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Lifestrike is dead. Billy-ons will weep. (Billy is the best frontliner rn)
[PRESS QUEUE BUILD AT THE TOP, CHANGE ORDER AS YOU NEED]
Annotated and includes additional categories for pivoting your build.
Billy's lane is a bit weaker now, but our wave clear is stronger than most characters as you can spam light melees on troopers while you are reloading, so you can always have pressure. [ - ] Enemies are forced to respect you as walking up to the bridge and beyond gives you enough space to punish them hard. With Blasted you win every melee trade, and with Rising Ram and Bashdown you keep them out of position. [ - ] Look for opportunities to punish overextension whenever possible. Ideally wave prio is more important but if the enemy is disrespecting your space or hard pressuring your lane partner on your side you need to be there immediately. [ - ] Smart enemies will not give you space to kill them with, so in this scenario, shove wave hard and leave to go box and get even stronger. The enemy will either make an aggressive play for you to punish or you will get strong enough from wave shoving and box farming to dive them under their tower. [ - ] When your ultimate comes up, try to force value on it as soon as possible. The moment they give you space instantly dive with ult. [ - ] Golden rule: communicate with your lane partner when you're diving !!!
10.4k Souls


I
近战疗法
Activates on Bashdown. Heavy melee minion waves to keep the cooldown short.


I
猎怪弹
Helps you kill all NPCs faster to gain wave prio and take jungle faster. Take less chip damage from all NPCs. Super good item. Will be your first sell.


I
近身决斗
Melee resist and bonus damage against close range targets. Upgrades into Point Blank which is a very strong item for Billy.


I
大伤元气
Nice burst damage early on that builds into the lovely lovely Spirit Snatch.


II
近战蓄力
Makes heavy melees good. When active this doubles your Blasted HP gain, so ALWAYS pop Blasted first now.


III
生命打击
Definitely way weaker, especially early on. Works well with Colossus. Much later provides nice relevant bursts.


II
疾速不怠
Must have item to stay in your enemies' face, better than Sprint Boots as it improves your move speed instead of sprint speed.


II
减速弹
Feels good to keep targets right next you. Dash distance reduction gets more and more important the better your opponent is.


I
主动
治疗仪式
Actually OP item. Use this inbetween waves and hit boxes, take sinners, or take camps. Can be bought later if you're omega pooping on the enemy lane (would still buy anyway though).


I
加速回复
Very solid green item, always worth taking if you're taking more damage than you'd like.


I
额外生命
Good for surviving big bursts more. Kind of emulates the health difference we had with early Lifestrike. Upgrades into Colossus in late game.


I
对等还击
For the naughty laners who like to melee you a lot. Don't just spam it like a bot, that will get you killed.


II
应急屏障
Super clutch against cc from Haze, Paige, Mo & Krill, etc. Activates when hyperlined or parried as well.


II
元灵防护
Nerfed, but still good. Now not the answer to everything but still worth considering.
After lane I would recommend playing around your ult's cooldown and prioritizing getting max AP in Chain Gang. You hit this max AP point by around 10k souls. Farm by catching trooper waves and stealing enemy jungling. Using Blasted in jungle will allow you to leave camps with more HP than you entered with. [ - ] Make sure to pause jungling to prioritize catching the nearest wave EVERY time, the jungle will still be there and is worth less than troopers. [ - ] When ult is off cooldown, keep farming but look at your map and try to scope out where a fight is going to happen and start rotating. If one is already happening and you can make it, start rotating. Billy is an insane teamfighter when his ult is ready. Lifestrike is nerfed and not crazy until late, try to fight with Blasted up only!!!
19.2k Souls


III
元灵收割
Still an insane item, arguably even better on Billy now once Bashdown reaches Lv3. Helps you reach bigger burst with Bashdown.


II
粉碎护甲
Resist, shred, and gets you 4.8k spirit. Synergizes well with Torment Pulse.


III
元灵护体
Spirit damage feels pretty prevalent as a frontliner right now, so I personally take Spirit Resilience at some point in the game. Very strong effect that pairs well with more spirit resist or Frenzy.


II
Imbue [E]
余威回荡
Blasted is SUPER important this patch and you're way less OP without it active. Duration Extender also returns Blasted jungling to its former glory.


III
主动
英雄光环
Bullet resist for everyone around you, move speed, fire rate, and winions all in one. Even better if you have a teammate with summons (Graves or McGinnis).


III
层层防御
Great stat increases + bullet resist that scales pretty high and lasts a long time. Has no fall-off range so you can shoot targets from afar to get your resist stacks early.


II
战斗背心
Nice bullet resist and damage output increase.


III
主动
传送石
Mobility to get in and/or out paired with a huge resist buff.


III
子弹坚甲
More useful now than pre-November patch. Fat resist bonus when low.


IV
铁板重甲
Very good item against really strong gun characters when you already have some bullet resist.


III
主动
殷红贡礼
Gives spirit resist, fire rate, and FAT debuff resist. Definitely pick into hard CC.


II
主动
冰天雪地
Gives spirit resist and is lowkey a little OP. Strong early damage that scales and slows for a long duration. Effectively a 5th ability. Do not sleep on this item.


III
强效扩张
Synergizes with all your Bashdown and Chain Gang very well and also gives you spirit resist on top.


II
附魔师纹章
Very good spirit power (+ resist) increase item. Spirit power not only increases your damage but also your Blasted bonus HP scaling.


III
主动
驱散魔法
Can be used to clear debuffs and curses like Warden's Binding Word or Vindicta's Stake. New spirit resist makes it even better into characters like Infernus.


IV
破咒护符
Not only helps you eat large spirit damage chunks but gives base spirit and debuff resist too.


II
减益缩短
Big into cc heavy teams, works well with Reactive Barrier and upgrades into Spellbreaker or Unstoppable.


III
主动
铜皮铁骨
Haze ult build is very popular right now but Metal Skin will help you avoid being insta-deleted.


III
法术反制
Super good item, highly recommend against characters who rely on their abilities. Can also parry walker stomp to proc a free heal and stat bonus.


IV
主动
神圣屏障
If you're too grandpa to Counterspell Affliction in time (me) this item will be a very expensive band-aid to your poor reaction time.


IV
主动
势不可挡
With everyone super strong right now CC is king more than ever. Look at the enemy team comp and determine if you need to survive one million stuns with Unstoppable.


IV
破阵之势
Great tank item to compliment bullet resists when going against multiple gun builds.


II
主动
减速魔咒
Better item now. Silences movement abilities, so it's very good for shutting down characters who rely on them like Lash, Mina, or Infernus.


II
元灵压制
Very helpful when played into characters that rely on their m1.


III
主动
天锤压顶
Like Slowing Hex, kind of OP, lets you get picks easier and shuts down people in the sky.


III
主动
沉默之潮
Fallen from grace since last patch but still a silence which proves useful when ambushing enemies.
As the game progresses past the 20 minute mark, respawn timers will get much longer and deaths will result in opportunities for teams to make plays for objectives like walkers or mid-boss. [ - ] In the late game communicate with your team to keep waves shoved safely and avoid anyone being caught alone. [ - ] Prioritize looking for opportunities to get picks on the enemy team. Depending on the target, you may be able to mid-boss off one pick (high value pit fighters such as Dynamo or Abrams), but in most cases two picks is the safest mid-boss scenario. [ - ] Adjust your build to what is most necessary, EVERY game it's worth grabbing at least one different item.One game you might need antiheal so Healbane or Crippling is important, and another you need to avoid negative effects so Counterspell or Dispel Magic is better. Use your head and be smart in how you build. [ - ] Ultimately, winning the game requires you to turn on your mic, be at the right place, and work together.
39.2k Souls


III
近身猛击
Huge damage increase up close, which is where all your fights will be. Gives a slow effect as well to help you stay on top of your target.


IV
主动
巨人
Fat HP increase + insane resists and more weapon damage. Very good tank item. Now gives bonus melee damage when active, which is nice.


IV
狂乱
Very good item to resist incoming spirit damage and retaliate with bonus stats. In primarily spirit comps, pair with Spirit Resilience for 75% resist.


IV
粉碎重拳
Only makes sense to invest in more utility since we have Melee Charge. The stun can be really useful for interrupting channels.


II
不治魔咒
Cheap antiheal and heals on kill. Great for ganking playstyle.


IV
抑制术
Like Silencer, this item works with Bashdown, so you can affect multiple people at once. Gives a HUGE damage bonus and really good bonus health too. Destroy Abrams.


III
毒弹
Strong antiheal and percent health bleed. Gives no stat bonuses which kind of sucks but this item is still good.


III
主动
衰变
50% heal reduction is pretty large and also bleeds 30% of someone's health for its duration. Gives bonus spirit power and health which are very nice.


I
Imbue [E]
秘术扩张
I'd default to buying this for Chain Gang and then upgrading into Greater Expansion a bit later but with Chain Gang buffs you don't seem to need it EVERY game.


II
Imbue [E]
冷却压缩
More Chain Gang uptime is big, Chain Gang is omega OP right now and I would highly advise thinking about having cooldown reduction on Chain Gang.


III
痛苦脉冲
A lot of DPS by being near people, usually bought in mid-game but I personally don't prioritize spirit damage as much on this character.


IV
主动
雷织漩涡
Insane CC item. Pairs really well with Bashdown and Chain Gang. With Vortex Web you dictate the teamfight.


IV
主动
疗愈爆发
Less healing than Leech passively but when active component is used it heals you by over 1000. With Frenzy pop Vampiric Burst below 50% HP to maximize fire rate and healing.


IV
虹吸弹
Testing, but siphon bullets might be super back.


IV
头弹破防
Super easy to activate shred for both damage types + antiheal. Super necessary into high resistance frontliners like Yamato, Abrams, Victor, etc.


IV
沉默子弹
Lowers enemy spirit damage output, and silences them. It builds up stacks on your Bashdown so you can hit multiple people with it at once. Very good.


II
巨型弹匣
Even more ammo and gun damage. Extra ammo is important because it scales our melee ammo replenish and lets us mix up our melee mindgames.


III
重压射击
Builds from Slowing Bullets and gives a large weapon damage increase. Makes it extremely hard to get away from you. Best into characters dashing a lot.


III
Imbue [E]
弹道附魔
This item is INSANE damage. Cultist Sacrifice is less necessary with how squishy jungle is now, and this grants you the range and damage aspect but better early on.


IV
主动
积雷电容
Higher DPS and hard movement lock on whoever you hit. Very easy to hit targets with the active component after Rising Ram or Bashdown. Useful for slippery targets.


II
追猎
Not terrible but the bleed doesn't seem to have much of a purpose in mid-game still after its rework.


II
头弹弱防
Cheap and easy bullet resist shred.


III
主动
炼金之火
Strong for ult usage and mid-boss fights. Bashdown and Rising Ram soft cc can be used to force people to stay in the fire.


III
猎人光环
Big bullet resist shred on alone targets, and bullet resist shred around people in general.
DEFEAT THE ENEMY AND DEFEND THE GATES TO AGARTHA!!! YOUR BAT IS BEING INFUSED WITH WHITE MONSTER ENERGY FOR THIS MISSION! BRAVE THE FLAMES AND FACE TANK INFERNUS ULT!!!! AGARTHA IS COUNTING ON YOU, BILLY!!!!
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