Wraith ult, Vyper venom

Deadlock Item

IV

Unsterblichkeit

Buy against enemies that always burst you down or if you always get Black Holed by Dynamo or Lash ultied and need an opportunity to cast all your spells & try to escape.

Deadlock Item

IV

Panzerrüstung

Buy when m1 Heroes are giving you difficulty and want to tank up against them. Even better vs Heroes that have secondary effects (Like Haze passive).

Deadlock Item

IV

Moloch

Buy when you plan to tank up and absorb damage.

Deadlock Item

II

Hemmende Kugeln

Gun damage applies slow. Works well with Mystic Slow applied by Turrets + innate slow on turrets.

Deadlock Item

III

Aktiv

Bluttribut

SUPER STRONG ITEM TO GUN DOWN OPPONENTS AND PREVENT DEBUFFS OR LONG STUNS (MO AND K, HOLLIDAY ULTS, POCKET ULT DURATION)...

Deadlock Item

III

Feuerstoß

Buy if you are ahead and want to shoot, move and slide (ult sliding) even faster.

Deadlock Item

III

Tesla-Kugeln

Mainly bought to macro, farm faster & apply debuffs later. Farms waves/camps extremely fast if you know how to spread damage evenly.

Deadlock Item

IV

Aktiv

Kondensator

Debuffs positive enemy buffs. Very useful against Viscous Cube, Mo Burrow (it works he loses resists but still burrowed), Abrams siphon etc...

Deadlock Item

II

Unterdrückung

Tesla & Turrets will apply fire rate slow.

Deadlock Item

II

Mystische Verlangsamung

Tesla & Turrets will apply Mystic Slow slow + innate movespeed slow. Works well with Slowing Bullets.

Deadlock Item

II

Arkane Verstärkung

Dash jump before using CULTIST for longer duration & before dropping Heal for longer lasting bigger aoe heal. Time this purchase with your next Cultist cooldown (works on Cultist for duration only).

Deadlock Item

I

Veredeln

Mystische Erweiterung

More turret range & in some situations use it on your HEAL to make it bigger for your team

Deadlock Item

III

Größere Erweiterung

Turrets, heal and even ultimate gets bigger aoe.

Deadlock Item

IV

Aktiv

Fluch

When Heroes like Pocket or Geist trying to ult are a problem this item will pressure them. Also for carpet users like Magician.

Deadlock Item

IV

Veredeln

Aktiv

Echosplitter

Two heals or two walls. By default on heal. Helps team and yourself with perma healing & Healing Tempo.

Anti-Heal

Deadlock Item

III

Giftige Kugeln

If your teammates already have this item (2 or more) consider other anti heal options. You'll need this for sure if you don't have any since it's cheaper than Inhibitor and does consistent damage.

Deadlock Item

II

Heilungsfluch

Your turrets will apply Healbane passively. Very cheap and easy way to apply Healbane (unless your team has 2 or 3 Healbanes already then consider Decay).

Deadlock Item

III

Aktiv

Verfall

Deals significant DOT and healing reduction to one target. Consider if they have a lot of heal. Pairs well with Healbane.

Ability Point Order

Mini-Geschütz

Heilendes Gefäß

Spektralmauer

Sperrfeuer

1

1

1

2

5

2

5

1

2

5

2

5