Deadlock CoachDeadlock Coach
炽焱
放火烧敌,坐看其烈焰缠身

炽焱有许多慢慢伤害对手的办法,他会先放火烧敌,然后猛然降临给上致命一击。由于他有着闪电般的速度,因此敌人无法逃脱他的熊熊烈焰。

炽焱
放火烧敌,坐看其烈焰缠身

炽焱有许多慢慢伤害对手的办法,他会先放火烧敌,然后猛然降临给上致命一击。由于他有着闪电般的速度,因此敌人无法逃脱他的熊熊烈焰。

Description

To use this build, you must let go of earthly attachments. Kills are nothing to you. Souls are nothing to you. With a rescue beam and echo shard, you will pull your teammates from the very clutches of God.

Item Build
Early Game

item
高速弹匣
500

Your projectiles are slow, so this is nice to fill out a gun slot early.

item
主动
治疗仪式
500

Buy immediately early. Use to support your team and keep yourself alive. Sell as soon as you need a slot.

item
秘术爆发
500

Obv good for throwin' goo around and ball stunning.

item
猎怪弹
500

Makes more farm for big items later.

item
主动
营救光束
3000

Buy ASAP. Use w/ Healing Rite to outsustain the enemy laner and support your lane buddy. Get very used to using this thing. It is an integral part of your kit now. Love the rescue beam. Trust the rescue beam.

item
加速冷却
1250

This whole build is very cdr focused. This is the first step in that process.

Floating Early

Buy when you have spare change.

item
灵力魔障
1250

Just a generally good item. buffs your CD even more.

item
灵力扩增
500
item
耐力补给
500
Mid Game

item
主动
回音碎片
6000

Buy this ASAP. Brings cube downtime to 17 seconds every 9.

item
超速冷却
4250

Obviously apply to cube. Brings cube downtime to 10 seconds every 8.

item
额外充能
500

Learn how to punch-boost yourself for map rotations. Trust. It's worth it. If you don't wanna punch boost, use this spirit slot for etheral shift probably.

item
余威久久
4250

You probably should apply this to Ball. But if you apply it to cube w/ cooldown and ethereal, brings cube downtime to 8 seconds every 14.1

Floating Mid

Buy when you have spare dollars.

item
灵力高涨
3500

This is good for damage, but you also want it for cube healing rate.

item
增强爆发
3500

Improves your damage. lower priority than improved spirit, because improved spirit affects Cube healing and torment pulse and this doesn't.

item
元灵护甲
1250
item
治疗强化
1250

Doesn't affect cube healing all that much to be honest, but it does help rescue beam scale better.

item
余威回荡
1250
Situational Mid

Torment Pulse recc, others are situational

item
痛苦脉冲
3000

Just very good on you. Especially if you're a baller.

item
高级子弹护甲
4250

Situational based on enemy damage comp.

item
高级元灵护甲
4250

Situational based on enemy damage comp.

item
主动
身躯虚化
6000

Even more "no kill me" time

item
火速充能
3500

This is for more punch boosting. You don't usually need this much punch, but buy it if you do.

Late Game

These all pump your CD. Stam is lowest priority

item
主动
技能刷新
6000

This thing is fucked. With everything else, you can make you or someone else utterly unkillable for 1 million hours.

item
金刚宝衫
6000

Even more cooldown reduction. Buy this earlier if you plan on being ball a lot.

item
元灵漫溢
6000

Very expensive, but it IS more cooldown reduction and spirit power, so...

item
超凡耐力
3500

You do kinda want this, but you've got a lot of movement already with punch and ball anyhow.

Order of Operations:

Cube -> Echo -> Cube -> Ethereal Shift -> Ult/Refresher -> Repeat. You should focus on timing cubes to block enemy abilities, especially hard stuns and silences. Only use cube for general healing when you know you wont need it for ability blocking. Try to keep track of allied ults that cube is bad for. For example, always let Yamato or Giest ult to save themselves before you cube-save them.

Other options

item
空尖结界
500

A good 4th gun slot pickup if you need a filler.

item
主动
传送石
3000

Alternative to Ethereal shift activatable. Opens up a spirit slot for something like extra charge or diviners kevlar.

item
主动
幻影突袭
6000

Obviously very good if you're running more ball.

item
无暇勋章
3500

This builds from a prior 500 and is technically good on you if you are running out of things to buy.

item
元灵吸血
1250

This can be useful, but I don't often get it. Probably better if you want to build into more damage early.

Ability Point Order

爆汁魔球

复原立方

绿水神拳

浓浆滚滚

1

1

2

5

1

1

2

5

2

5

2

5