READ ANNOTATIONS
Scroll to bottom of build for explanations.
Some quick tips:
1. Make sure to use the tunnels every few minutes to get the boxes (free money that your team can't get)
2. Make sure to steal enemy sinner's as often as possible
3. The burst heal is incredibly powerful and only applies to the initial Tag Along target, therefore select your initial target carefully (ideally someone very hurt).
4. Using Lil Helpers on troopers is very powerful, especially in laning stage.
Usually left to right
Pick 1 or 2


I
加强
秘术扩张
Mandatory on Ult


II
加强
冷却压缩
Cooldown is helpful, can skip if you feel like you need other items earlier


III
主动
治疗之环
Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.


II
加强
余威回荡
Duration on 2 for longer heals and also longer time napping for torment pulse damage


III
强效扩张
Works on basically everything, including your torment pulse and stacks with your 2 for insane range


III
跑酷大师
Best item to help you survive (you are just a lil chud)


II
治疗强化
It works properly now so it's good


III
超速冷却
Cooldown to let you use all your abilities more often


III
余威久久
Good on everything including items, sleep, 2 heal, etc.


III
主动
营救光束
Alternative to Healing Nova if you need it


IV
主动
极地冰暴
Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.


IV
灵力无边
Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.


IV
元灵燃烧
More damage and anti-heal, only get after you have other 6.4k spirit items.


IV
主动
敌之灾患
Good if you need to help your tanks and spirit resist is good


IV
主动
神圣屏障
Amazing item with your 2, use it while napping if you can


IV
加强
主动
回音碎片
Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie


IV
治疗律动
Not sold on this item but a decent option


IV
超凡冷却
Very solid with the amount of actives


II
不治魔咒
Great if you need anti-heal


II
秘术脆弱
Good if you have slots and your team does a lot of spirit damage


II
元灵压制
Good against gun heroes


II
粉碎护甲
Good if you have slots and your team does a lot of gun damage


III
主动
天锤压顶
Good vs flyers, seven, etc.


III
主动
缴械魔咒
Good vs gun heroes


III
主动
衰变
Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)


III
主动
沉默之潮
Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)
There is no 1 path that you can easily follow on Rem. You have to see where the game takes you and adapt accordingly with items. If you are getting a ton of money and think you can carry your team, consider going for items in the 'Big Damage Route' earlier. If you have someone on your team doing really well, consider giving them Divine Barrier or buying a rescue beam for them, or Healing Tempo, etc. Echo Shard is quite core when it comes to late game team fights as it makes you incredibly slippery and gives tons of healing.
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