AP ORDER IS HIGHLY VARIABLE, MINE IS JUST A SUGGESTION IF YOU HAVE NO IDEA WHAT YOU ARE DOING
pretend most of your spirit ratios are actually 48-66% higher than displayed (spirit amp on kit)


I
Veredeln
Mystische Erweiterung
if you're not relying on 3 too much you can delay or skip this entirely


II
Magielebensraub
can get this or healbane depending on playstyle


II
Heilungsfluch
lets you play like a gorilla with heal on kill, all your damage is spirit


III
Meisterhafte Ausdauer
learn how to instant air dash etc to max get value here, otherwise default to warp stone


III
Gegenzauber
item is broken vs a lot of big flashy ults, shiv lash etc


II
Unterdrückung
vs gun carry heroes


II
Mystische Verlangsamung
you apply this with basically everything you do


III
Pulsierende Pein
u can stick to ppl super well, this item is perfect for doing that. gets amped by 3


III
Überlegene Abklingzeit
its cdr always good


III
Größere Erweiterung
big circles


IV
Aktiv
Arktische Explosion
holds em still for ur ult to bounce or 3 to hit


IV
Zauberschütze
really great for prolonged fights


IV
Aktiv
Geißel
great as supportive util, but expect to get cursed a lot in late game


IV
Aktiv
Magische Infusion
same as scourge, late game curse just deletes the purpose of this item


IV
Magiebrand
antiheal
1
2
5
1
1
2
5
2
1
2
5
5