沃督在前排打头阵,他冲入战斗之中,阻止敌人有效作战。但沃督眼里的英勇之举在其他人看来却是鲁莽草率。他要是一个不留神,就会发现自己陷入了水深火热的境地中。
LASTTEAMRANK
Dont remove High-Velocity Rounds from the build.
Rushing Spirit Resilience now because it's OP.
Merc Mag+Boundless+VampBurst=OP :3


I
高速弹
Can go Monster Rounds before this if its a hard lane. SELL FIRST WHEN SLOTLOCKED


III
主动
特异供奉
Try to time so you get this item at around 8 minutes. Try to use on enemy T3 jungle camps if possible.


II
动能冲刺
CAN SELL LATE GAME, USUALLY OVER 50K SOULS


II
主动
轻盈飞步
Hits 7.2k Gun investment with High-Velocity. Powerspike


IV
主动
疗愈爆发
OP Vitality item, Makes you tanky and gives nice offensive stats.


IV
施术之手
Super Duper OP item for Warden. Try not to sell Mystic Burst for this, just go Vampiric Burst if slotlocked.


IV
狂乱
VERY UNDERRATED ITEM. CAN SELL KINETIC DASH FOR THIS EXTREMELY LATE.


IV
破阵之势
BUY THIS WHEN SLOTLOCKED / SELL EMBLEM AFTER YOU BUY THIS TO OPEN UP A SLOT AND BUY SOMETHING LIKE INHIBITOR


III
狂战士
CAN SELL CULTIST FOR THIS LATE, GOOD AGAINST TANKY COMPS THAT DEAL BULLET DAMAGE LIKE: ABRAMS, BILLY AND SILVER


III
毒弹
VERY GOOD IN THIS META, SKIP HOLLOW POINT FOR THIS OR SELL CULTIST FOR THIS LATE. GOOD AGAINST: TANKY COMPS WHICH IS PRETTY META RIGHT NOW.


III
重压射击
Can be bought instead of Hollow Point incase of a LOT of spirit dmg and or you need debuff resist.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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