Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer.
Buy according to what you need! (If you're struggling hard, upgrade T2 nade first for heal)
I
Veredeln
Mystische Erweiterung
Extend your beam's range
II
Arkane Verstärkung
Sell this if you're buying a T4 item
II
Veredeln
Abklingzeitraffer
Improve Ice Path's cooldown until you can get Superior Cooldown
I
Zusätzliche Regeneration
If you need it earlier than expected (You usually buy this for Healing Booster)
I
Heilende Kugel
If you need EVEN more heal early on
III
Trophäensammler
High risk (team dependent), high reward (many different buffs+ passive soul income)
III
Aktiv
Kultopfer
Buy only if you intend to farm jungle or losing a lane too hard
Choose 1 or 2
III
Aktiv
Rettungsstrahl
Can pull someone out of the muds, more heal for tankers
III
Aktiv
Heilungswelle
AoE heal, suitable for squishy teams
II
Aktiv
Heilendes Amulett
Cheapest healing item of the bunch, work best against ability spam teams
Enhance your beam's damage and healing capabilities
II
Veredeln
Verlängerte Dauer
Extends your dome's duration
IV
Transzendente Abklingzeit
This should be your first T4 item as it helps with Rescue Beam's cooldown greatly
IV
Eskalierende Bloßstellung
Your beam can build stacks easily and get even more damage
IV
Heilungstempo
Boosts your heal and gives a nice boost to gunners
Maximize damage and support
IV
Aktiv
Magische Infusion
A massive boost to sustain and a bit of spirit power
IV
Aktiv
Göttlicher Schild
Really strong support item that compliment well with Rescue Beam
IV
Magiebrand
Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies
IV
Grenzenlose Magiekraft
Generally not as needed, but comes in handy in super late games
If you need to last longer in a fight
II
Aktiv
Feuererwiderung
Great against gunners
III
Verstärkte Magierüstung
Too much Spirit damage?
III
Verstärkte Kugelrüstung
Too many bullets flying toward your direction?
III
Gegenzauber
If enemy team has a ton of burst spirit damage, this can be really useful
III
Aktiv
Schwächungsentferner
If the debuffs become unbearable or there're life threatening ones, buy this
III
Aktiv
Teleport-Stein
You need to escape from specific enemies
III
Impuls-Regeneration
You can get alot more heal through using this
IV
Zauberbrecher
Greatly reduce spirit damage
IV
Panzerrüstung
Gunners' middle finger
IV
Aktiv
Unaufhaltsam
You really hate being CC-ed while beaming people
IV
Moloch
Helps debuffing enemies' fire-rate
IV
Aktiv
Ätherischer Schleier
If all else fail, be invincible for 4s and distract the enemies
If you need more tools against specific enemies
II
Heilungsfluch
If enemy has too much sustain early on
II
Aktiv
Fluch der Langsamkeit
Keep someone in your grasp, also disable movement abilities so they can't escape
III
Aktiv
Niederschlag
If you need to disable Vindicta, Talon, Seven, Lash
III
Aktiv
Welle der Verstummung
Prevents a particularly annoying enemy from using their abilities
III
Aktiv
Fluch der Entwaffnung
Keep gunners from using their only source of damage
IV
Aktiv
Geißel
Grants someone microwave property + 40% spirit armor
IV
Aktiv
Fluch
"Screw you in particular"
IV
Aktiv
Auffrischer
In extremely rare scenario where you need 2 domes
1
1
2
5
2
1
1
2
5
2
5
5