Vindicta je schopna zaútočit kdykoli a odkudkoli, takže jakmile se nachází na mapě, všichni ranění nepřátelé by se měli mít na pozoru – dost možná už na ně posílá svoji vránu nebo jim míří na hlavu.
Vindicta je schopna zaútočit kdykoli a odkudkoli, takže jakmile se nachází na mapě, všichni ranění nepřátelé by se měli mít na pozoru – dost možná už na ně posílá svoji vránu nebo jim míří na hlavu.
Vindicta's favorite activity in the summers is Grilling :3
A silly build around Stake being silly. Range stacking,
mobility, and high regen keep you around the map.
Works in E6 lobbies, annoys streamers, and is overall a
blast to play.
Fight early with T2 crow and Decay to stack your Trophy Collector.
Tip: you can use massive range stakes to hang people from buildings/walls. Abuse this if you can.
Early regeneration items to stay in lane with mobility and spirit items for snipe. We want Trophy Collector early; we are the only character who can abuse it properly. With Decay being much weaker, we grab Mystic Shot to act as poke.
Lets you stay in harass heavy lanes, ie Grey Talon nonsense. Skip if possible
So this is a very silly amount of poke. This and Crow is an excellent way to keep people low. No need to all in; just keep in mind the CD and shoot it off every 8s.
Useful for crow, snipe, and decay damage.
Amps up snipe just a bit and gives us a charge. If you're desperate for slots later, you can sell this; we don't get CDR.
Early regen and move speed; you can gank now with the soul changes.
Absolutely absurd for grilling. Passive income, health, ability range, and sprint speed is absurd. This tackles several problems at once for us. You can get assists just by being nearby a kill.
Decay is just kind of awful now. This, however, isn't. The flat spirit really helps with snipe and this'll let you just rotate forever to farm collector stacks.
Pick one of Enduring or Reactive. You'll always want Healbane; when is up to you.
This gives base spirit and you can easily spread it. This is amazing early.
Run around the map to get as many kills as you can.
The spirit scaling on this means that the barriers carpet lost are basically replaced. Keeps you alive for a long, long time.
We can't really slot Debuff Remover, but this helps versus the few CCs you might be hit by.
We need a few things; the ability to be anywhere on the map, a way to escape being caught, and the grill itself. Carpet solves the first two; you can fly anywhere around the map, escape after being grabbed, and it has amazing stats.
Imbue Assassinate so you can have as many as possible. You're just running around with Crow and Stake to kill people.
More of everything. Helps with Echo Shard's obscene cooldown as well as your snipes.
Carpet before Alch Fire is intentional. This lets you stack Trophy Collector easier, has amazing stats, and gives good mobility.
The barbeque itself. Max damage scales with spirit, and the stats tether likes scale alch fire too.
Your grill is now online; now, it's time for an upgrade. We're going from charcoal to propane to thoroughly cook our enemies. The more range the sillier Stake gets, so we max that stat out first.
Makes tether a lot better until echo. We don't mind sitting on this; Alchemical Fire has plenty of range.
Imbue Tether. Tether, alch fire, echo, crow, tether, prepare to snipe or hide.
Absolutely insane, highest prio tether upgrade.
The last pieces to grill well. Whatever order you want, really. These are general upgrades you should always have.
Self explanatory really.
This lets you be around the map at incredibly high movespeed while also invisible late game. Decent stats as well. A REALLY good late game option.
This item is kind of meh, but it's better than healbane and doesn't use an active slot like Vortex Web. Sell Healbane for this if needed.
These are the turbo late items. If you need more lockdown, Vortex. If you need to help your team with debuffs/pocket ult, Divine Barrier. Want to just help out? Rescue beam. Pick one/two actives (sell carpet), Escalating is your general damage upgrade.
General purpose item for simply winning the game. Good range for tether, and since you've been stacking range, you can generally always use it as a save.
This has different throw behavior than Stake, but since you either throw this first or last you can get used to it. It's range is the same as Stake's.
This is good if your teammates are struggling against debuffs/pocket. You're in a good spot to watch the battlefield and this gives ability range.
Kind of the only way to add damage at this point. Good spirit resist too.
This build is slot heavy; you'll have very little space for greens, and can be melted if caught off guard. Here's a few options to stay alive in extreme late game.
General anti spirit item, if you're taking high amounts of low damage
Break in case of Talon; you're 2-3 arrowable, so this delays that by a bit.
If you really like Enduring Speed and are dying to gun, this will help out.
This really won't save you unless you have help. I wouldn't get this unless I'm struggling against a single hungry target with Phantom Strike
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