Balçık, zekice kaçışlar ve stratejik iyileştirmelerle rakiplerini alt ederek, en acımasız düşman saldırılarına bile dayanabilir.
Balçık, zekice kaçışlar ve stratejik iyileştirmelerle rakiplerini alt ederek, en acımasız düşman saldırılarına bile dayanabilir.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Back to Cube second post Splatter nerfs. After Core
items, build as needed.
Swap for a Vitality T1 as needed
Almost makes Splatter feel like it did pre shop update
Earlier is fine
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
0-2
Use it to keep Emblem active, or your lane partner alive
Just some extra health back
If your whole team is squishy
Double Goo Ball hit. You should have Goo Ball T5 right around now
I like this early, helps with farming, really good damage
Doesn't feel as good as before, but still really important for damage
1-2
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
Feels almost mandatory a lot of the time. Easy to apply AOE
Extra damage back vs M1s. A little more offensive than Suppressor
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
Pick a few, no order
I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
This plus Enchanter's is 32% Spirit Resist normally, 73% in Goo Ball. 10 Spirit is notable and the passive is good
As needed, probably 0-2
If you bought Debuff Reducer, just upgrade it
Idk I feel like this is a decent mid / late game pickup if everyone needs some health back
Actually does a ton of damage and good anti heal. Only problem is that it's single target
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
Straight health and more time in Goo Ball. Good grab if you're dying too fast
If you really need to be the tank for the team
A nice kind of supporty option, that isn't healing based
Flying Goo Ball!
If they have one person you cannot deal with
Straight damage bump on everything, you already paid for 1600 and no slot
Really good damage, esepcially if they're heavy on tanky frontliners
Actually does so much damage. Antiheal is absurd too
Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun
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