Deadlock CoachDeadlock-Coach
Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Description

Timing is everything. High base stats allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.

IN HERE I AM KING.

Item Build

1-2) Heal + ally shield (ab. range)

Deadlock Item

I

Aktiv

Heilungsritus

if you need sustain in lane, good w/ heal booster

Deadlock Item

II

Aktiv

Schutzwache

can consider saving for this item first. range and 22 sec ally shield

Skirmish

reactive 2v2 dome

Deadlock Item

I

Aktiv

Rostiger Lauf

good vs gun lanes + gun ally

Deadlock Item

II

Reaktive Barriere

buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)

Check allies for antiheal

Deadlock Item

II

Heilungsfluch

strong item early mid game

3) Post Lane

roam/boxes/regen

Deadlock Item

II

Verbesserte Magiekraft

lane phase is most likely over, use timers to roam. Item = regen + dmg/healingw

Deadlock Item

I

Sprintstiefel

helps clear boxes after clearing waves if have prio, regen is good

3) Read Desc.

Deadlock Item

III

Trophäensammler

prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to cover lane

3) Cont.

TC playstyle > clear wave > gank w CDS

Deadlock Item

II

Stiefel des Dauerläufers

manuever fights and escape to build TC stacks with coordinated efforts

Deadlock Item

II

Veredeln

Abklingzeitraffer

reduce ult CD by 30 sec

4) Pick 1

heal/anti pick

Deadlock Item

III

Aktiv

Heilungswelle

most likely pick this for Healing Tempo synergy

Deadlock Item

III

Aktiv

Rettungs­strahl

good vs pick (ex: moe/bebop/holliday)

5) Mid Game 20+ min

Refresher/Healing Tempo depending on team > Bouldness Spirit > T CD

Deadlock Item

IV

Aktiv

Auffrischer

use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates

Deadlock Item

IV

Heilungstempo

buy when max dome + refresher/healing nova usually (G. Expansion for big grenades in teamfights)

Deadlock Item

IV

Grenzenlose Magiekraft

sell SoP for for this slot late game

Deadlock Item

IV

Transzendente Abklingzeit

cycle CDS, buy after refresher

Deadlock Item

III

Größere Erweiterung

PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO. G. Ward + TC gives good range

Deadlock Item

II

Veredeln

Verlängerte Dauer

can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop

Deadlock Item

III

Überlegene Dauer

longer actives + path + beam + dome

4-5) Situational

vs hyper carry/bullet res aura/vs flyers/anti debuff

Deadlock Item

III

Aktiv

Fluch der Entwaffnung

20 sec CD btw (sup Duration helps)

Deadlock Item

III

Aktiv

Heroische Aura

bullet resist aura + split/pushing power

Deadlock Item

III

Aktiv

Niederschlag

vs flyers (gt/vin/lash/pocket/holliday)

Deadlock Item

IV

Aktiv

Göttliche Barriere

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)

5) VS DYNAMO + CC Comps

Deadlock Item

IV

Aktiv

Unaufhaltsam

a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights

6) Your team's success hinges on you living

Deadlock Item

IV

Moloch

good upgrade into bullet heros + life strike melee champs

Deadlock Item

IV

Zauberbrecher

good into spirit burst carries gt/magician/pocket etc

Deadlock Item

IV

Hexen-Panzer

help cycle CDS, spell breaker is better vs heavy spirit comps

Deadlock Item

IV

Panzerrüstung

look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)

Maybe/Sell Last Slot Items/Niche

Deadlock Item

IV

Aktiv

Fluch

good vs unstoppable and debuff remover

Deadlock Item

IV

Magiebrand

sell G. Expansion for this late game/ANTI HEAL

Deadlock Item

IV

Aktiv

Wirbelnetz

helps set-up team if you have no primary initiators

Deadlock Item

IV

Aktiv

Geißel

testing... good into spirit teams w/ tanks

Deadlock Item

IV

Rüstung des Weissagers

Sell Sup. Duration for this

Ability Point Order

Frostgranate

Eispfad

Arktischer Strahl

Eiskuppel

1

2

1

2

1

2

5

1

2

5

5

5