老七最善于在小规模对峙中伺机而动。时机对了他便如风暴一般卷入战斗,用倾泻如注的闪电击倒敌人。
Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
猎怪弹
Great for clearing, bit of weapon damage from investment, and regen is super handy. Builds into Cultist.


II
元灵压制
Really good item vs any gun hero and even some that are ability based. First to sell, unless you have Regen/Rite to sell first.


I
额外充能
Decent early, nothing special but obviously nice to have.


III
主动
特异供奉
Get this fast and start grabbing T3 jungle when you can. Scales your high base damage, and hit gun investment fast. Sell after Suppressor.


II
主动
轻盈飞步
On demand speed, but the real star is full speed while shooting. Big spike on gun damage now!


I
灵力扩增
Prereq for Improved Spirit.


II
灵力高涨
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Imbue [E]
冷却压缩
Need some CDR for balls, combined with more charges gives a ton of uptime. Should hit nice spirit spike here close to T3 ball.


II
疾速不怠
After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.
Ball and Surge spirit damage will scale a lot by the end of here.


II
元灵吸收
Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.


II
不治魔咒
Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here. Sell super late for Spirit Burn or other anti heal.


III
火速充能
Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead.


IV
灵力无边
A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.


III
超速冷却
Very nice upgrade, you really want Surge and Stun up as often as possible too.


II
秘术缓速
Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.


II
Imbue [E]
魔力装填
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Imbue [E]
水银重弹
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.
Buy these whenever.


IV
主动
灵力灌注
Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal.


I
Imbue [E]
秘术扩张
A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.


II
秘术脆弱
A good spike in spirit damage, doesn't stack with other teammates with the same item.
Look to sell early def and gun items. Most items here are luxury upgrades.


IV
伤上加伤
Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.


III
强效扩张
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
超凡冷却
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


IV
雷鸣卷轴
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


II
附魔师纹章
Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.


II
应急屏障
Good for laning against CC heavy heroes.


IV
破阵之势
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


III
主动
减益消除
Use this for all of those cringe DOTs and incoming abilities.


III
子弹坚甲
Not many good bullet counters late game so this might have to do if its all bullet.


III
元灵护体
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
主动
势不可挡
Stop all that pesky CC and other negative effects.
A random assortment of useful items. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
破咒护符
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
法术反制
Very popular item if you're good enough to use it.


III
跑酷大师
An alternative to Speed items.


II
元灵防护
Good alternative early for burst damage.


IV
主动
身躯虚化
Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


IV
主动
扰动
Ideally a Seven shouldn't buy this but it is crazy OP.


II
主动
护卫结界
Value defensive item with a nice range bump.


II
碎灵子弹
Easy pickup for a bit of spirit resist shred.


III
元灵撕裂
If you need even more shred on top of mystic vuln, use this.


IV
元灵燃烧
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


IV
铁板重甲
An okay anti gun late game item.


IV
头弹破防
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


III
主动
传送石
Expensive but gives Seven a way out.


II
火力渐升
See this a lot on surge builds but slots are already tight. Could pick up instead of fleet.


IV
元灵漫溢
An option for just having a single weapon item end game.


IV
施术之手
Another option for that end game weapon item. Not that great though.


II
武器防护
Pretty much worse than Spirit Shielding tbh.


IV
巫师护甲
Funny end game defensive item.


III
余威久久
Duration would be nice if you had infinite slots. However....


II
主动
减速魔咒
This can cripple certain heroes.


IV
主动
雷织漩涡
This technically combos with Sevens entire kit so you can AOE the fuck out of the enemy team.
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