Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.
Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
I
Monster-Kugeln
You can sell this for slots once your stomps are basically one shotting waves.
I
Zusätzliche Aufladung
Two stomps better than one.
II
Arkane Verstärkung
Spam use for everything. Use it often.
II
Aktiv
Kältefront
An offensive item in lane, if you think you can't get ahead with this item. Opt for other utility.
II
Veredeln
Abklingzeitraffer
If you can get this right after you black hole is pretty nice value.
II
Magieschild
The meta item.
II
Waffenschild
The meta item for weapon.
II
Kampfweste
If you don't feel like building cold front.
L - R but depending on situation and slot economy.
III
Schnelle Aufladung
Give them 4 stomps instead of 3.
III
Überlegene Abklingzeit
Buy this always, Dynamo cooldown is too long.
III
Mystischer Schleier
Good stats with movement speed + heal.
III
Aktiv
Teleport-Stein
Best movement option for Dynamo. Sell Monster Rounds if need slot.
III
Aktiv
Heroische Aura
Combo with Veil Walker for insane move speed. Mind your slots if you plan to purchse this.
III
Aktiv
Heilungswelle
Squishy team that needs to heal up more often.
III
Aktiv
Rettungsstrahl
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
Up to your judgement and situation.
IV
Aktiv
Auffrischer
Sell Enchanter's Emblem or Cold Front if you need refresher slot.
IV
Transzendente Abklingzeit
This item kinda bad. Buy as the last item possible.
III
Verstärkte Magierüstung
Buy this to up your tankiness.
IV
Panzerrüstung
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Zauberbrecher
If you need to survive certain spell nukes. GT, Lash etc. The debuff resist is nice too.
III
Verstärkte Kugelrüstung
Innate boon bullet resist. Don't have to prioritize unless they are doing a lot of bullet damage.
III
Größere Erweiterung
More range on all your items and abilities. Nice.
III
Überlegene Dauer
Make everything last longer. Nice.
IV
Moloch
Gun damage is not real right?
IV
Heilungstempo
Steriod cream for your carries.
II
Aktiv
Fluch der Langsamkeit
Runny characters can't run lite.
II
Unterdrückung
Pair with Cold Front
III
Aktiv
Fluch der Entwaffnung
Shooty characters can't shoot.
III
Aktiv
Niederschlag
Flying characters drop down.
III
Aktiv
Welle der Verstummung
Stomp + Silence = Good initiate plus damage.
IV
Aktiv
Fluch
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Grenzenlose Magiekraft
Buy when you really need the damage.
IV
Magiebrand
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
1
2
5
1
2
5
1
2
1
5
2
5