
Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.
Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.
I am the highest ranked lash player in the world (currently top 0), listen to my advice in building.
Ping Faith_TV in the official deadlock discord for feedback!
Buy left to right generally. Buy regen when you take a lot of damage.


I
Kopfschuss-Verstärker
Actually W lane item in ANY patch. Massive poke when combined with whip.


II
Veredeln
Quecksilber-Nachlader
This item is still very solid early, but falls off after lane. It still pairs nicely with the gun items as it lets you reload and keep applying pressure. Sell if needed.


I
Zusätzliche Magiekraft
Cheap good spirit early on.


I
Zusätzliche Aufladung
I buy it early because I use my jump a lot. Skip until later / buy improved cooldown instead of rapid recharge if you dont run out of charges a lot. I would pretty much always buy this though


I
Mystische Explosion
Burst is super nice early. You prefer to use this when you're whipping for extra heal, but any proc is damage.


II
Verbesserte Magiekraft
Only gives +8 spirit compared to Extra Spirit, but gives you the 4.8k souls investment in spirit (so really you get 17 spirit total buying this)


II
Mystische Kugel
Really solid. Lets you get 4.8k invest when paired with headhunter. Currently testing Recharging Rush instead, which seems very good


III
Kopfjäger
This just upgrades off headshot booster, I am TIRED of talking about the 4.8k investment but this does give you it. Buy toxic as an alternative if you prefer it.


I
Zusätzliche Regeneration
Still my personal favourite lane healing item. Buy this whenever you are dying in lane too hard.


II
Aufladbare Kugeln
Instead of mystic. +Survivability but -Damage


III
Trophäensammler
This item is still pretty good. Its risky, and delays your powerspikes but if you can get it online it feels so good. Only buy this if you are ahead, and can gank well
This is the time you should be ganking fights


III
Überlegene Abklingzeit
This item is basically a must if you want sustained damage in teamfights. Moved early because even with the nerfs it's just that good.


III
Aktiv
Raketenstiefel
Great roaming tool. Especially good with trophy collector as you can punish people who are out of position. Feel free to buy warpstone now instead if preferred.


IV
Grenzenlose Magiekraft
Amazing item. Gives consistant spirit power AND a percentile spirit boost.


III
Panzerschreck
Tankbuster is generally a really good buy, however buying it too early doesn't really give you that much more damage (as their health has not scaled much). Buy if no slots


IV
Veredeln
Mystischer Hall
On slam. Just lets you deal more damage


IV
Transzendente Abklingzeit
I like to buy this a little earlier because of how long majestic leap cooldown is now. Also, fills flex slots! It's only a 5% base cooldown over superior but the item reduction is very worth.


III
Meisterhafte Ausdauer
Buy this whenever you feel you need it. I like to prioritise damage upgrades until i feel like i'm getting caught out a lot. Pairs extra nice with majestic leap for crosslane rotates.


III
Aktiv
Teleport-Stein
Glorpstone is still an incredible escape item, use it to teleport to rooftops when you're out of stamina when running / get behind cover.


II
Aktiv
Magieverlust
This builds into silence wave but honestly it's really good just on its own too because you can sap someone before slamming.


III
Giftige Kugeln
Super fun item. Instead of Headhunter
When u got crazy money (No specific order. Buy preferences or upgrades if you have no flex slots)


IV
Magiebrand
This is one of the strongest items with your ult (if you can proc it). If you're reliably doing 500+ damage to someone, pick this up, otherwise get reverb first to guarentee it


IV
Aktiv
Arktische Explosion
Really nice item for followups. Locks them in place so with your slam -> whip -> Arctic combo you can get most people killed in a teamfight. If you bought warpstone instead of cf, just fill slots.


IV
Aktiv
Unaufhaltsam
"I keep getting stunned out of my ult by one guy and im really fucked off about it"


IV
Aktiv
Fokuslinse
This item usually ends up being a slightly longer curse. Use this and obliterate the enemy vindicta.


IV
Aktiv
Auffrischer
More lash ults = good


IV
Verkrüppelnder Kopfschuss
Lowers armours. Good if the enemy has a lot of resistances


IV
Veredeln
Wilde Magnum
If you want an excuse to keep QSR but you need an upgrade for slots here it is. Imbue on 3.


III
Schnelle Aufladung
This really isnt neccessary over Superior Cooldown but Extra Charge IS neccessary. You might aswell upgrade it if you dont have slots.


III
Aktiv
Welle der Verstummung
Very strong when tied with his ult. I only really buy this when they have a lot of spirit resist or I want to shut people down. If you really like silence just buy curse.


II
Wappen des Zauberers
Great item if both laners are spirit. Also, will let you get 4.8 with Majestic Leap


IV
Zauberbrecher
Basically upgraded spirit resistance


III
Verstärkte Magierüstung
I would never really buy this, just get enchanter's emblem or upgrade to spellbreaker.


III
Verstärkte Kugelrüstung
Buy this if you're dying to bullet a lot. You should buy both resistances but sell enchanters if you really cant fit it in and NEED it


IV
Panzerrüstung
This item's alright, but i'd only buy it if a proc-based gun character is overfarmed (Haze, Infernus ETC.). Otherwise just get metal skin


III
Gegenzauber
Amazing item for general use. If you are locked in enough to parry abilities buy it. I generally prefer this over debuff remover, but they both usually do the same thing for lash (prevent perma-CC)


III
Aktiv
Schwächungsentferner
Great item. I prefer counterspell but this works too


IV
Aktiv
Magische Infusion
Still very strong for healing. Hit this button then slam and whip and you are full HP.


II
Heilungsfluch
Not as great as back when victor was crazy metasauce, but it's still pretty fun. I'd just buy spirit burn over this, though.


IV
Aktiv
Fluch
Fun item. Buy if one person is really pissing you off or you really just dont like someone that day
Magic Carpet Magic Carpet Magic Carpet Magic Carpet Magic Carpet Magic Carpet Magic Carpet Magic Carpet Magic Carpet


IV
Aktiv
Fliegender Teppich
Magic Carpet
STOP LOOKING HERE!!!!!!!! (i usually leave anything annotated here, will probably be outdated!)


III
Magieriss
kinda crazy if they got a lot of resistance. Just keep headshotting


IV
Moloch
Actually incredibly good if you're winning. Makes diving in a lot less risky and you end up being a powerhouse if you get this + Remover


III
Aktiv
Kultopfer
This is an alternative to Trophy collector. If you can't get stacks on trophy buy this. Gives you the health and movespeed but sacrifices the free souls


I
Sprintstiefel
Read trophy hunter. Only buy if you're running it


II
Antimagische Kugeln
Builds into spirit rend


II
Magielebensraub
Builds into infuser


II
Schwächungsreduzierer
Builds into remover


II
Veredeln
Abklingzeitraffer
Imbue whatever you use most. 1, 2, 3, and 4 all valid


I
Zusätzliche Ausdauer
stamina type shit (upgrades into stamina mastery)


II
Aktiv
Kältefront
Still good. It can feel like it's doing nothing sometimes but when you start landing it multiple times you'll be thankful you have it. Slam -> Cold Front -> Whip is your combo
yoshi buff please


III
Seelenkraft
I hardly ever buy this anymore. It can both skyrocket your momentum or completely trash it. The nerfs were unfortunately brutal to it, as you cared more for the regen then the movespeed
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