
Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.
Dynamo hält sich und seine Verbündeten am Leben, während er auf den richtigen Moment wartet. Nur wenige Dinge können einen Teamkampf mehr beeinflussen als ein gut koordinierter Einsatz von Singularität.
this build focuses on maximizing single stomp damage, see DA MOSTEST WAGH for spamming stomps, build id 370218.
another update another shit, TB is still in there and still fine, you get most value out of it on the first stomp anyway. aint too much changed, still good shit all around. stomp range kinda sucks now, but its not super important
'ere we go, 'ere we go, 'ERE WE GO!


I
Zusätzliche Regeneration
good for early game, sell later


I
Kopfschuss-Verstärker
this plus extra regen and extra charge will be ur whole lane phase. just hit heads.


III
Kopfjäger
now you are strong, stomp then hit easy headshot for free heal and tons of damage


I
Veredeln
Mystische Erweiterung
gives you extra stomp range on your stomps, can upgrade to GEX whenever you want


II
Aktiv
Schnelle Stiefel
this to hit the 4.8k gun breakpoint, but you can use any 1.6k item. i just like fleetfoot.


III
Schnelle Aufladung
first powerspike, absolute core never ever sell


II
Veredeln
Abklingzeitraffer
hella more stomps


I
Sprintstiefel
good healing, can buy early but mostly here for the enduring speed


II
Stiefel des Dauerläufers
mobility scooter for dynamo, nice anti-slow too.


III
Panzerschreck
good for first stomp, dont matter much for the rest of them but still good item
We is gonna stomp da universe flat and kill anyfink that fights back!


IV
Veredeln
Mystischer Hall
this plus tank buster on first stomp damage will be hella strong


III
Überlegene Abklingzeit
everything past this point, you can build however you want from my build


IV
Magiebrand
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.


IV
Transzendente Abklingzeit
cooldowns for reverb and echo shard, basically increases ur dps by a lot
PICK ONE


IV
Panzerrüstung
good for anti-gun especially with proc items like infernus, haze, wraith, vyper, etc.


IV
Zauberbrecher
good against high-spirit damage heroes like gray talon, billy, victor, yamato, etc


IV
Moloch
just stick to the other 2 if you dont know
Look at all da strong boyz dat 'ave come to da WAAAGH!


IV
Veredeln
Aktiv
Echo-Splitter
now we are coming ulta late game shit.


IV
Aktiv
Wirbelnetz
ultra late game, might as well clump them up for your team nicely.
(situational, optional)


III
Aktiv
Schwächungsentferner
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too


III
Verstärkte Magierüstung
good if you take lots of heavy spirit damage


II
Aktiv
Feuererwiderung
fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)


II
Aktiv
Fluch der Langsamkeit
can skip, but this is an amazing item to keep enemies grounded and prevent them from escaping.


III
Verstärkte Kugelrüstung
good if a lot of/fed gun heroes, works well with return fire


II
Unterdrückung
-65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)


III
Aktiv
Welle der Verstummung
its like a better slowing hex, you can take this over slowing hex if you want.


III
Gegenzauber
your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.


III
Aktiv
Verfall
good in 1v1s or if enemy has a fed player


III
Aktiv
Niederschlag
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)


I
Aktiv
Rostiger Lauf
good lane 1st/2nd buy


III
Aktiv
Fluch der Entwaffnung
its nice against heroes like wraith especially in this meta as 2 of her abilities depend on her being able to shoot. infernus too, haze, vyper, etc
1
2
5
1
2
5
1
2
1
2
5
5
1
2
5
1
2
5
1
1
2
1
2
5
1
2
5
1
2
1
2