Deadlock CoachDeadlock-Coach
Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated around Arctic Beam and Healer.

Item Build

Stage 1: Starting out

Buy according to what you need! (If you're struggling hard, upgrade T2 nade first for heal)

Optional Starter Pack

Deadlock Item

I

Zusätzliche Regeneration

If you need it earlier than expected (You usually buy this for Healing Booster)

Deadlock Item

I

Heilende Kugel

If you need EVEN more heal early on

Deadlock Item

III

Trophäensammler

High risk (team dependent), high reward (many different buffs+ passive soul income)

Deadlock Item

III

Aktiv

Kultopfer

Buy only if you intend to farm jungle or losing a lane too hard

Stage 2: Healing Items

Choose 1 or 2

Deadlock Item

III

Aktiv

Rettungs­strahl

Can pull someone out of the muds, more heal for tankers

Deadlock Item

III

Aktiv

Heilungswelle

AoE heal, suitable for squishy teams

Deadlock Item

II

Aktiv

Heilendes Amulett

Cheapest healing item of the bunch, work best against ability spam teams

Stage 3: Become Stronger

Enhance your beam's damage and healing capabilities

Deadlock Item

II

Veredeln

Verlängerte Dauer

Extends your dome's duration

Deadlock Item

IV

Transzendente Abklingzeit

This should be your first T4 item as it helps with Rescue Beam's cooldown greatly

Deadlock Item

IV

Eskalierende Bloßstellung

Your beam can build stacks easily and get even more damage

Deadlock Item

IV

Heilungstempo

Boosts your heal and gives a nice boost to gunners

Stage 6: Become the Strongest

Maximize damage and support

Deadlock Item

IV

Aktiv

Magische Infusion

A massive boost to sustain and a bit of spirit power

Deadlock Item

IV

Aktiv

Göttlicher Schild

Really strong support item that compliment well with Rescue Beam

Deadlock Item

IV

Magiebrand

Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies

Deadlock Item

IV

Grenzenlose Magiekraft

Generally not as needed, but comes in handy in super late games

Extra Stage: Endurance Training

If you need to last longer in a fight

Deadlock Item

II

Aktiv

Feuererwiderung

Great against gunners

Deadlock Item

III

Verstärkte Magierüstung

Too much Spirit damage?

Deadlock Item

III

Verstärkte Kugelrüstung

Too many bullets flying toward your direction?

Deadlock Item

III

Gegenzauber

If enemy team has a ton of burst spirit damage, this can be really useful

Deadlock Item

III

Aktiv

Schwächungs­entferner

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Aktiv

Teleport-Stein

You need to escape from specific enemies

Deadlock Item

III

Impuls-Regeneration

You can get alot more heal through using this

Deadlock Item

IV

Zauberbrecher

Greatly reduce spirit damage

Deadlock Item

IV

Panzerrüstung

Gunners' middle finger

Deadlock Item

IV

Aktiv

Unaufhaltsam

You really hate being CC-ed while beaming people

Deadlock Item

IV

Moloch

Helps debuffing enemies' fire-rate

Deadlock Item

IV

Aktiv

Ätherischer Schleier

If all else fail, be invincible for 4s and distract the enemies

Extra Stage: Utility Training

If you need more tools against specific enemies

Deadlock Item

II

Heilungsfluch

If enemy has too much sustain early on

Deadlock Item

II

Aktiv

Fluch der Langsamkeit

Keep someone in your grasp, also disable movement abilities so they can't escape

Deadlock Item

III

Aktiv

Niederschlag

If you need to disable Vindicta, Talon, Seven, Lash

Deadlock Item

III

Aktiv

Welle der Verstummung

Prevents a particularly annoying enemy from using their abilities

Deadlock Item

III

Aktiv

Fluch der Entwaffnung

Keep gunners from using their only source of damage

Deadlock Item

IV

Aktiv

Geißel

Grants someone microwave property + 40% spirit armor

Deadlock Item

IV

Aktiv

Fluch

"Screw you in particular"

Deadlock Item

IV

Aktiv

Auffrischer

In extremely rare scenario where you need 2 domes

Ability Point Order

Frostgranate

Eispfad

Arktischer Strahl

Eiskuppel

1

1

2

5

2

1

1

2

5

2

5

5