Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.
Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.
This is a Damage Tank build for Mo & Krill that is good at burst damage, movement, and tankiness. Very annotated so new Mo & Krill players can understand the what and why of the character.
Special thanks to EllieGiant for helping come up with the core items this build revolves around.
First buys - Left to Right - Focusing core items
II
Veredeln
Quecksilber-Nachlader
HUGE buff to your scorn damage and healing, play passive until you get this, then start making health trades.
I
Mystische Explosion
Same thing as Quicksilver, you have to get Scorn T2 to proc this so buy this in order. As long as you're hitting Scorns, you'll come out of every trade positive.
I
Zusätzliche Lebenspunkte
Early extra health in lane, and builds into Fortitude later.
II
Aktiv
Kältefront
132 dmg every 24s in lane — makes your burst hit like a truck (~323 w/ Scorn). Early spirit resist; sell later if you need an Active Slot.
I
Stiefel des Sprinters
Early rotational speed and some extra regen. Builds into Enduring Speed later. Skip if needing to rush another item.
Read annotations of optional sections to learn
I
Zusätzliche Regeneration
Good base healing for Mo who needs passive healing, buy in super damage heavy lanes but honestly you shouldnt need this
I
Zusätzliche Ausdauer
Necessary buy against anyone who can remove a stamina like Haze or Warden. Good buy as well if you don't have good stamina management.
I
Widerstand
Great if they are punch heavy players, or for Viscous Punches. Only buy if confident in your parries.
II
Wappen des Zauberers
Good item even all the way to Late Game. Good for an early buy if dealing with two spirit spammers in lane. Buy instead of Extra Health and Sprint Boots.
I
Monster-Kugeln
Great item normally, just not super necessary with how fast we clear farms and waves. Good for tower diving in lane.
II
Reaktiver Schild
Bebop hard counter item. Good for dealing with stun heavy lanes that you are struggling to avoid.
Second buys - Left to Right - Focusing movement and health
III
Pulsierende Pein
Large source of your damage, and helps with farm, lane clear, and tick dmg overall. Get Fleetfoot or Enduring Speed first if you need the rotational speed.
II
Aktiv
Schnelle Stiefel
INSANE item that provides slow resist, and more move speed than any other active item. This will make your escapes and rotates super fast. Short cooldown too so great uptime.
II
Stiefel des Dauerläufers
More slow resist, and changes Sprint Boots sprint speed into move speed which is much more consistent.
III
Überlegene Abklingzeit
Reduces the cooldown of EVERYTHING, makes torment proc more, actives on shorter times, abilities more often.
III
Seelenkraft
A large source of your healing late game, can be delayed or rushed if you need early health and/or healing.
IV
Aktiv
Geißel
AMAZING active item that gives huge spirit resist, and more AOE damage. Can be skipped if you need bullet resists or an early Curse/Gap Closer.
Choose ONE
III
Verstärkte Kugelrüstung
Check Incoming damage and if mostly Bullet, buy this. Alternatively, Warp Stone/Plated Armor/Juggernaut are good items.
III
Verstärkte Magierüstung
Check Incoming damage and if mostly Spirit, buy this. Keep in mind that Scourge is a lot of Spirit Resist on its own. Enchanter's Emblem is a cheaper alternative.
Third buys - Utility
IV
Moloch
Great counter buy to gun heroes, but on its own won't protect you. AMAZING into Ricochet users.
IV
Aktiv
Fluch
I find myself buying Curse a lot just because there's so many things worth cancelling, and Knockdown just isn't fast enough. THIS IS YOUR LAST ACTIVE SLOT.
III
Überlegene Dauer
Good item for just about everything right now, but the downside is your spin gets increased too, and that can hurt you in some situations. Good if your team needs an ult bot.
twitch.tv/Falcon_DL
III
Aktiv
Teleport-Stein
The best movement item in the game in my opinion. Short cooldown, instant teleport, and bullet resist.
III
Aktiv
Raketenstiefel
Good for cross map rotation, and for hard countering fliers/Lash. Takes practice to be good at it though. Not good for escapes.
IV
Aktiv
Phantomschlag
Instant gap closer and a disarm, perfect for fliers/Lash since it has crazy range. Most expensive of the options, and not good for escapes.
You can ignore the optional sections if you just want a quick build
III
Aktiv
Schwächungsentferner
Good item but you're so desperate for Active Slots it's hard to use sometimes, but some games it's just necessary to get.
IV
Aktiv
Unaufhaltsam
Great item for if they keep stunning you out of Ult or Burrow. Good knockup counter too.
IV
Panzerrüstung
Probably the best possible item for dealing with gun heroes. Especially for the ones that apply effects.
IV
Zauberbrecher
Great against Lash, Talon, or anyone with super high spirit burst. Solid resists built in to it too.
IV
Aktiv
Göttlicher Schild
Great Wraith/Pocket ult counter. The only cleanse item in the game that can clear negative effects from ultimates.
III
Aktiv
Fluch der Entwaffnung
Great cheap item for dealing with gun heroes that are insanely oppressive. Only worth getting if a lot of disarm targets.
III
Aktiv
Welle der Verstummung
Good counter buy for anyone that requires abilities for movement. Shuts down for almost 4 seconds.
IV
Eskalierende Bloßstellung
This is what allows your damage to scale late game if they're buying resists, but it is not completely necessary. Very nice against spirit heavy comps.
Keep in mind these are just really out there buys that MAYBE work, only buy if you know what you're doing
II
Heilungsfluch
Good if you just need a cheap antiheal and if no one else is buying it its good to get since they dont stack with other Healbanes.
II
Aktiv
Feuererwiderung
Good if dealing with glass cannon builds, but not great scaling for later.
III
Gegenzauber
Great item in theory, but it takes a lot of practice to be good at. Perfect counter to Lash/Pocket/Wraith and just about anyone with a delayed acting ability.
III
Trophäensammler
Great item for snowballing early, but you really shouldn't struggle for any of these stats already.
IV
Aderlasser
Seeing some potential with it super super late game where every bit of healing counts, but generally you'll be dealing with a lot of antiheal.
IV
Unsterblichkeit
Hilarious item for surviving shitty situations, but there are just better green 6ks.
IV
Magiebrand
Late game you're able to proc this with just a Burrow & Scorn so this has some potential as a strong antiheal.
IV
Aktiv
Auffrischer
Honestly good for late game if you have multiple targets you need to shut down at all costs, but it's a hail mary play.
IV
Aktiv
Arktische Explosion
Good for slow and the fact it completely stops movement and casting movement abilities. Problem is the price.
III
Aktiv
Alchemie-Feuer
Good for more damage on towers, and for defending a lane, but you are already good at defending lanes, and you are struggling for Active Slots.
IV
Raserei
Great potential as a super lategame item for spirit resist and movement speed. Downside is the fact its a gun item and our gun sucks, but super late game its just really hard to clear waves.
1
2
5
1
2
1
2
5
5
1
2
5