老七最善于在小规模冲突中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。
Fully annotated Ball focused (but not just ball) Seven build. | Read item descriptions where needed.
It might not be meta but if you love lining up those clean ball paths and dueling 1 on 1, this is the build for you.
Ball is not sufficient on its own anymore, use early gun damage to survive or win laning, then hit Mercurial ASAP!
Can immediately start shredding level 3 camps and winning 1v1s, and use that momentum to snowball.
Just manage the wave until some spirit comes online.
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猎怪弹
Good item to help with fast clearing waves.
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额外充能
Can skip but not much point when building rapid recharge later.
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疾跑靴
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
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灵力扩增
Component for later on that happens to give some spirit to start.
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灵力高涨
It's an upgrade, can grab if the souls are spare.
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加强
冷却压缩
Need some CDR for balls. Skippable for later if needed.
Usually extra regen is enough.
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加速回血
Great item to pick up to stay alive in lane. Almost always pick this up now.
II
元灵压制
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
元灵防护
Swap for resists late. Really good this patch.
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武器防护
Yup, it stops damage when there's bullets.
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附魔纹章
Can buy this instead of shielding but its a bit greedy imo.
Ball and Surge spirit damage are now the priority.
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主动
轻盈飞步
Gives a ton of mobility, with some passive bullet damage from investment.
IV
灵力无边
Buffed to give a ton of spirit, super good now. If you're struggling on the save up try and pick up a bit later instead.
II
加强
魔力装填
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
加强
水银重弹
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Good because Seven base gun dmg is quite high.
III
火速充能
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up in between Mid Game or at the end.
II
秘术缓速
Good debuff you can spread easily to the whole enemy team. Makes chases and poke better.
II
元灵吸血
Can pick this up earlier if sustain is still tricky, but eventually builds into infuser anyways.
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主动
灵力灌注
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
疾速不怠
Positioning is super important as Seven and even more so when lining up Balls. Pick up earlier or later depending on if the hp and slow is less or more needed.
I
加强
秘术扩张
IF you have the slots free, maybe pick this up. But make sure to plan future item space like Spirit Burn and defensive.
Look to sell early def, and eventually gun items.
III
强效扩张
Really nice global upgrade but dependant on how many slots you have.
III
超速冷却
Cooldown is more required now but still not mandatory if other items have priority.
IV
制敌凌威
Great upgrade from Enduring Speed. Can wait unless gun damage is crazy.
IV
雷鸣卷轴
Expensive "upgrade" to Mystic Slow, but only 25 more hp. No need to rush for the ult stun, prioritise surviving first.
IV
超凡冷却
Seems like a decent upgrade late game.
II
不治魔咒
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late.
II
减益缩短
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
主动
减益消除
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
IV
破咒护符
Spirit AND Debuff AND burst resist? Huh.
IV
主动
势不可挡
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :) Left to right in here for roughly how useful it could be
IV
主动
身躯虚化
Very good pick up, with cooldown can use this all the time for evading everything. I need to use this more, the stim after is crazy good.
III
法术反制
Needs testing from me but this is getting very popular.
IV
元灵燃烧
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
铁板重甲
An option for late game bullet, but its unreliable.
II
主动
元灵衰竭
Prerequisite to Silence Wave, its okay.
III
主动
沉默之潮
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
加强
主动
回音碎片
Good for double stun.
III
枪弹不催
Not many good bullet counters late game so this might have to do if its all bullet.
III
灵力不催
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
主动
诅咒
If one enemy is carrying a bit too much.
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