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Holliday
Springt durch die Luft und verteilt Trickschüsse

Holliday verlässt sich auf ihre Fähigkeiten als Meisterschützin und schießt auf Dinge, die sie in die Luft geschleudert hat. Wenn sie ihr Ziel präzise trifft, richtet sie großen Schaden an. Durch ihre Beweglichkeit kann sie ihre Gegner isolieren oder einen schnellen Rückzug antreten.

Holliday
Springt durch die Luft und verteilt Trickschüsse

Holliday verlässt sich auf ihre Fähigkeiten als Meisterschützin und schießt auf Dinge, die sie in die Luft geschleudert hat. Wenn sie ihr Ziel präzise trifft, richtet sie großen Schaden an. Durch ihre Beweglichkeit kann sie ihre Gegner isolieren oder einen schnellen Rückzug antreten.

Description

Generally you're looking to use Goo Ball for damage
in the early game and CC or frontline late game.

Pick if you want to lean into being a tank or a support
in the mid game. After Late Core the rest is up to you.

Item Build

Early Core

item
Mystische Explosion
800
item
Zusätzliche Magiekraft
800
item
Verbesserte Magiekraft
2400

Gives you enough Spirit to make Mystic Shot proc Mystic Burst immediately

item
Mystische Kugel
1600

My pick over Cold Front. Bonus Spirit, ranged poke and Weapon shop bonus, but it doesn't work in Goo Ball and you'll usually have to sell it later

item
Zusätzliche Ausdauer
800
item
Wappen des Zauberers
1600

You can skip if needed for a counter item or swap with Improved Spirit if you need the resist early

item
Arkane Verstärkung
2400

Probably sell for Greater Expansion

Early Options

0-2

item
Aktiv
Heilungsritus
800

If you're really hurting

item
Zusätzliche Regeneration
800

Just some extra health back in lane over time

item
Monster-Kugeln
800

Farming feels bad this patch, this helps

Mid Core

item
Aktiv
Teleport-Stein
3200

Early Goo Ball double hit now that you have T5 Ball

item
Abklingzeitraffer
1600
item
Pulsierende Pein
3200
item
Überlegene Abklingzeit
4800

Mid Sustain

Pick 1

item
Aktiv
Rettungs­strahl
4000

If you're good you can save people in Goo Ball with this. I usually grab if no one else has one

item
Seelenkraft
4000

If you want to fill more of a tank role on the team, this and armors are a good grab

Mid Options

1-2

item
Heilungsfluch
1600

Starting to feel mandatory again. Good item though

item
Schwächungs­reduzierer
1600

Especially vs slows or roots

item
Aktiv
Heilungswelle
2400

Really strong in lane and throughout. May have to sell at some point though

item
Aktiv
Fluch der Langsamkeit
1600

Calico, Abrams, Shiv especially

Late Core

item
Panzerschreck
4000

Still does a fair amount of damage, I would grab this most if not all games

item
Verlängerte Dauer
1600
item
Aktiv
Phantomschlag
6400

Found this to be pretty good. Especially if they have Lash / Seven / Vindicta / Gray Talon / Bebop

Late Upgrades

Semi optional

item
Grenzenlose Magiekraft
8800

You can skip this for another T4 and sell Improved Spirit if you need to. Otherwise it's a really solid damage bump for no slots and only 4800

item
Überlegene Dauer
4800

You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +8%

item
Größere Erweiterung
4000

I kind of see this an upgrade / replacement for Arcane Surge. Ability range is also crazy on Viscous

Late Options

As needed, probably 0-2

item
Verstärkte Kugelrüstung
3200
item
Verstärkte Magierüstung
3200
item
Aktiv
Schwächungs­entferner
4800

Especially against Warden, Vindicta

item
Aktiv
Verfall
3200

Actually does a ton of damage and good anti heal. Only problem is that it's single target

More Survivability

item
Hexenpanzer
6400

Super cool item, but they kind of have to have some people doing Spirit damage for this to work

item
Zauberbrecher
6400

Big bursty characters. Yamato, Lash, GT, Paradox, maybe Vindicta

item
Panzerrüstung
6400

Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff

item
Rüstung des Weissagers
6400

If you need frontline badly and/or you're getting bursted in Goo Ball

More Utility

item
Aktiv
Unaufhaltsam
8000

Against anyone with stuns if it becomes a problem in Goo Ball. Lash, Pardox, Holliday, Infernus

item
Aktiv
Wirbelnetz
8000

AOE Slowing Hex

item
Aktiv
Echosplitter
6400

Double Cube save

More Damage

item
Aktiv
Geißel
6400

Really good damage, esepcially if they're heavy on tanky frontliners

item
Magiebrand
6400

Mostly for the antiheal, but the damage is nice too

item
Aktiv
Fliegender Teppich
6400

More Goo Ball hits! Also a nice escape too I suppose

Ability Point Order

Glibber

Kubus

Glibberfaust

Schleimkugel

1

1

2

1

1

2

5

2

5

5

2

5