Ivy verfügt über zerstörerische Kampftricks, die Gegner verlangsamen und betäuben. Sie ist am effektivsten, wenn sie sich mit einem Verbündeten zusammenschließt, wodurch ihre und die Waffen ihres Verbündeten gestärkt und Heilungen geteilt werden.
Ivy verfügt über zerstörerische Kampftricks, die Gegner verlangsamen und betäuben. Sie ist am effektivsten, wenn sie sich mit einem Verbündeten zusammenschließt, wodurch ihre und die Waffen ihres Verbündeten gestärkt und Heilungen geteilt werden.
Always up to date. Fine with auto-buy
Damage heavy (with some utility) and gets better as the game goes on.
Manage your Kudzu cooldown carefully so you always have a couple for a fight. They're great for camps and waves but try not to run out.
Not every game needs Trophy Collector, but it is good on you. Read tooltips throughout.
Clear skies ahead pilot, go get em!
Any order
I
Monster-Kugeln
If the lane is very easy you can skip this - otherwise you need it to avoid getting pushed under guardian
I
Zusätzliche Aufladung
Never skip
I
Zusätzliche Magiekraft
Easy damage, almost never skip
I
Veredeln
Mystische Erweiterung
Never skip
I
Zusätzliche Regeneration
Best for pure healing in lane, if you need it - sell whenever
I
Mystische Regeneration
Better than Extra Regen if you're hitting Kudzu's a lot or need some more damage as well as healing
L->R - get Farm item during/before this section
II
Mystische Verlangsamung
Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though
II
Mystische Schwachstelle
Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item
II
Veredeln
Abklingzeitraffer
Imbue on 1 - Get this earlier if you're constantly running out (but this also means you're using Kudzu too often, save for fights)
II
Verbesserte Magiekraft
Easy, cheap upgrade - Skip this and sell Extra Spirit if you need space for more optionals
II
Aktiv
Fluch der Langsamkeit
You need it eventually Vortex Web, and very good for hitting Kudzu - particularly worth for [Infernus, Lash, Wraith, Dynamo, Calico, Abrams]
Max 1
I
Stiefel des Sprinters
For Trophy if you're getting it
III
Trophäensammler
Good in high kill games, games you win lane, and games you need to rotate a lot (extra sprint speed)
II
Wappen des Zauberers
Secretly sort of buffed and now very strong - almost all games you'll get value from this
II
Heilungsfluch
Great in most games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash] can be sold for Spirit Burn. Skip if they have no healing or you need something else
L->R for priority, skip "Best Options" for slots if needed
I
Mystische Explosion
If you're feeling unsupported this can help win 1v1 and secure kills, upgrade later if they're tanky
III
Panzerschreck
Really nice to have and now bypasses resistence! Get when they have 2.8-3K HP on more than one person.
II
Unterdrückung
Good if they have more than one bullet carry (which is fairly common) - otherwise skip
II
Schwächungsreduzierer
Useful. Especially good if you need remover [Infernus, Shiv, Pocket, Mo & Krill]
III
Aktiv
Schwächungsentferner
Strong item especially for [Infernus, Shiv, Bebop, Seven, Warden, Vindicta]
I
Zusätzliche Ausdauer
Mostly for [Warden, Haze, Vindicta, Geist] but it's never a bad purchase
II
Arkane Verstärkung
If you get Extra Stamina you might as well get this - it's really strong when you're using it consistently but you will need to practice that
L->R - Alch Fire is skippable if needed
III
Schnelle Aufladung
Only worth rushing earlier if you have Compress Cooldown already and have 2.4K but not 3.2K. Otherwise wait till you're done with Mid Core.
III
Überlegene Abklingzeit
Good upgrade - now more important to upgrade again if you have actives (and if you don't have many you can delay this IF you're desperate for more damage
III
Größere Erweiterung
Great for your entire kit, BUT you can delay till you've started SCRAMBLING TIME if you're confident in your aim/timing - get as soon as you have Vortex or Spirit Burn at latest though
III
Aktiv
Alchemie-Feuer
I love Kudzu Bomb 2! BUT if you need loads of optionals (especially actives) or resists you can skip or sell later
L->R usually, but read tooltips - consider Defence items as needed
IV
Eskalierende Bloßstellung
Usually worth getting first, particularly if you're hitting Kudzu's well already and don't need Anti-Heal
IV
Magiebrand
Get first (or even rush) if you're struggling to out damage healing on anyone, or if you're farming camps a lot
IV
Transzendente Abklingzeit
Get first if you buy Cultist Sac and/or additional actives (Knockdown, Silence Wave, Curse, E Shift) - you skip Alch Fire for a non-active maybe skip this
IV
Schriftrolle des Blitzes
It's a good item (and an upgrade so good for space) but lower priority that everything to the left, unless you need more ways to interupt as a team.
IV
Grenzenlose Magiekraft
This gives you lots more damage, but usually the game isn't going on long enough to afford this (and the rest of the build)
IV
Aktiv
Auffrischer
Good item, LONG cooldown. Get Transcendent Cooldown first, and only worth getting earlier than other T4s if fights are very long, or it's going to be the last fight of the game
Top row are more common
III
Aktiv
Niederschlag
Needed against [Vindicta, Grey Talon, Seven and Ult Bebop], fairly good for [Lash, Dynamo] - fine in other games but usually something better
IV
Aktiv
Fluch
If one person on their team has all the souls, buy this
IV
Aktiv
Ätherischer Schleier
Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]
II
Aktiv
Magieverlust
Builds into Silence Wave, otherwise only helpful if you're supporting/duoing with a Spirit carry
III
Aktiv
Welle der Verstummung
Great team impact against Spirit heavy teams, particularly helpful for [Mo & Krill, Bebop, Calico]
III
Aktiv
Verfall
BUFFED! Potentially good for [Mo & Krill, Shiv, Abrams, Calico, Geist] but I would buy this fairly early (Mid Core) if you plan to at all
I
Aktiv
Rostiger Lauf
BUFFED! [Haze, Wraith, Viper, Infernus, any other gun carry] harder to use than Suppressor but cheap (and disarm is very strong when used well)
III
Aktiv
Fluch der Entwaffnung
[Haze, Wraith, Viper, Infernus, any other gun carry] for me this is very hard to get max value out of in a fight, but for one gun carry this is a very strong option
I
Widerstand
Incredible item, but ONLY for [Viscous IF YOU CAN PARRY PUDDLE PUNCH, Very melee heavy lanes] - Buy this BEFORE LANE ENDS if you're getting it
II
Aktiv
Schutzwache
Got a nice buff and I feel worth considering now if you wanted to be supportive
IV
Aktiv
Göttlicher Schild
Got a nice buff and I feel worth considering now if you wanted to be supportive
IV
Aktiv
Fokuslinse
Buffed and great for Spirit carries - consider this instead of curse if you want the extra damage and silence duration
IV
Moloch
Best item here - particularly good paired with Bullet Resillience if you're still dying - also weirdly good against melee damage?
III
Verstärkte Kugelrüstung
If they're mostly bullets and you can't afford Juggernaut, or already have it, this is a good item and very simple
IV
Panzerrüstung
If you're getting killed by additional bullet effects this can be neccesary [Infernus] in particular
III
Aktiv
Metallhaut
This is really just an anti-[Haze] item, and you can just stun her with Gargoyle unless she has unstoppable
III
Verstärkte Magierüstung
Get if they're almost all Spirit and you keep dying. But your build has Spirit Resist already, so maybe just position better, dummy <3 - also nerfed now :(
IV
Zauberbrecher
Buy for [Lash, Grey Talon] or other huge burst damage, or if you need more Debuff Resist
IV
Aktiv
Geißel
Adaptable but takes practice - usually better to get something else or buy this to save your team's stronger people (if you're weak)
II
Aktiv
Heilendes Amulett
Truly only useful in lanes against Geist and another Spirit hero, but in those lanes this is pretty good!
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