Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.
Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive. (No order get what you need to survive.)
I
Zusätzliche Aufladung
Two stomps better than one.
I
Mystische Explosion
Sell this for slot if you have no plans to upgrade to Tankbuster.
II
Aktiv
Kältefront
Sell for active slots. Preferably unstoppable or refresher.
II
Arkane Verstärkung
Spam use for everything. Use it often.
III
Aktiv
Kultopfer
Get monster rounds first, then buy cultist after.
II
Veredeln
Abklingzeitraffer
If you can get this right after you black hole is pretty nice value.
II
Kampfweste
Swap this for Enchanter's Emblem
III
Trophäensammler
If lane is kinda passive. You can potentially rush this, to get a good investment.
L - R but depending on situation and slot economy.
III
Schnelle Aufladung
Give them 4 stomps instead of 3.
III
Aktiv
Teleport-Stein
Best movement option for Dynamo. Sell Monster Rounds if need slot.
III
Mystischer Schleier
Good stats with movement speed + heal.
III
Überlegene Abklingzeit
Buy this always, Dynamo cooldown is too long.
IV
Aktiv
Auffrischer
Sell Enchanter's Emblem or Cold Front if you need refresher slot.
III
Überlegene Dauer
Make everything last longer. Nice.
III
Aktiv
Heroische Aura
Combo with Veil Walker for insane move speed. Mind your slots if you plan to purchse this.
III
Aktiv
Rettungsstrahl
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
III
Panzerschreck
>15% spirit resist on enemy team, consider buying else just forget it.
Up to your judgement and situation. Preferably buy unstoppable and spirit resillience.
III
Verstärkte Magierüstung
Buy this to up your tankiness.
IV
Transzendente Abklingzeit
This item kinda bad. Buy as the last item possible.
IV
Panzerrüstung
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Zauberbrecher
If you need to survive certain spell nukes. GT, Lash etc. The debuff resist is nice too.
III
Verstärkte Kugelrüstung
Innate boon bullet resist. Don't have to prioritize unless they are doing a lot of bullet damage.
IV
Heilungstempo
Steriod cream for your carries.
IV
Moloch
Gun damage is not real right?
III
Größere Erweiterung
Not really a fan, cause it fucks with your warp stone and ult muscle memory. But you can buy it for the extra range it gives on items and your BH.
II
Aktiv
Fluch der Langsamkeit
Runny characters can't run lite.
II
Unterdrückung
Shooty character shoot less faster.
III
Aktiv
Fluch der Entwaffnung
Shooty characters can't shoot.
III
Aktiv
Niederschlag
Flying characters drop down.
III
Aktiv
Welle der Verstummung
Stomp + Silence = Good initiate plus damage.
IV
Aktiv
Fluch
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Grenzenlose Magiekraft
Buy when you really need the damage.
IV
Magiebrand
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
1
2
5
1
2
5
1
2
1
5
2
5
1
2
5
1
2
5
1
2
1
2
5
5