Abrams verfügt über die nötige Masse und Ausdauer, um an vorderster Front zu kämpfen, wobei er oft in die Mitte seiner Gegner stürmt und diese in die Flucht schlägt. Wenn seine Gegner ihre Munition an ihn verschwenden, können seine Teamkollegen im Hintergrund ungehindert Schaden anrichten.
Abrams verfügt über die nötige Masse und Ausdauer, um an vorderster Front zu kämpfen, wobei er oft in die Mitte seiner Gegner stürmt und diese in die Flucht schlägt. Wenn seine Gegner ihre Munition an ihn verschwenden, können seine Teamkollegen im Hintergrund ungehindert Schaden anrichten.
New patch nonsense I'm trying out
Annotated and ordered now
Shameless plug - https://www.twitch.tv/bluemanenjoyer
Eternus 6 Abrams Main :D
L-R | Prio the items with resist suited to your lane if needed
I
Zusätzliche Regeneration
Infinite health regen off rip, builds into healing booster.
I
Nahkampflebensraub
Good if you're brawling, skippable for a bit if playing passive (buy vests first).
II
Kampfweste
This item is stupidly OP. If necessary, sell this for Bullet Resilience/Plated Armor in order to counterbuild.
II
Wappen des Zauberers
This item is stupidly OP. If necessary, sell this later for Spirit Resilience/Spellbreaker/Witchmail in order to counterbuild.
II
Nahkampfansturm
Increases your burst damage a lot and gives a small amount of bullet resist.
II
Aktiv
Kältefront
Scales with spirit (the thing you buy on this build) and has a slow. Also spirit resist.
I
Monster-Kugeln
If you really need to shove waves, turn here.
I
Heilende Kugel
Good if you're hitting heroes, worse if you're hitting NPCs. Buy when needed.
I
Aktiv
Heilungsritus
"I am on 0 HP fuck I need to not throw my lane"
I
Zusätzliche Magiekraft
Builds into SoP so you could
I
Magieschlag
Builds into Snatch so you could but it's kinda bad
L-R | Needs 2 Flex Slots for all items
III
Veredeln
Ansteigende Magiekraft
This item is bonkers what were they thinking
III
Magische Einverleibung
This item is busted as hell on a spirit build still, good scaling, good shred, gives you stats
IV
Aktiv
Phantomschlag
Buy warp instead if playing from behind, this item is really good when I've rushed it.
III
Überlegene Abklingzeit
This gives you a lot more uptime on Siphon Life which I value over Tpulse
IV
Transzendente Abklingzeit
A shitton of important item cooldowns on this build, insanely valuable.
II
Heilverstärkung
Makes your siphon and infernal beefier, Infernal max is 35k
III
Heilender Nahkampf
A shitload of healing for kinda no reason, just buy it whenever it feels appropriate.
IV
Zermalmende Fäuste
This is all the weapon damage you need, this item is still incredibly disgusting so buy it whenever.
II
Aktiv
Schnelle Stiefel
Bullet Resist, nearly 4 movespeed, slow resist, looks good for running people down in tandem with SoP. Also lets you parry bait with HMC. HMC parry baits do NOT suffer the increased cooldown.
II
Kinetischer Spurt
Preferred dash jump buy, weapon investment and fire rate are both good
II
Arkane Verstärkung
Juice your Siphon Life more, I dunno
II
Antimagische Kugeln
You could do this, I haven't yet but I see no reason why it would be bad
III
Magieriss
<---
III
Pulsierende Pein
This item is a decent damage increase but while experimenting with Fleetfoot I found it was less valuable. Buy if you want to before getting Transcendent.
IV
Aktiv
Ätherischer Schleier
Buy if you want to act like Pocket IDK item good
IV
Aktiv
Geißel
Item very good as a late game cold front replacement, or in general.
II
Reaktiver Schild
Scales with spirit, restores a stamina, has spirit resist.
II
Magielebensraub
I do not buy infuser but pop off king/queen/monarch
II
Heilungsfluch
Basically the only anti-heal you can buy
III
Gegenzauber
This item is still hella broken, ESPECIALLY on a spirit build
III
Seelenkraft
I don't really buy this but staying on the map permanently could be good and we'll see where my thoughts end up
III
Aktiv
Teleport-Stein
Budget Pstrike for when you're behind
III
Aktiv
Schwächungsentferner
Do I even need to explain
IV
Heilungstempo
Late game buy because this build absolutely wants to keep healing booster.
IV
Zauberbrecher
This item is a lot of debuff resist and spirit resist, also the passive is ok but kinda not really
IV
Hexenpanzer
This item went hard in the 1 (one) game I bought it
IV
Panzerrüstung
This is really good against on-hit and gun carries in general, especially because toxic bullets got buffed and Infernus is a menace for no reason.
IV
Moloch
Potential buy against slows or low firerate M1s
IV
Aktiv
Magische Infusion
I do not buy infuser but pop off king/queen/monarch
IV
Aktiv
Koloss
This item is a massive stat stick, buy it for slot efficiency and kinda nothing else. An HMC for parry bait purposes.
IV
Aktiv
Unaufhaltsam
Monkey mode activated, especially useful as I'm not maxing ult. An HMC for parry bait purposes.
II
Stiefel des Dauerläufers
Movespeed stacking on top of SoP+Fleetfoot could be good, but slot issue.
II
Aktiv
Heilendes Amulett
This item is likely insane in this build because it scales with spirit, but I don't know where to slot it. Maybe an Enchanter's Replacement? But that seems wrong.
II
Aktiv
Feuererwiderung
This item is *probably* still okay, but I haven't had a reason to buy it yet. I think it's good against specifically Haze and Vyper.
IV
Aktiv
Schattenwandel
I have not tried this yet but it seems like it could be good in combination with Phantom Striking someone. I probably wouldn't buy it.
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