
Tam zamanında yaptığı iyileştirmeler ve takım dövüşlerini bölebilme yetenekleriyle kolay bir zaferle yıkıcı bir yenilgi arasındaki farktır. Etrafta kayarak gezerken düşmanları yavaşlatabilmesi Kelvin'in takımına birçok manevra avantajı sağlar.
Tam zamanında yaptığı iyileştirmeler ve takım dövüşlerini bölebilme yetenekleriyle kolay bir zaferle yıkıcı bir yenilgi arasındaki farktır. Etrafta kayarak gezerken düşmanları yavaşlatabilmesi Kelvin'in takımına birçok manevra avantajı sağlar.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.
Buy according to what you need!


I
Ekstra Şarj
If 2 grenades isn't enough


II
Kalıcı Hız
Lets you run faster and resisting slow.


I
Aktif
İyileştirme Ayini
Can be bought earlier if you need more heals or skip altogether if you're going full damage route


IV
Sınırsız Büyü
Your first power spike, boost everything in your kit


I
Anticanavar Mermileri
Let you take down troopers faster, usually used alongside Golden Egg.


I
Aktif
Altın Kaz Yumurtası
Sell at around 10 mins mark if you only get bad lanes, can be held to 20 mins if you face a really strong team.


I
Ekstra Yenilenme
If you find the 1 HP/s regen sucked


II
Büyücü Amblemi
If you're stuck in a spirit lane, this help tremendously
Normally Rescue Beam, Divine Barrier for late-game if needed.


III
Aktif
Kurtarma Işını
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Aktif
İyileştirme Dalgası
If your team tend to deathball alot this can be a great option


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Aktif
İlahi Bariyer
Should be considered late-game or when debuffs start to go out of control.
Everything you need, Stage 6's ultra flexible


II
İyileştirme Güçlendirici
Boosts all of your heal by a decent margin


II
Imbue [E]
Kısa Dolum Süresi
Improve Ice Path's cooldown until you can get Superior Cooldown


III
Üstün Dolum Süresi Azaltıcı
MEGA CORE, reduces all your abilities' cooldown.


IV
Artan Hassasiyet
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


III
Yayılan İşkence
EXPERIMENTAL TOY! Testing its worthiness.


III
Büyük Genişleme
For larger dome and longer beam


III
Aktif
Metal Deri
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Büyü Dayanıklılığı
Too much Spirit damage?


III
Aktif
Etki Geçirme Büyüsü
If the debuffs become unbearable or there're life threatening ones


III
Karşı Büyü
If enemy team has a ton of burst spirit damage, this can be really useful


III
Hızlı Şarj
Gives you 2 extra healnades


III
Üstün Süre Uzatıcı
Extends duration for dome, beam and items


IV
Aktif
Lanetli Yadigâr
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
İyileştirici Tempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Maximize Damage


IV
Yakıcı Büyü
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Muazzam Dolum Süresi Azaltıcı
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Imbue [E]
Balistik Sihir
Mostly bought for the range extending but can be a good supplement for gun damage while beam's down
Might be useful


II
İyileşme Laneti
If enemy has too much sustain early on


III
Aktif
Nakavt
If you need to disable Vindicta, Talon, Seven, Lash


IV
Aktif
Yenileyici
Extremely situational, buy only if you think another dome is worth it over other 6k
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Aktif
Işınlanma Taşı
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Mermi Dayanıklılığı
If there're huge chunky gun damage, this is a good choice


III
Metanet
If you stay on the map fairly often


IV
Büyü Bozan
This one spirit guy kept nuking your HP bar?


IV
Kaplamalı Zırh
Bullet hell and gun debuffers really grind your gear?


IV
Aktif
Durdurulamaz
This might help tremendously if you're facing against a CC team


IV
Yıkıcı Güç
If there're too many hand-held miniguns in the room.
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