Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Support focused build with most items you would need in a match.
After the July 29th update, Tankbuster is much stronger, so if you're looking for a nade max -> support, try 277713
Thanks to PeerContent for his help on the intricacies of the early game.
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Bajonett
Incredibly soul efficient item. Early game, your gun does quite a bit more damage than your beam, and close quarters always amplifies it. Can keep until slot locked, or even longer if enemy is melee.
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Zusätzliche Regeneration
I buy this frequently in lane, especially after the slight Resto Shot nerfs. Can be substituted with Healing Rite if you are especially low.
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Zusätzliche Aufladung
Great for poke and for heals (at 2.6k)
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Mystische Explosion
Been liking this over QSR due to the buff to Tankbuster.
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Wappen des Zauberers
If you can afford to live until 1600 in a spirit heavy lane, this is a great option. Must buy every game.
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Veredeln
Mystische Erweiterung
This allows for much more consistent domes. Aim to isolate 2v1s with your dome.
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Veredeln
Abklingzeitraffer
Getting more frequent domes allows you to be more efficient/effective on the map, and take advantageous fights.
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Aktiv
Schutzwache
Great against Bebop, Lash, Pocket, or any form of burst damage. Especially good if there is a pocket on the team in general, as you can upgrade it to Divine Barrier.
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Monster-Kugeln
If you are in a stall lane and need to clear wave easier, monster rounds is a great option.
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Aktiv
Heilungsritus
Buy every game, sooner or later. Can buy earlier in lane if especially low.
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Heilende Kugel
If used correctly, gives the strongest consistent source of regen you can get early. However, this is difficult to use on Kelvin due to his low bullet velocity. Also 6% weapon dmg cuz wtf
Buy these every game, sooner or later
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Heilverstärkung
Insanely strong item on Kelvin, buy this every game.
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Aktiv
Rettungsstrahl
Always buy this item, it's simply too good. Buy early if going against a Bebop, Holliday, Paradox, Mo & Krill, Lash, etc. Can afford to delay if there's no pick on enemy team.
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Überlegene Abklingzeit
Been experimenting buying this later since Transcendent Cooldown was released. It's still a very strong item on Kelvin, but can afford to delay after you get some utility.
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Überlegene Dauer
Will rarely buy this item, unless you have multiple actives that rely on duration (primarily curse, also includes Heroic Aura, Divine Barrier, Slowing Hex, etc.)
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Größere Erweiterung
Will primarily buy this if slot locked or need larger range on items (especially Rescue Beam). Remember, though, that it becomes more difficult to isolate small fights the bigger your dome is.
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Transzendente Abklingzeit
Buy when locked for slots or have 3+ actives
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Heilungstempo
Been buying this less and less, still very strong when you have 2-3+ M1 carries. The stats are very potent, the issue becomes keeping it applied to multiple people
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Aktiv
Schnelle Stiefel
Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.
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Stiefel des Dauerläufers
Very strong item that allows for quick rotations; also allows for faster movement in a teamfight
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Aktiv
Teleport-Stein
Warp Stone is an underbought item on Kelvin, with many practical uses throughout the map. Quite strong against characters like Lash and Haze, or if needing a quick dome by using Warp Stone -> Dome
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Aktiv
Heroische Aura
Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. This also gives 2m/s sprint speed for some odd reason (Yoshi?)
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Aktiv
Alchemie-Feuer
Been experimenting with this more when wanting to deal more damage
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Aktiv
Heilungswelle
Not always necessary, but I have been buying this more and more simply due to how strong it is for team heals. Often my 2nd or 3rd highest healing source when I buy it.
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Aktiv
Göttlicher Schild
Insanely strong counter to Pocket, but I have saved people a countless number of times, especially when the enemy team have lots of DoT or debuffs.
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Aktiv
Auffrischer
Would recommend buying this right before or even after you buy Transcendent Cooldown. Strong against Lash ult, or in sustained fights.
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Aktiv
Fluch der Langsamkeit
Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.
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Aktiv
Niederschlag
Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo
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Aktiv
Fluch der Entwaffnung
Very situational item, save up for curse if possible.
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Aktiv
Fluch
Great against strong teamfight channel ults (Dynamo, Lash, Bebop, Haze, McGinnis, Warden during his channel (hand up) phase), and also to shut down carries (it really screws Pocket, for example, over)
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Panzerschreck
Very strong ever since the pure damage buff. A great option if you feel that your team is lacking spirit damage. Buy only after max nade
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Schnelle Aufladung
Buy if you are either slot locked, have max nade, or need more consistent heals.
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Heilungsfluch
Fantastic item, especially necessary against characters like Warden, Abrams, Dynamo, and Mo & Krill.
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Unterdrückung
Can buy in lane against 2 m1s, simply buy if they have gun carries.
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Mystische Schwachstelle
Unfortunately weak shred in comparison to it's bullet resist shred counterparts. Ideally you have someone like a Vin or a Seven who can apply this, or an m1 who buys Spirit Rend.
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Reduzierte Kugelresistenz
Very strong if you have multiple gun carries, and is nice if duo'd with a gun/melee character.
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Aura des Jägers
Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item
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Verstärkte Magierüstung
Along with Counterspell, this is your primary method to combat Spirit Damage (unless you can save up for Counterspell I suppose)
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Verstärkte Kugelrüstung
Rare buy, as Plated Armor and Juggernaut are both better options to save up for.
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Panzerrüstung
Especially strong against on hit characters (Infernus afterburn, Haze fixation, Seven power surge, etc.) or against on hit items (e.g. Lucky Shot or Tesla Bullets).
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Moloch
Can buy as an upgrade to Enduring Speed if lacking slots, very strong against both Gun carries and Melee characters.
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Gegenzauber
Great against Lash, Geist, Shiv, and CC heavy comps.
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Aktiv
Unaufhaltsam
Main use is against Dynamo, ideally use Counterspell instead.
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