Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Splatter max second because you do 0 damage without.
Cube max is also good. After Core, buy as needed
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Monster-Kugeln
Swap for a Vitality T1 as needed
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Verbesserte Magiekraft
Almost makes Splatter feel like it did pre shop update
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Wappen des Zauberers
Earlier is fine
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Arkane Verstärkung
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
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Aktiv
Teleport-Stein
Double Goo Ball hit. You should have Goo Ball T5 right around now
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Pulsierende Pein
I like this early, helps with farming, really good damage
1-2
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Schwächungsreduzierer
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
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Heilungsfluch
I think this is pretty solid, unless you want a Decay
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Aktiv
Feuererwiderung
Extra damage back vs M1s. A little more offensive than Suppressor
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Unterdrückung
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
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Mystische Schwachstelle
If Spirit resist is getting heavy or you now you want EE later
All Semi Optional
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Panzerschreck
Heavily suggest picking this up for damage, but some games it just doesn't work
III
Überlegene Dauer
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
III
Größere Erweiterung
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
IV
Grenzenlose Magiekraft
Just got buffed, good with the +25% Spirit shop bonus, 4800 and no slot
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Aktiv
Phantomschlag
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
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Aktiv
Schwächungsentferner
If you bought Debuff Reducer, just upgrade it
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Aktiv
Verfall
Actually does a ton of damage and good anti heal. Only problem is that it's single target
III
Aktiv
Niederschlag
If you're not getting Phantom Strike and you still need the flyer hate. Or you need it early
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Aktiv
Koloss
If you really need to be the tank for the team
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Panzerrüstung
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
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Hexenpanzer
I really like this item, but you can't build it unless they have someone doing consistent Spirit damage
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Rüstung des Weissagers
Straight health and more time in Goo Ball. Good grab if you're dying too fast
IV
Aktiv
Fluch
If they have one person you cannot deal with
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Transzendente Abklingzeit
Honestly seems pretty good on Viscous. Kind of depends on what items you bought tho
IV
Aktiv
Fliegender Teppich
Might be a sleeper pick right now. Good stats, good mobility, free hits in Goo Ball
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Aktiv
Geißel
Really good damage, esepcially if they're heavy on tanky frontliners
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Magiebrand
Feels like a really solid second T4. Antiheal is insane
IV
Eskalierende Bloßstellung
I wouldn't buy this unless you already have Scourge or Spirit Burn. But then go nuts
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