凭借强大的武器(以及威力与之匹敌的强力蛇毒),蝰邪可以潜入队伍后方,用一顿猛烈的射击处理高优先级的目标。
Fully annotated. Some of the annotations might even be useful!
My personal build that tries to power spike both early (with Spirit-based Dagger + Venom + Bola combos) and late game (with gun-based Weapon and Spirit Damage), with a fast-farming midgame to bridge the transition.
The patch changed spirit Vyper's laning phase from bursty poke to sustained poke. The biggest choice here is between Opening Rounds and Mystic Shot (I wouldn't get both); read annotations. Venom on Guardians makes you even more of a objective melter (remember to be in range when it triggers!)
II
附魔纹章
Overstatted item. Spirit resist, spirit power, regen, cooldown reduction? Good early priority in most lanes.
I
灵力扩增
FYI: Vyper's movement speed scales with spirit power.
II
先发强袭
I like this in losing lanes or vs close quarters heroes; your goal in lane is to keep your enemies at or below half health so Venom is scary, this helps with that. Also good for farming.
II
秘术射击
More spirit burst, on your already-good gun. The more-reliable option. Good in winning lanes or against long-ranged characters who you can poke with this.
I
秘术爆发
You need to hit two daggers to trigger this now, or trigger it on a decent Venom pop, but it still helps a lot in lane with your poke.
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灵力高涨
It's more spirit power. What else should I write here?
III
重装克星
The news of its demise was greatly exaggerated. Still hugely helpful with big venom pops (or bolas), even if it's hard to trigger on dagger now. In losing or farm-heavy lanes, get after Tesla.
III
特斯拉弹
Big farm accelerator and buying it now makes Vyper's gun significantly better earlier to make up for the damage we lost on dagger. You're gonna be shooting more early, and this helps.
I
疾跑靴
Nice to have, especially if you're going on box and sinners runs, and the regen is a nice bonus too. Can otherwise wait for Enduring.
II
疾速不怠
Movespeed good on slippery snake lady, and god do I hate slows. Get early in e.g. a Kelvin lane (may the devil curse his name).
Buy as needed. You probably want at least one or two unless you're truly stomping lane. In hard lanes, get one of these first thing.
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加速回复
Consistent, good, reliable, friend. I get it most games.
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额外生命
Get if you're planning on going into Fortitude. Not worth if you're veil walker-ing.
I
疗愈子弹
Good in most lanes, although can be inconsistent if you're dealing with double long-range poke heroes. The greediest option here; gives gun instead of health investment.
I
对等还击
Vs Viscous or otherwise very punchhappy laners.
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主动
治疗仪式
If you have 800 souls and your options are buying healing rite or backing to heal, buy healing rite. Having to leave lane is punishing in this game.
II
应急屏障
Good against Lash, Haze, etc. in lane. Not great past early-mid game in my opinion - in most cases Debuff Remover is more useful (or straight up Spirit Resilience, or Spellbreaker).
II
元灵压制
Pretty solid if you need to shut down a gun carry early into the game, but late game I'd rather have Juggernaut.
Choose your favorite; Fortitude feels better in current patch but VW still has its place. Can delay in very greedy games, or if you're desperately hurting for damage.
Buy simulatenously with the Greens category below as needed. Healbane should be picked up early if you're getting shredded by sustain-heavy heroes; otherwise this is in rough order of priority L -> R.
IV
灵力无边
High priority, even if you're itching for more gun-oriented items. Movespeed, scaling for tesla bullets and merc magnum (not to mention your abilities), and did I mention the movement speed?
III
健步疾射
Gaben personally designed this item for Vyper. My dad works at Valve and he told me that. Makes your slides 200% more silly and slippery. Priority pickup for me most games.
II
Imbue [E]
魔力装填
Not particularly important by itself, but we want it as a component of Merc Magnum, and it's nice for a quick reload.
IV
Imbue [E]
水银重弹
Crazy, crazy good item. High priority after Boundless. Basically doubles your gun damage AND gives fire rate. Make sure it's always active when you're shooting.
II
不治魔咒
If they have anybody with substantial regen who's a problem, this is worth getting, and you have an easy time proccing it now. Otherwise skippable.
III
元灵撕裂
Worth after Merc Magnum and Tesla - I wouldn't buy it before then. You can apply it to petrified enemies - Bola, then shoot them in the head.
What I would buy if and only if I had all the Core items and felt I didn't need more green items.
IV
主动
积雷电容
Low priority upgrade, but not a bad item and the active is underrated. Good if you're slot limited.
IV
跳弹射击
It's VERY fun, and can shred teamfights if you happen to catch them all clumped up (and not die in the process). Only pick up in very late game.
IV
狂乱
More gun investment, and more movement speed. The MS (and spirit resist) when below 50% can save your skin. Get if you're facing a heavy spirit lineup in the very late game.
IV
玻璃大炮
It is a LOT of gun damage. The minus max health is tough, but if it falls on your shoulders to be the gun carry in hyper late game, here it is. Goes nicely with the resist shred on Dagger.
IV
头弹破防
Late game healbane replacement if you need healing reduction and have no other slots, and the resist shreds are really nice.
You probably want Leech, eventually upgrade Enduring Speed to Juggernaut when you run out of slots, and maybe one of Escalating / Spirit Resilience as needed. The rest are highly situational but sometimes important to have (counterspell, debuff remover, etc.)
IV
赤蟥
Big healing. I prefer it over Vampiric Burst since a big chunk of our damage is spirit.
III
元灵护体
More and more necessary in today's goofy spirit meta. Get if purple characters are terrorizing you.
III
层层防御
Honestly, this is just a better bullet resilience for Vyper. Get if orange characters are terrorizing you.
IV
破阵之势
Shuts down gun carries and upgrades Enduring Speed. Good slot-efficient (albeit expensive) item. I prefer this (+ Escalating) for dealing with heavy gun lineups late game.
III
重压射击
This is here for the spirit and debuff resistance. A greedier but still good resistance item.
III
法术反制
I do not consent to the Bebop bomb.
III
主动
减益消除
For your friend who came into this game from League of Legends and is now raging about how many stuns there are in this game. Or you, I guess.
III
主动
传送石
The added movement is nice but not essential most games. Can help escape and chase, and bullet res after blinking is huge. Can be good vs slippery gun carries (Haze, Infern, etc).
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主动
势不可挡
For that MnK that just loves you so much. Deadlock's BKB, for you Dota knowers. Although far less ubitiquous or generally necessary than BKB...
IV
破咒护符
Pretty good into obnoxious spirit burst (e.g. Lash, GT), but only in that situation - otherwise Spirit Res is more consistent and cheaper.
III
主动
怒意之潮
Big fire rate and spirit resist - the silence is whatever, but no stamina use feels bad. Remember that you can still slide from a run with enough MS (which you have in this build).
In a perfect world, you wouldn't be the one buying these - Vyper is a fairly greedy, stat-intensive carry. However, in pubs, often you need some of these to shut down dominant enemies, and if nobody else is doing it, it falls on you. Or yell at them in chat. Annotated for the kind of heroes they counter.
II
主动
减速魔咒
Shuts down heroes with slippery movement abilities in the early / mid game; Calico (it turns off everything but her 1!), Mina, Wraith, Pocket, etc.
III
主动
天锤压顶
Often a necessity against dominant fliers. If they buy debuff remover, ask somebody on your team to buy it too and apply it after the first is removed; Vindicta, GT, Lash, Bebop ult, etc.
III
主动
沉默之潮
AoE silence is incredibly useful to turn fights, and the minus spirit res is really nice too. Easy to apply after a group bola; good vs pretty much everybody.
IV
主动
扰动
I HATE this guy and want them to SUFFER. Comboing this after Bola can remove an enemy from fighting for an obscene amount of time. If the enemy is being carried by one person, get and spam on them.
IV
主动
幻影突袭
Can be game winning vs a dominant gun carry. Get on top of them, right into melting range, and disarm them too. Often overkill, but helps if REALLY struggling to stay on them. Blink wisely.
IV
主动
神圣屏障
I very occasionally buy this if I've had an extremely rough game and am accepting the fact that I'm more useful supporting than dealing damage. It happens, and it's a great item for your team.
III
主动
营救光束
Same as Divine Barrier - if you're so far behind that your damage doesn't really exist, better to itemize into helping the people on your team who do deal damage.
All are annotated with my thoughts. I wouldn't consider any of them a core part of the build and almost never get them, but if you have a soft spot for one of these items, go for it. Unordered.
IV
元灵漫溢
I have re-re-changed my opinion on this item and think it isn't quite good enough to be core still - the buildup takes too long for a mediocre result.
III
主动
炼金之火
Spirit power, gun investment and a good active. Throw it on the ground right after Bola to let it ramp up before they awake. Not priority, but if you do pick it up, pick it up early.
II
主动
轻盈飞步
The extra slide distance is nice, and if you're slidemaxxing, well here you go.
II
动能冲刺
If you dash jump a lot and need an economy gun upgrade, sure. Good item but not incredible.
II
火力渐升
See Split Shot. I don't like this item early as it rewards drawn out engagements (which Vyper is weak at), and late game there's just higher value options.
II
主动
裂光射击
It's really good on gun Vyper, and not bad on hybrid either, but it's not priority for me. It can help make Vyper's spray more consistent in chaotic fights, and great with e.g. Billy ult.
III
超速冷却
Feels a bit overkill, cooldowns aren't really a problem outside of bola, but another reasonable upgrade path w/ Transcendent.
IV
超凡冷却
Only if you have a bunch of actives.
III
Imbue [E]
灵能涌动
It's solid, but Merc Magnum and Boundless are just higher priority and if we fill up all the slots with purple there's no room for the orange and green, yknow?
I
Imbue [E]
秘术扩张
If they're running away too fast before you get the girl juice on them.
III
强效扩张
A bit overkill, but if you're out of things to upgrade and have Mystic Expansion. Does make your bolas bigger, that's fun.
III
毒弹
In theory a tank shredder, but I've always found this item to be a bit underwhelming. Would rather have Tesla Bullets + Healbane, unless you're going against Victor + MnK + Abrams + Billy + Shiv.
IV
幸运一击
I'd rather have Glass Cannon, but this is a lower risk, lower reward option.
IV
主动
来去无踪
For a funny assassin-ish build. More map mobility, and the ambush bonuses are quite good.
IV
沉默子弹
Your gun shoots real fast, this can be decent, but again nothing special. Maybe if they're ALL spirit - outgoing damage reduction is quite nice.
IV
施术之手
Effect is pretty weak for a tier 4 in my humble opinion, but 60% fire rate and a bit of CD reduction is far from nothing. If you need the reload speed, you're doing something wrong.
II
粉碎护甲
Better now with the Dagger changes making it easier to proc, and stacks nicely with t2 dagger. Underrated, but a bit of a detour imo. Crippling Headshot is more worthwhile.
III
火速充能
I REALLY wouldn't get this with the current state of Screwjab Dagger - I don't think the price is worth what you get. Still, if you're desperate for the true dagger-slinging experience, here ya go.
IV
抑制术
Maaaybe with Ricochet. The outgoing damage reduction is huge, and the healing reduction makes it a decent Healbane replacement in late game, but it's hard to apply consistently.
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