
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Timing is everything. High base stats allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.
IN HERE I AM KING.
Heal nade asap, play off angle LoS Beam. Thin creep health with weapon.


I
Zusätzliche Regeneration
First Item


I
Zusätzliche Magiekraft
Dmg boost


II
Heilverstärkung
buy on heal nade


I
Aktiv
Heilungsritus
if you need sustain in lane, good w/ heal booster


II
Aktiv
Schutzwache
can consider saving for this item first. range and 22 sec ally shield
reactive 2v2 dome


I
Aktiv
Rostiger Lauf
good vs gun lanes + gun ally


II
Reaktive Barriere
buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)


II
Heilungsfluch
strong item early mid game
roam/boxes/regen


II
Verbesserte Magiekraft
lane phase is most likely over, use timers to roam. Item = regen + dmg/healingw


I
Sprintstiefel
helps clear boxes after clearing waves if have prio, regen is good


III
Trophäensammler
prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to cover lane
TC playstyle > clear wave > gank w CDS


II
Stiefel des Dauerläufers
manuever fights and escape to build TC stacks with coordinated efforts


II
Veredeln
Abklingzeitraffer
reduce ult CD by 30 sec


III
Überlegene Abklingzeit
great item


I
Veredeln
Mystische Erweiterung
dome range usually
heal/anti pick


III
Aktiv
Heilungswelle
most likely pick this for Healing Tempo synergy


III
Aktiv
Rettungsstrahl
good vs pick (ex: moe/bebop/holliday)
Refresher/Healing Tempo depending on team > Bouldness Spirit > T CD


IV
Aktiv
Auffrischer
use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates


IV
Heilungstempo
buy when max dome + refresher/healing nova usually (G. Expansion for big grenades in teamfights)


IV
Grenzenlose Magiekraft
sell SoP for for this slot late game


IV
Transzendente Abklingzeit
cycle CDS, buy after refresher


III
Größere Erweiterung
PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO. G. Ward + TC gives good range


II
Veredeln
Verlängerte Dauer
can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop


III
Überlegene Dauer
longer actives + path + beam + dome
vs hyper carry/bullet res aura/vs flyers/anti debuff


III
Aktiv
Fluch der Entwaffnung
20 sec CD btw (sup Duration helps)


III
Aktiv
Heroische Aura
bullet resist aura + split/pushing power


III
Aktiv
Niederschlag
vs flyers (gt/vin/lash/pocket/holliday)


IV
Aktiv
Göttliche Barriere
If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)


IV
Aktiv
Unaufhaltsam
a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights


IV
Moloch
good upgrade into bullet heros + life strike melee champs


IV
Zauberbrecher
good into spirit burst carries gt/magician/pocket etc


IV
Hexen-Panzer
help cycle CDS, spell breaker is better vs heavy spirit comps


IV
Panzerrüstung
look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)


IV
Aktiv
Fluch
good vs unstoppable and debuff remover


IV
Magiebrand
sell G. Expansion for this late game/ANTI HEAL


IV
Aktiv
Wirbelnetz
helps set-up team if you have no primary initiators


IV
Aktiv
Geißel
testing... good into spirit teams w/ tanks


IV
Veredeln
Aktiv
Echo-Splitter
double beam?


IV
Rüstung des Weissagers
Sell Sup. Duration for this
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2
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5
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