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Haze
Schleicht sich an und entfesselt einen Kugelhagel

Wenn sich Haze erst einmal auf ein Ziel fixiert hat, ist dessen Schicksal quasi besiegelt. Sie zieht einseitige Kämpfe vor, in denen sie eigenen Schaden geschickt vermeidet und ihre ahnungslosen Ziele aus der Nähe in einem Wimpernschlag ausschaltet.

Haze
Schleicht sich an und entfesselt einen Kugelhagel

Wenn sich Haze erst einmal auf ein Ziel fixiert hat, ist dessen Schicksal quasi besiegelt. Sie zieht einseitige Kämpfe vor, in denen sie eigenen Schaden geschickt vermeidet und ihre ahnungslosen Ziele aus der Nähe in einem Wimpernschlag ausschaltet.

Hero
Build

391.447

ALL TIME

12-31-2024

vor 7 Tagen

Description

I’ve Returned From Holiday, Updated for the New Year! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

AS → ER → RR → ES

item
Munitions­nachschub
500

Sell for late game tech.

item
Zusätzliche Regeneration
500

Sell for Spirit Armor.

item
Schnellfeuer-Magazin
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Zusätzliche Ausdauer
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Aktiv
Heilungsritus
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Kopfschuss-Verstärker
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

BL → SS → CB

item
Kugellebensraub
1250
item
Kommando-Kugeln
1250
item
Kampf­schild
1250
Mid Game

KD → QSR (Dagger) → SB → BRS

item
Kinetischer Spurt
1250
item
Quecksilber-Nachlader
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Kinetic Dash to two clips.

item
Hemmende Kugeln
1250
item
Reduzierte Kugelresistenz
1250
Ganking Tech (Read Annotations) Runners ↓ Leechers ↓ Gunners ↓

item
Aktiv
Fluch der Langsamkeit
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Aktiv
Verfall
1250

Against Tanks & Leeches like Abrams, Shiv, and Geist. Use this during a gank or to push them away in a team fight.

item
Aktiv
Vernichtende Peitsche
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

Late Game

BF → SO

item
Feuerstoß
3000
item
Magische Sättigung
6000
Priority Late Game Picks

item
Aktiv
Unaufhaltsam
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

item
Verstummer
6000

When facing heavy spirit users, which is frequent, new Silencer shuts them down completely.

Late Game Tech

No Order, Read Annotations!

item
Inhibitor
6000

A straightforward “nerf” relic for our late game, it’s impossible to go wrong with Inhibitor. Especially helpful for outliving fights against metal skinned enemies.

item
Glückstreffer
6000

Our strongest M1 & Ult damage increase after Spiritual Overflow, best to pick this up if you are not in need of a tech pick.

item
Aktiv
Koloss
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Aktiv
Glyphe der Verstummung
3000

Generally strong late game tool for confirming kills, easily landed after a dagger. Especially useful against Geist, Pocket, and Dynamo.

item
Aktiv
Fluch
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

Spirit Armors

item
Magierüstung
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Verstärkte Magierüstung
4250

Another essential purchase, but can be picked up much later in the round. Any time after Spiritual Overflow is ideal.

BACK FROM HOLIDAY! UPDATED 1/4

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Schlafdolch

Rauchbombe

Fixierung

Kugelhagel

1

2

1

1

5

1

2

2

5

5

2

5