老七最善于在小规模对峙中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。
Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)
Just manage the wave until some spirit comes online.
I
猎怪弹
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.
I
加速回复
Can replace with your preferred survivability but I find this is the most consistent.
II
附魔纹章
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.
I
灵力扩增
Prereq for Improved Spirit.
II
灵力高涨
It's an upgrade, can grab if the souls are spare. Regen is nice early.
II
加强
冷却压缩
Need some CDR for balls. Skippable for later if needed.
I
疾跑靴
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
II
元灵压制
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
不治魔咒
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.
II
元灵防护
Swap for resists late.
II
武器防护
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.
II
主动
轻盈飞步
On demand speed, but the real star is full speed while shooting.
IV
灵力无边
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.
II
加强
魔力装填
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
加强
水银重弹
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.
I
额外充能
Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.
III
火速充能
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up throughout Mid Game or all at the end.
II
元灵吸收
Good item now, skippable if you aren't getting tagged at all.
II
秘术缓速
Decent debuff to keep enemies in the ball as long as possible. Skippable.
IV
主动
灵力灌注
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
疾速不怠
I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.
I
加强
秘术扩张
Luxury item if the slots are free. Look ahead at other items first.
Look to sell early def, and eventually gun items.
III
强效扩张
Great upgrade for not just ball but stun too. Again dependant on slots first.
III
超速冷却
Will always be a great item for global CDR, skippable if you want though.
IV
破阵之势
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.
IV
雷鸣卷轴
Very mid upgrade, really don't bother rushing this. Luxury upgrade.
IV
超凡冷却
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.
II
减益缩短
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
主动
减益消除
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
III
子弹坚甲
Not many good bullet counters late game so this might have to do if its all bullet.
III
元灵护体
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
破咒护符
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.
IV
主动
势不可挡
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)
IV
主动
身躯虚化
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.
III
法术反制
Very popular item if you're good enough to use it.
IV
元灵燃烧
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
铁板重甲
An option for late game bullet, but its unreliable.
II
主动
元灵衰竭
Prerequisite to Silence Wave, its okay.
III
主动
沉默之潮
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
加强
主动
回音碎片
Good for double stun, that's about it.
IV
主动
扰动
If one enemy is carrying a bit too much. Not really great to pick up on Seven though.
III
加强
灵能涌动
Can stick this on 1 or 3 butttt hard to fit in.
II
秘术脆弱
Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.
IV
伤上加伤
Mid upgrade to vuln, meh.
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