Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.
Bebop kann seine Fähigkeiten auf viele verschiedene Arten einsetzen. Er kann die gegnerische Verteidigung aufbrechen, einen Verbündeten retten oder massiven Schaden anrichten. Wenn die Situation kein Fingerspitzengefühl erfordert, löst sein riesiger Laser zahlreiche Probleme.
Easy to use Spirit and up to date build focusing on Kudzu bombs early, and comboing your kit late
Read the annotations as you can, especially if you're new to Ivy or to the reworked, queue up autobuy when dead.
If you're really struggling, buy left to right from "Early" "Farm" (but only one) "Mid" "Late - Cheap" and "Late - Spendy" .
Top tip: Don't waste your Kudzu Bombs, save for when someone can't dodge (no stamina, stuck in a corner) or you have max.
Good luck and good flying pilot!
Usually Left to Right, but get Mystic Regen as needed :)
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Monster-Kugeln
I think without this you struggle to hold lane well, but if things are going great, feel free to skip!
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Veredeln
Mystische Erweiterung
Imbue on 1
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Mystische Regeneration
Worse now, but upgrades - sell after Monster Rounds, or keep the whole game if you need the regen/healing
III
Trophäensammler
Best for winning or high death games
III
Aktiv
Kultopfer
Good for neutral to bad games!
Any order really
II
Mystische Schwachstelle
Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item
II
Mystische Verlangsamung
Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though
II
Veredeln
Abklingzeitraffer
Imbue on 1
II
Verbesserte Magiekraft
Easy, cheap upgrade BUT if you need lots of defence and optionals, you can just sell extra spirit
Strong but you don't have much space, choose carefully
I
Zusätzliche Ausdauer
Always nice but important into [Warden, Haze, Vindicta]
II
Heilungsfluch
Good in 90% of games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash]
II
Schwächungsreduzierer
Still a useful item, particularly for [Infernus, Pocket, Mo & Krill]
II
Aktiv
Fluch der Langsamkeit
Almost always useful, but particularly into [Infernus, Lash, Wraith, Dynamo, Calico, Abrams] and builds into Vortex Web. If you cant decide what to get here, get this.
II
Unterdrückung
[Haze, Viper, Wraith, Infernus, Vindicta w/ a gun]
II
Veredeln
Verlängerte Dauer
Personally I don't feel you need this, but if you want Superior Duration later, this is fine on 1 or 3 (or even 4)
II
Wappen des Zauberers
If they have absolutely no spirit, you could skip this
II
Reaktiver Schild
[Bebop, Abrams] Mainly for laining, don't get too late
II
Arkane Verstärkung
Nice upgrade if you got Extra Stamina - doesn't save stamina anymore though!
III
Aktiv
Schwächungsentferner
[Infernus, Bebop, Seven, Warden, kind of Mo & Krill and Abrams]
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Überlegene Dauer
There is an arguement for this depending on the game, particularly once you have Spirit Burn, Vortex Web, Lightning Scroll or any good actives
Any order. Buy from Scrambling Time whenever.
III
Schnelle Aufladung
This is still very useful for you, but without extra cooldown you need to know when to store up Kudzu's - not often worth rushing
III
Überlegene Abklingzeit
Good upgrade, never worth skipping imo
III
Größere Erweiterung
Great for your ult and gargoyle, and even more Kudzu. Secretly most important for Spirit Burn and Vortex Web later (and you can delay till then if your aim is amazing).
III
Aktiv
Alchemie-Feuer
I love Kudzu Bomb 2! BUT if you need loads of defence or counters, skip this.
IV
Eskalierende Bloßstellung
Here's where we enter the late game
Get the first two ALWAYS, sometimes rush one
IV
Aktiv
Wirbelnetz
TIME TO PUT EM IN THE SCRAMBLER. Combo becomes: Fly -> Kudzu (and Alch Fire) -> Vortex Web -> Bomb -> Gargoyle (onto them). All as quick as you can!
IV
Magiebrand
TIME TO PUT THEM IN THE EVER WORSE SCRAMBLER
IV
Grenzenlose Magiekraft
It's a nice capstone for you now and if you don't need defence, it's going to add plenty of damage - but no rush
IV
Schriftrolle des Blitzes
Pretty good, but only if you're ulting often
IV
Magische Sättigung
Great if you're hitting shots and confident sliding, otherwise get something else
Slot these in as you go
II
Magieschild
Usually not needed, if you find you're dying to spirit a lot (particularly AOE) play further back, but sometimes you need it
III
Verstärkte Magierüstung
If they're all Spirit this is a great item - this isn't an upgrade for Enchanter's Emblem, nor is it strictly better - you want both into Spirit teams (until you can get a Tier IV)
IV
Zauberbrecher
Excellent stats - great into [Infernus and Lash] particularly
IV
Hexenpanzer
Potentially strong and very fun - great if you're having long fights and running out of Kudzus
IV
Aktiv
Geißel
Very adaptable - grant it to tanky team mates too far in, or yourself if you get ambushed
IV
Raserei
Can make you very hard to hit if you're enjoying shooting, but usually get something else
Slot these in as you go
II
Waffenschild
Usually not needed, but if you just keep dying to guns, why not
III
Verstärkte Kugelrüstung
Usually better to get something with other usage as well, but for a team stacked with just bullets, this is pretty good
IV
Moloch
Amazing item and good for your team against [Haze, Viper, Wraith, Infernus, Vindicta w/ gun] and all other gun carries
IV
Panzerrüstung
The selfish Ivy's Juggernaut - if you're getting absolutely shredded by guns then grab this, grab Juggernaut too even
III
Aktiv
Metallhaut
[Haze, Viper, or really fed gun carries] evil, nasty and selfish option (but still really good)
You almost always want something from here - sell Alchemical Fire (or skip) if you need space
I
Aktiv
Rostiger Lauf
[Haze, Wraith, Viper, Infernus, any other gun carry]
III
Aktiv
Fluch der Entwaffnung
[Haze, Wraith, Viper, Infernus, any other gun carry] hugely useful supportive option
III
Aktiv
Niederschlag
[Vindicta, Grey Talon, Lash, Ult Focused Seven and Bebop] ALWAYS a good buy if any of these are in the game
III
Aktiv
Verfall
Really strong right now, particularly for [Mo & Krill, Shiv, Abrams, Calico, Geist]
III
Aktiv
Welle der Verstummung
[Any spirit carries you're struggling with, and really good for Mo & Krill, Bebop, Calico]
IV
Aktiv
Ätherischer Schleier
Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]
IV
Aktiv
Fluch
If one person on their team has all the souls, buy this
IV
Aktiv
Fokuslinse
Same as curse but particularly for Spirit heroes you want DEAD
III
Gegenzauber
Potentially amazing but needs confidence - really good into [Lash ult, Infernus ult, Bebop bombs, etc.]
IV
Aktiv
Unaufhaltsam
[Lash, Dynamo, Abrams] Usually only worth if you got Debuff Reducer but not Remover
IV
Aktiv
Phantomschlag
Sort of like funnier Knockdown, and good with gargoyle [Grey Talon, Vindicta, Haze, Viper, Wraith, Infernus]
Refer to this if you're stuck on what to get next (sell Trophy Collector once you have enough souls to finish the build)
II
Mystische Verlangsamung
Important part of your damage and useful support. Also some sprint!
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