老七最善于在小规模对峙中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。
Fully annotated, max Ball first, Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
猎怪弹
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.


II
附魔纹章
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.


I
额外充能
Decent early, nothing special but obviously nice to have.


I
灵力扩增
Prereq for Improved Spirit.


II
灵力高涨
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
加强
冷却压缩
Need some CDR for balls, combined with more charges gives a ton of uptime.


II
不治魔咒
Anti healing is almost always handy, and the heal on kill can be clutch if you have a strong laner buddy.
Ball and Surge spirit damage will scale a lot by the end of here.


II
秘术脆弱
A surprising spike in spirit damage, doesn't stack with other teammates with the same item.


III
火速充能
Rapid fire Balls. Needed for the reduced cooldown between charges.


IV
灵力无边
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.


II
元灵吸收
Good item, sustain plus spirit power is good.


III
超速冷却
Very very nice upgrade, you really want Surge and Stun up often too to go with all the balls.


II
主动
轻盈飞步
On demand speed, but the real star is full speed while shooting.


II
加强
魔力装填
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
加强
水银重弹
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


I
加强
秘术扩张
Feel free to slot this in anywhere in mid game IF you have the slots sitting around AND you have tier 3 ball.


IV
主动
灵力灌注
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.


II
秘术缓速
Slow is decent, diminishing returns on top of the ball slow. Easily skippable.
Look to sell early def and gun items. Most items here are luxury upgrades.


II
疾速不怠
I was a big fan of this item just for the slow resist but finding with more and more time in learning movement tech its less and less required, building more spirit just gives you speed anyways :D


IV
破阵之势
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
减益缩短
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.


III
主动
减益消除
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.


III
子弹坚甲
Not many good bullet counters late game so this might have to do if its all bullet.


III
元灵护体
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
主动
势不可挡
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
主动
身躯虚化
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
法术反制
Very popular item if you're good enough to use it.


IV
破咒护符
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
元灵撕裂
If you need even more shred on top of mystic vuln, use this.


IV
头弹破防
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


IV
元灵燃烧
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
主动
沉默之潮
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.


III
加强
灵能涌动
Can stick this on 1 or 3 butttt hard to fit in.
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