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Infernus
Steckt seine Gegner skrupellos in Brand

Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.

Infernus
Steckt seine Gegner skrupellos in Brand

Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.

Description

Aaaah yes, a punching build for the punchy boy.
Everything has notations

Item Build

Lane phase

Keep your distance, you can eat some damage but your not imortal

item
Heilende Kugel
800

Sell after lane, not much use since your punch will heal you more

item
Bajonett
800

Your shoulder will get you next to them + extra gun damage, this just add more to that shooting

item
Nahkampf­ansturm
1600

Oh yeah, time to start punching

item
Nahkampf­lebensraub
800

Sincce you start punching why not get some health back while at it?

item
Magieschlag
800

This just make your punches hurt a lot more

item
Stiefel des Sprinters
800

Movement is key to get in and get out

item
Zusätzliche Ausdauer
800

You really never have enough stamina

Lane goes bad

Dw is still early game, things can change, sell them after lane

item
Monster-Kugeln
800

Minions are starting to swarm your guardian? this will help

item
Zusätzliche Lebenspunkte
800

You are eating too much damage

item
Zusätzliche Regeneration
800

You need to get back in the fight and your passive isn't cutting it

item
Aktiv
Heilungsritus
800

This for you or your lane buddy it can help in bad situations

Mid Game

Get ready for some 1v1s and asking how I got alive?. Also fun fact don't charge into teams alone

item
Verlängerte Dauer
1600

This will let you move more with your 2, plus the stun is a bit longer you should not get parried now when doing melee after your shoulder

item
Aktiv
Kältefront
1600

They will not run away so easily now, also will help you getting rid quick from the minioms

item
Aura des Jägers
3200

This is the one hability that will make your punches and shots go wild

item
Geschärftes Bajonett
4000

Make those shots hurt even more

item
Heilender Nahkampf
4000

You need to sustain a bit more on combat, this will help

item
Magische Einverleibung
4000

This just makes you punches hurt a lot more

item
Schwächungs­reduzierer
1600

You getting parried, stuned, inmoviliced, burned, anything that makes debuffs?, this is just the thing to help you

Getting into the second half

Here there shuould be 1 walker on each team or just getting into base, time to upgrade

item
Zermalmende Fäuste
8000

This is the one making your punches go wild, alos after punching them a lot you stun them for a small bit, can be useful to cancel a lot of stuff while punching

item
Überlegene Dauer
4800

This should do the trick if the enemy has debuf reducers and your stun isn't long enough to meele when you do the shoulder

item
Meisterhafte Ausdauer
4000

Really you can't have enough stamina

item
Trophäensammler
4000

You either killing or assisting but you ain't dying why not getting buffs with that survavility?

item
Aktiv
Schwächungs­entferner
4800

You will need this, fr, kills Bepbop bombs, Mo & Krill's ult, etc etc etc, believe me is that good, buy this earlier if you need it that bad

item
Aktiv
Arktische Explosion
8000

They will stand still for you!, how considerate!

item
Raserei
6400

You probably will be low health a lot, this is just the item to finish that fight before they finish you

Late game

Time to close this circus, choose one of these and maybe some utility

item
Aktiv
Koloss
7200

Time to get tankier

item
Moloch
8800

Believe me you will get shot a lot, make them at least shoot a bit slower

item
Impuls-Regeneration
4000

Interesting new item, it will make your book heal you more plus some of the spirit damage of your punches

Utility/Funny

These are optional, but try them as you like in case you don't like something from the normal build

item
Kinetischer Spurt
2400

Make you shot faster while chasing

item
Arkane Verstärkung
2400

Useful when chasing people and using habilities, or running away, it activates after every dash jump

item
Abklingzeitraffer
1600

Your cooldowns too long? use this

item
Überlegene Abklingzeit
4800

Upgrade if you liked Compress Cooldown

item
Aktiv
Niederschlag
3200

Get that idiot! (You after stunning someone)

item
Pulsierende Pein
3200

I mean you get close to them, hit them all

item
Aktiv
Fluch der Langsamkeit
1600

Hey Hey Hey!!!! You can't move that fast, wait for me!

item
Aktiv
Wirbelnetz
8000

Pull them together and slow them

item
Aktiv
Magische Infusion
8000

More survavility

item
Bleikugeln
3200

You get tankier at the cost of movement

item
Schriftrolle des Blitzes
8000

If one stun for your 4 isn't enough, why not a second stun?

item
Aktiv
Phantomschlag
6400

Counter for flying enemies, or just getting that one dude who is running away

item
Verstummer
6400

Interesting? it can silence your enemies after shooting them enough, also good to counter spirit builds

item
Aktiv
Schattenwandel
6400

You will become one of those killers from old movies, just apearing and making people get really scared, also good for scaping I guess?

item
Magieschild
1600

Good if the enemy team has a lot of spirit damage

item
Gegenzauber
3200

Supper funny, lets you parry ultimates

item
Aktiv
Geißel
6400

This makes an AoD arround you or an ally from spirit damage, helps when dealing with a lot at the same time

item
Berserker
3200

You get hurt a lot, so your shots might as well do the same

Ability Point Order

Lebensextraktion

Ansturm

Infernale Widerstandskraft

Seismischer Einschlag

1

1

2

2

1

1

5

2

2

5

5

5