
Ivy verfügt über zerstörerische Kampftricks, die Gegner verlangsamen und betäuben. Sie ist am effektivsten, wenn sie sich mit einem Verbündeten zusammenschließt, wodurch ihre und die Waffen ihres Verbündeten gestärkt und Heilungen geteilt werden.
Ivy verfügt über zerstörerische Kampftricks, die Gegner verlangsamen und betäuben. Sie ist am effektivsten, wenn sie sich mit einem Verbündeten zusammenschließt, wodurch ihre und die Waffen ihres Verbündeten gestärkt und Heilungen geteilt werden.
Always up to date. Fine with auto-buy (but not recommended) - Trophy Collector is optional again, read tooltip
Damage heavy (with some utility) and gets better as the game goes on.
Manage your Kudzu cooldown carefully so you always have a couple for a fight. They're great for camps and waves but try not to run out.
Not every game needs Trophy Collector, but it is good on you. Read tooltips throughout.
Clear skies ahead pilot, go get em!
Any order - then Mid Core and/or Options


I
Monster-Kugeln
If the lane is very easy skip, otherwise sell for Alchemical Fire


I
Zusätzliche Aufladung
Never skip


I
Zusätzliche Magiekraft
Easy damage, almost never skip


I
Veredeln
Mystische Erweiterung
Never skip


I
Sprintstiefel
Do not rush this, grab if you're building Trophy Collector (you can get them whenever you want to gank or just for regen even)


III
Trophäensammler
Back to being an option. I think Trophy Collector is still a good item for Ivy but you need to be more confident you'll be collecting stacks quickly - skip if the lane was bad
L->R - get Trophy during/before this section if at all


II
Mystische Verlangsamung
Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though


II
Mystische Schwachstelle
Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item


II
Aktiv
Fluch der Langsamkeit
You need it eventually Vortex Web, and very good for hitting Kudzu - particularly worth for [Infernus, Lash, Wraith, Dynamo, Calico, Abrams, Mina]


II
Veredeln
Abklingzeitraffer
Imbue on 1 - Get this earlier if you're constantly running out (but this also means you're using Kudzu too often, save for fights)


III
Schnelle Aufladung
Only worth rushing earlier if you have Compress Cooldown already and have 2.4K but not 3.2K. Otherwise wait till you're done with Mid Core.


I
Zusätzliche Regeneration
Best for pure healing in lane, if you need it - sell whenever


I
Aktiv
Heilungsritus
If you or your lane partner are super low (like under 100hp) and you're happy to hide for 30 seconds


II
Wappen des Zauberers
Almost always useful - can swap for barrier instead. Needed for 4800.


II
Mystische Kugel
Solid item, needed for 4800. If you skip consider Heroic Aura or Fleetfoot.
L->R for priority, skip "Best Options" for slots if needed


II
Unterdrückung
Good if they have more than one bullet carry (which is fairly common) - otherwise skip


II
Schwächungsreduzierer
Useful. Especially good if you need remover [Infernus, Shiv, Pocket, Mo & Krill]


III
Aktiv
Schwächungsentferner
Strong item especially for [Infernus, Shiv, Bebop, Seven, Warden, Vindicta]


I
Mystische Explosion
If you're feeling unsupported this can help win 1v1 and secure kills, upgrade later if they're tanky


III
Panzerschreck
Really nice to have and now bypasses resistence! Get when they have 2.8-3K HP on more than one person.


II
Heilungsfluch
Good in most games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash] can be sold for Spirit Burn. Skip if they have no healing or you need other optionals


II
Reaktive Barriere
Great item if you're in a lane that procs it
L->R


III
Aktiv
Alchemie-Feuer
I love Kudzu Bomb 2! BUT if you need loads of optionals (especially actives) or resists you can skip or sell later


II
Verbesserte Magiekraft
Easy, cheap upgrade - Skip this and sell Extra Spirit if you need space for more optionals


III
Größere Erweiterung
Great for your entire kit, BUT you can delay till you've started SCRAMBLING TIME if you're confident in your aim/timing - get as soon as you have Vortex or Spirit Burn at latest though


III
Überlegene Abklingzeit
Good upgrade - now more important to upgrade again if you have actives (and if you don't have many you can delay this IF you're desperate for more damage
Read tooltips for first 3 but L->R ish - consider Defence items as needed


IV
Eskalierende Bloßstellung
If you don't need movement control or better anti-heal, I think this is the best T4 to grab


IV
Aktiv
Wirbelnetz
If you need to lock their team down, particularly [Lash, Dynamo, Calico, Mina, Wraith] grab this as your first T4


IV
Magiebrand
Get first (or even rush) if you're struggling to out damage the healing on their team, or they just have tons of it


IV
Transzendente Abklingzeit
This can be bought whenever really, but I think after V Web or Spirit Burn is fine, earlier if you have lots of optional actives


IV
Schriftrolle des Blitzes
It's a good item (and an upgrade so good for space) but lower priority that everything to the left, unless you need more ways to interupt as a team.


IV
Grenzenlose Magiekraft
This gives you lots more damage, but usually the game isn't going on long enough to afford this (and the rest of the build)


IV
Aktiv
Auffrischer
Good item, LONG cooldown. Get Transcendent Cooldown first, and only worth getting earlier than other T4s if fights are very long, or it's going to be the last fight of the game
Top row are more common


III
Aktiv
Niederschlag
Needed against [Vindicta, Grey Talon, Seven and Ult Bebop], fairly good for [Lash, Dynamo] - fine in other games but usually something better


III
Aktiv
Welle der Verstummung
Great team impact against Spirit heavy teams, particularly helpful for [Mo & Krill, Bebop, Calico]


IV
Aktiv
Fluch
If one person on their team has all the souls, buy this


IV
Aktiv
Fokuslinse
For focusing on one target very late game, once you have your first two/three T4s


IV
Aktiv
Ätherischer Schleier
Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]


I
Widerstand
Incredible item, but ONLY for [Viscous IF YOU CAN PARRY PUDDLE PUNCH, Very melee heavy lanes] - Buy this BEFORE LANE ENDS if you're getting it


III
Gegenzauber
LOVE this against Lash, Infernus, Billy and a bunch of other counterable ults (Pocket if you've got good reaction speed)


II
Aktiv
Schutzwache
Got a nice buff and I feel worth considering now if you wanted to be supportive


IV
Aktiv
Göttliche Barriere
Got a nice buff and I feel worth considering now if you wanted to be supportive


III
Aktiv
Heroische Aura
Really nice if you have bullet carries, or if they have a lot of bullet damage


IV
Moloch
Best item here - particularly good paired with Bullet Resillience if you're still dying - also weirdly good against melee damage?


IV
Panzerrüstung
If you're getting killed by additional bullet effects this can be neccesary [Infernus & Haze] in particular


III
Aktiv
Metallhaut
This is really just an anti-[Haze] item, and you can just stun her with Gargoyle unless she has unstoppable


III
Verstärkte Magierüstung
Get if they're almost all Spirit and you keep dying. But your build has Spirit Resist already, so maybe just position better, dummy <3


IV
Zauberbrecher
Buy for [Lash, Grey Talon] or other huge burst damage, or if you need more Debuff Resist


IV
Aktiv
Geißel
Adaptable but takes practice - usually better to get something else or buy this to save your team's stronger people (if you're weak)
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