Deadlock CoachDeadlock-Coach
Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated for Frost Grenade and Healer support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Situational laning buys

Deadlock Item

I

Monster-Kugeln

If you're in a pretty scuffed lane this will help you take down troopers faster

Stage 2: Healing items

Recommended Rescue Beam and Divine Barrier

Deadlock Item

III

Aktiv

Rettungs­strahl

Highly recommended, let you pull someone out of the deathball quicksand

Deadlock Item

III

Aktiv

Heilungswelle

Great for deathballing and teamfights alike

Deadlock Item

II

Aktiv

Schutzwache

You can buy this early in lane to keep your lane partner afloat

Deadlock Item

IV

Aktiv

Göttliche Barriere

3 times the barrier, 4 times the price (WHAT?)

Stage 3: Cirno's cores

Everything you need, Stage 6 is ultra flexible

Deadlock Item

II

Stiefel des Dauerläufers

"Sometime you gotta walk before you can run"

Deadlock Item

II

Aktiv

Schnelle Stiefel

"Sometime you gotta run, before you can walk", only sell when you run out of slots

Deadlock Item

III

Überlegene Abklingzeit

MEGA CORE! Reduces all of your abilities' cooldown.

Deadlock Item

IV

Transzendente Abklingzeit

GIGA CORE! Also reduces your items' cooldown, crucial for support-oriented playstyle

Deadlock Item

IV

Veredeln

Mystischer Hall

This is where your grenade peaks in damage

Deadlock Item

II

Veredeln

Verlängerte Dauer

Extend your dome's duration

Mid-Game's Endurance Training

Deadlock Item

III

Aktiv

Metallhaut

A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus

Deadlock Item

III

Verstärkte Magierüstung

Too much Spirit damage?

Deadlock Item

III

Aktiv

Magie der Entzauberung

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Gegenzauber

Lash's bane, you can also buy this against heroes with predictable abilities

Stage 6A: Become the Strongest

Deadlock Item

IV

Grenzenlose Magiekraft

A fat spirit boost that bring you damage and heal up significantly

Deadlock Item

IV

Veredeln

Aktiv

Echo-Splitter

Gives you 1 extra grenade for emergency heal or finish off

Deadlock Item

III

Panzerschreck

More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)

Deadlock Item

IV

Magiebrand

Your grenade by then should be able to chunk out enough damage to proc this, decent Healbane replacement

Stage 6B: Become the Nicest

Maximize Support

Deadlock Item

III

Überlegene Dauer

Extend everything's duration, including your grenade's -70% stamina regen (pure evil)

Deadlock Item

IV

Aktiv

Verfluchtes Relikt

Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s

Deadlock Item

IV

Heilungstempo

Greatly boost your gunners fire rate as well as move speed for everyone

Handymann's Utility Kit

Might be useful

Deadlock Item

II

Heilungsfluch

Great against lifesteal bruisers and healers.

Deadlock Item

II

Reduzierte Kugelresistenz

Bullet shred for your team's gunners

Deadlock Item

II

Mystische Schwachstelle

Spirit shred for yourself and teammates

Deadlock Item

II

Unterdrückung

Make gunners somewhat less oppressive to fight against

Deadlock Item

II

Aktiv

Fluch der Langsamkeit

Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes

Deadlock Item

III

Aktiv

Fluch der Entwaffnung

Works great against Silver and some gun carries that don't counterbuy with Dispel magic.

Deadlock Item

III

Aktiv

Niederschlag

An anvil a day keeps a flyer away.

Deadlock Item

IV

Aktiv

Auffrischer

Extremely situational, buy only if you think another dome is worth it over other 6k

Gun investment

If you want the 4.8k gun investment bonus

Deadlock Item

II

Aufladbare Kugeln

If you're confident you can hit enough shots to get an extra grenade

Deadlock Item

III

Aktiv

Heroische Aura

Recommended, 15% bullet resist to your teammates and speed boost for yourself

Deadlock Item

III

Aktiv

Alchemie-Feuer

Great for area denial, big fights and bullet resist shred

Deadlock Item

III

Veredeln

Ballistische Verzauberung

Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus

Late-Game's Endurance Training

You need to be even tougher late-game

Deadlock Item

III

Aktiv

Teleport-Stein

Can get yourself out of a muddy situation

Deadlock Item

IV

Aktiv

Unaufhaltsam

This might help tremendously when you're facing against a CC team

Deadlock Item

IV

Hexen-Panzer

If you're fighting against a spirit heavy team, this is your Enchanter vest's ultimate upgrade

Deadlock Item

IV

Zauberbrecher

If you're fighting against spirit burst enemies, this will help alot

Deadlock Item

IV

Panzerrüstung

Best to buy against on-hit effect gun carries like Infernus and Mina

Deadlock Item

IV

Moloch

Dampen gun carries' DPS by slowing their guns to a crawl

Deadlock Item

IV

Aktiv

Geißel

This one is more support-oriented, best bought if your team have a close range fighter like Abrams, Shiv or Silver, otherwise just buy spirit armor.

Ability Point Order

Frostgranate

Eispfad

Arktischer Strahl

Eiskuppel

1

2

5

1

2

5

1

2

5

1

2

5

1

1

2

1

1

2

2

1

2

5

1

2

5

1

2

5

1

2

1

2

5

1

2

5

1

2

5

1

2

1

2

5

1

2

5

1

2

5

1

2