Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.
Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.
I am the highest ranked lash player in the world (lol), listen to my advice in building.
I update this very frequently (see version history)
If using the "Autobuy" button, make sure to buy trophy if you want it.
Ping Faith_TV on the official deadlock discord for feedback
Buy left to right generally. Try to buy QSR once you get T2 whip. Not massively worth it before that
I
Kopfschuss-Verstärker
Still my personal favourite laning item. This + using your whip off cooldown is so oppressive on lane.
I
Zusätzliche Regeneration
Good Item. If you're not taking too much damage buy Mystic Regeneration instead and upgrade it later. Sell first.
II
Veredeln
Quecksilber-Nachlader
Buy once you get tier 2 whip
I
Mystische Explosion
Ties amazingly with your whip and scales your heal off it. Use 3 OFF COOLDOWN IN LANE! This makes your poke so strong.
I
Zusätzliche Magiekraft
Cheap good spirit early on.
I
Zusätzliche Aufladung
I buy it early because I use my jump a lot. Skip until later / buy improved cooldown instead of rapid recharge if you dont run out of charges a lot. I would pretty much always buy this though
I
Zusätzliche Ausdauer
stamina type shit
II
Wappen des Zauberers
Pretty decent item, but spirit armour isn't as important because so many people buy bullet, and you start with some. Buy healbane instead if they have a lot of healing. Sell second
II
Heilungsfluch
With the new heros all generally having massive amounts of healing, I prefer running this over enchanters. Buy enchanters instead if a lot of spirit damage. You can sell once you have spirit burn.
III
Verstärkte Kugelrüstung
Buy this if you're dying to bullet a lot. You should buy both resistances but sell enchanters if you really cant fit it in and NEED it
I
Mystische Regeneration
Builds into radiant higgleshmiggle.
Trophy is still very strong, but only if you can keep pace with kills / assists. If you had a good laning phase, and can focus on ganking into other lanes hard, buy this and scale, otherwise skip it and focus on farming lanes / creeps
I
Sprintstiefel
Read trophy hunter. Only buy if you're running it
III
Trophäensammler
This item is still awesome, and one of my favourites. Its risky, and delays your powerspikes but if you can get it online it feels so good. Only buy this if you are ahead, and can gank well
If you buy trophy collector, roam hard, otherwise farm
III
Aktiv
Raketenstiefel
Great roaming tool. Especially good with trophy collector as you can punish people who are out of position. Feel free to buy cold front / warpstone now instead if preferred. Skip if losing.
III
Panzerschreck
Overall incredible item on lash, and should be your top priority to rush if you have spare souls, especially while losing.
III
Überlegene Abklingzeit
This item is basically a must if you want sustained damage in teamfights. Feel free to buy rapid recharge instead if you dont have flex
IV
Grenzenlose Magiekraft
Amazing item. Gives consistant spirit power AND a percentile spirit boost. The heal got moved to Radiant Regen though.
III
Meisterhafte Ausdauer
Still amazing, so buy this whenever you feel you need it. I like to prioritise damage upgrades until i feel like i'm getting caught out a lot
II
Aktiv
Kältefront
This is the higher damage option, and upgrades into arctic blast. Also lets you farm camps way faster by slam -> cold front -> whip
III
Aktiv
Teleport-Stein
Glorpstone is still an incredible escape item, use it to teleport to rooftops when you're out of stamina when running / get behind cover.
II
Aktiv
Magieverlust
This builds into silence wave but honestly it's really good just on its own this patch because EVERYONE buys spirit resistance.
III
Aktiv
Welle der Verstummung
Very strong when tied with his ult. I only really buy this when they have a lot of spirit resist or I want to shut people down. If you really like silence just buy curse.
III
Kopfjäger
Personal preference buy. It helps get a lot of damage with the boon system and I shoot my gun a lot so I buy it, but if you never shoot just ignore this!
III
Impuls-Regeneration
Still a good item. The earlier the better if you go for this, the +70 health per ability cast is still solid, but it's not as effective as it used to be.
When u got crazy money (No specific order. Buy preferences or upgrades if you have no flex slots, or just L -> R)
IV
Veredeln
Mystischer Hall
This is amazing on both his slam and his whip. Whip is a mass area damage tag while the slam can be an incredible squishy insta-killer
IV
Magiebrand
This is one of the strongest items with your ult (if you can proc it). If you're reliably doing 500+ damage to someone, pick this up, otherwise get reverb first to guarentee it
IV
Transzendente Abklingzeit
This item is really good, but only if you have majestic leap / other actives. It's only a 5% base cooldown over superior so its quite expensive, but with leap this is so, so good
IV
Aktiv
Arktische Explosion
Really nice item for followups. Locks them in place so with your slam -> whip -> Arctic combo you can get most people killed in a teamfight. If you bought warpstone instead of cf, just fill slots.
IV
Veredeln
Wilde Magnum
If you want an excuse to keep QSR but you need an upgrade for slots here it is. Imbue on 3.
IV
Verkrüppelnder Kopfschuss
Lowers armours. Good if you have a billion trillion souls and you need something to spend it on / the enemy has a lot of resistances
III
Schnelle Aufladung
This really isnt neccessary over Superior Cooldown but Extra Charge IS neccessary. You might aswell upgrade it if you dont have slots.
IV
Zauberbrecher
Basically upgraded spirit resistance
II
Magielebensraub
Builds into infuser
IV
Aktiv
Magische Infusion
Still very strong for healing. Hit this button then slam and whip and you are full HP.
Optional buys. Shields and shit
IV
Aktiv
Fluch
Fun item. Buy if one person is really pissing you off or you really just dont like someone that day
IV
Aktiv
Unaufhaltsam
"I keep getting stunned out of my ult by one guy and im really fucked off about it"
III
Gegenzauber
Sick new item. High skill ceiling but it can be great against certain matchups' ultimate. Counters bebop completely it's very funny
II
Schwächungsreduzierer
This item got nerfed so bad. Still good into infernus & kelvin. Buy remover if you're clinically insane, I prefer spellbreaker lategame honestly.
III
Aktiv
Schwächungsentferner
Buy me if you are insane. Just buy something like spellbreaker if you need debuff resistance
III
Verstärkte Magierüstung
I would never really buy this, just get enchanter's emblem or upgrade to spellbreaker.
III
Seelenkraft
I hardly ever buy this anymore. It can both skyrocket your momentum or completely trash it. The nerfs was unfortunately brutal to it.
III
Aktiv
Kultopfer
This is an alternative to Trophy collector. If you can't get stacks on trophy buy this. Gives you the health and movespeed but sacrifices the free souls
II
Mystische Kugel
Still a strong item, and you can buy this instead of headhunter if you prefer
I test stuff here and use it if i want to annotate between items
III
Größere Erweiterung
With the whip distance changes recently I find this better and better. Finding out if this has any place in the build.
II
Antimagische Kugeln
This got buffed so im testing this too. Gun item so thats also a plus due to how the boon system works
I
Veredeln
Mystische Erweiterung
Builds into greater expansion
II
Veredeln
Abklingzeitraffer
This item is kinda mid as an imbue now but if you're gonna use it then: 2 If you're selling extra charge. 4 if you can fit it into your build.
IV
Panzerrüstung
This item's great. If i'm ever getting aped by two or more overfarmed bullet characters lategame i like to buy it
IV
Aktiv
Fokuslinse
its alright so far in testing. Wish it disarmed too.
IV
Zermalmende Fäuste
I heavy melee a lot. Testing
IV
Zauberschütze
Seems pretty fat. Cooldown reductions juicy
III
Aktiv
Alchemie-Feuer
Alchemical Flask.
IV
Magische Sättigung
I want more weapon damage on this build so im seeing what items i can buy to get boons
II
Verbesserte Magiekraft
Only gives +8 spirit compared to Extra Spirit. I usually buy when I have a spare 800 lying around
II
Schwächender Kopfschuss
Builds into crippling
I
Monster-Kugeln
Buy this if you're gonna buy cultist. Id buy this right after QSR / before QSR instead of extra regen
III
Aktiv
Verfall
Good Anti Heal
1
2
1
1
2
5
5
2
1
2
5
5