Deadlock CoachDeadlock Koçu
Dinamo
Düşman takımı hareketsiz bırakır.

Dinamo, doğru zamanı beklerken kendisinin ve ekibinin sağlığını korur. Bir takım savaşını tersine çevirmede iyi zamanlanmış ve koordine edilmiş bir tekillik kadar etkili olan çok az şey vardır.

Dinamo
Düşman takımı hareketsiz bırakır.

Dinamo, doğru zamanı beklerken kendisinin ve ekibinin sağlığını korur. Bir takım savaşını tersine çevirmede iyi zamanlanmış ve koordine edilmiş bir tekillik kadar etkili olan çok az şey vardır.

Description

Updated 5/19 - More big improvements! Relic exchanges and refinements to make us stronger, quicker. Overhauled Annotations!

Chrome's Rapid Haze aims to maximize Haze's ability to create one-sided, unfair exchanges. Strong Fixation and Dagger damage is paired with crushing debuffs to confirm high value kills. Check the guide in the official discord for updates and ask questions :)

Item Build
Lane

item
Kafadan Vuruş Güçlendiricisi
800

Prioritize proccing off cooldown, spend downtime clearing waves.

item
Hain
1600

Incredibly strong harass tool. 100 Spirit damage on a single proc. Shoot them at distances you’d otherwise not bother with if it means you could get a proc.

item
Seri Atış
800
item
Ekstra Kuvvet
800
item
Ekstra Büyü
800
Lane Tech

item
Ekstra Yenilenme
800

If taking chip damage in lane and need to stay healthy.

item
Aktif
İyileştirme Ayini
800

If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.

item
Karşı Saldırı
800

If you're in a very melee brawly lane, this can be a game changer. Especially strong into a Viscous spamming Puddle Punches.

Early Game

QSR on Dagger

item
Yüksek Tempolu Atış
2400
item
Kinetik Atılma
2400

Best used when springing fights onto enemies out of smoke, no longer a "stamina saver. I advise you put some thought into your stamina usage and rely on Smoke Bomb’s speed for rotations.

item
Hızlı Şarjör Değiştirme
1600

Use at the end of your first magazine to extend your damage output during fights and farming.

Mid Game

Surge on Dagger

item
Tesla Mermileri
3200
item
Aktif
Yavaşlatma Büyüsü
1600

A cornerstone ganking tool. Delay its application for as long as possible. I advise you burn a mag, dagger, and apply it while they’re slept.

item
Yavaşlatan Mermiler
1600
item
Güç Artışı
4000
item
Üstün Dolum Süresi Azaltıcı
4800
item
Aktif
Kondansatör
9600

Sheds all triggered and activated buffs (Metal Skin, Weapon Shielding, Infuser, Mercurial Magnum, Scourge) as well as hero-specific buffs (Full Auto, Cube, Power Surge) use reactively.

item
Aktif
Vampir Coşkusu
8000

Best used for high burst damage in gank engagements and as a health “re-up” in teamfights. This gets shutdown hard by Spirit Burn, try to wait it out.

Late Game Damage

Annotations!

item
Zırh Delici Mermiler
7200

To counter a Plated Armor pickup on the enemy team, be checking the HUD often to try and react to their purchase before the fight happens.

item
Büyülü Coşkunluk
6400

A strong universal boon to our Gun and Dagger output. Hard to go wrong with this, but there may be more specialized and effective choices.

item
Aktif
Yankı Parçası
6400

For absolutely nuking single enemies, be sure to pop Echo Shard before shooting after the first dagger to cancel the animation. An exceptional picking tool, it's basically a Krill Combo.

item
Yakıcı Büyü
6400

Either by daggering or stacking Tesla / Fixation, Spirit Burn breaks Leech heroes. A low commitment relic that can have a large impact. Only buy if nobody else on your team has it.

Tech & Sustain

Read Annotations!

item
Aktif
Susturma Dalgası
4800

Excellently helpful for large teamfights and sinking ability-heavy heroes in ganks.

item
Metanet
4000

Enables permanent map uptime, a frequent purchase in midgame. Do not buy if your team has no map control.

item
Kuvvet Ustalığı
4000

If in need of extreme maneuverability. I advise you to become more disciplined with your stamina usage during Late Game as to avoid having to buy this.

item
Aktif
Zayıflatma Arındırıcı
4800

To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, etc. No longer works on Affliction and Telekinesis.

item
Durdurucu
6400

If you're in the position to apply this adequately during teamfights, Inhibitor can be very impactful.

item
Aktif
Durdurulamaz
8000

Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.

item
Büyü Bozan
6400

Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon.

item
Ekstra Şarj
800

Buy if you have free slots when grabbing Smoke T3. Can be ignored otherwise.

Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

UPDATED 5/19 - Core Path Improvements

I've made some cuts and exchanges to generally expand our playbook and give us more versatility and strength earlier. I've also gone through the annotations and improved them greatly, give em a read!

Ability Point Order

Uyutma Hançeri

Duman Bombası

Odaklanma

Mermi Dansı

1

2

1

2

1

5

1

2

2

5

5

5