
Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Чудовищные патроны
Great for clearing, bit of weapon damage from investment, and regen is super handy. Builds into Cultist.


II
Подавитель
Really good item vs any gun hero and even some that are ability based.


I
Добавочные заряды
Decent early, nothing special but obviously nice to have.


III
Активное
Жертвенный ритуал
Get this online and start leeching tier 3 jungle when you can safely. Scales your high base damage, and hit gun investment fast.


II
Активное
Проворная поступь
On demand speed, but the real star is full speed while shooting. Big spike on gun damage now!


I
Добавочный спиритизм
Prereq for Improved Spirit.


II
Улучшенный спиритизм
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Imbue [E]
Сжатая перезарядка умений
Need some CDR for balls, combined with more charges gives a ton of uptime. Should hit nice spirit spike here close to T3 ball.


II
Скоростная стойкость
After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.


I
Добавочное восстановление
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Спиритическая кража здоровья
Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.


II
Гроза целителей
Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here.


III
Спешные заряды
Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead.


IV
Безграничный спиритизм
A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.


III
Превосходная перезарядка умений
Very nice upgrade, you really want Surge and Stun up as often as possible too.


II
Мистическое замедление
Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.


II
Imbue [E]
Ртутная перезарядка
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Imbue [E]
Ртутный «Магнум»
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


IV
Активное
Насытитель
Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal.


I
Imbue [E]
Мистическое расширение
A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.


II
Мистическая уязвимость
A good spike in spirit damage, doesn't stack with other teammates with the same item.
Look to sell early def and gun items. Most items here are luxury upgrades.


IV
Растущее воздействие
Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.


III
Усиленное расширение
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Трансцендентная перезарядка
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


IV
Свиток молнии
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


II
Эмблема заклинателя
Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.


IV
Громила
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Уменьшитель эффектов
Bad item but prereq to a couple good ones.


III
Активное
Устранитель эффектов
Use this for all of those cringe DOTs and incoming abilities.


III
Пулевая стойкость
Not many good bullet counters late game so this might have to do if its all bullet.


III
Спиритическая стойкость
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Активное
Неудержимость
Stop all that pesky CC and other negative effects.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Активное
Развоплощение
Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Контрчары
Very popular item if you're good enough to use it.


IV
Разрушитель чар
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Спиритический разрыв
If you need even more shred on top of mystic vuln, use this.


IV
Калечащий выстрел в голову
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


III
Токсичные пули
Scaling bleed damage with heal reduction, another chance for gun investment.


IV
Спиритический ожог
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Активное
Камень переноса
Expensive but gives Seven a way out.


IV
Латная броня
An okay anti gun late game item.
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