
Играть по-честному — не про Заточку. Он изматывает врагов, сматываясь до того, как те успеют спохватиться, а затем наносит смертельный удар.
Играть по-честному — не про Заточку. Он изматывает врагов, сматываясь до того, как те успеют спохватиться, а затем наносит смертельный удар.
tank everything and kill everything
Starting knife then building into dash/tank when dispels come out seems good. Play disciplined in lane until you have decay/ult/rage then go crazy. With bloodletting being affected by anti heal dispel is basically required and ult APs could be be better.


I
Добавочное восстановление
just a lot of regen in lane, buy most of the time


III
Активное
Разложение
Rage generation, scales well, and easy to use. Really strong early spike. Will likely force dispels to be bought. Can also sell late if you want.


I
Добавочные заряды
some early knives


I
Imbue [E]
Мистическое расширение
trying out for dash, feels nice. Can get extra spirit instead or cold front


II
Гроза целителей
Anti heal and heal on kill. Good for most of the game, but sell late when out of slots.


II
Эмблема заклинателя
great stats now, we can get close to 40% spirit res with reactive and dispel, so we can sell for spirit resilience later


II
Барьерная реакция
Just makes you really hard to kill and gives spirit res.


III
Спешные заряды
big spike for knives. Can sell late or skip and sell extra charge later if you want to commit to dash/tank build


III
Активное
Развеивание магии
Almost a core item now with all the debuff slop around (slow hexes, silence waves, decays, haze, mirage, infern, etc.).


I
Активное
Обряд лечения
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Чудовищные патроны
if you really need to anchor or clear wave


I
Активное
Золотое гусиное яйцо
secret eggmaxxing technique. sell for big decay spike.


I
Непреклонность
burgerbox
be tanky and do damage. You can buy silence wave into mobility heros (calico, mina, pocket) or geist, or just buy it anyway because it's strong.


III
Терзающий пульс
good easy damage if you can stay close or vs melee comps. You can sub this for anything you need if it's not a great torment game.


II
Imbue [E]
Сжатая перезарядка умений
For dash resets, no need to rush the upgrades


III
Пулевая стойкость
default item for gun damage, or look at metal skin vs haze/silver/ven. Warp is still good if gun damage isn't too bad.


III
Спиритическая стойкость
can sell enchanters for this


IV
Imbue [E]
Мистический отзвук
This transitions us to a dash build, giving great sustain and slow on dashes for big reset value. Can rush if really ahead and you have the souls


III
Усиленное расширение
Gives more spirit res and makes dash and ult very powerful


III
Превосходная перезарядка умений
dash resets, knives, and bloodletting uptime.
BUY CS VS POCKET


III
Активное
Камень переноса
Chase/disengage tool. Great item, but takes an active slot and with M2 movement buffed it might not be as needed every game


III
Контрчары
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET.


II
Уменьшитель эффектов
debuff resist/cc reduction, good against pocket, mo, infern. Builds into spellbreak/unstoppable


IV
Активное
Неудержимость
anti cc, also good for punching rejuv crystal
If you want to substitute or add items to the build. Silence wave is op.


III
Активное
Волна безмолвия
Silence for mobility heroes (mina, lash, pocket, calico) and does flat damage for rage gen that can also be amped if you already have rage.


III
Гроза танков
Much better option now with health buffed.


II
Imbue [E]
Увеличитель длительности
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Превосходная длительность
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


I
Добавочный спиритизм
if you don't want mystic expansion


II
Улучшенный спиритизм
if you want boundless later


III
Сияющее восстановление
The Dark Lord.


II
Мистическая уязвимость
stack more spirit res shred and also upgrades to EE, can replace extra spirit if not planning on going boundless


IV
Растущее воздействие
Good shred and damage amp to help knives scale into the late game if you want to stick with knife build.


II
Активное
Холодный фронт
Good early flat damage and slow. Can sell late for better items


IV
Активное
Арктический взрыв
cc and gives great burst if used before dash or use after to confirm echo dash


II
Подавитель
idk, item is good
Buy what you need here, usually need to be tanky (annotated).


IV
Латная броня
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Трансцендентная перезарядка
uptime for actives and more torment procs.


IV
Ведьмовской доспех
great for dashing and tanking with more bloodletting uptime.


IV
Безграничный спиритизм
Big damage amp for abilities + items.


IV
Активное
Развоплощение
just makes you really hard to kill and clears your deferred damage


IV
Разрушитель чар
if spirit burst is still a problem. Gives debuff resist


IV
Активное
Насытитель
Good option for dashing but has less uptime than reverb and takes an active slot. probably good though


IV
Активное
Божественный барьер
Better debuff remover, get super late or if pocket is a big problem/
if you like


II
Активное
Живительный медальон
i think this item has potential


II
Активное
Обратный огонь
very good early for strong gun heroes if you need to counter them, sell for resists later


I
Добавочное здоровье
lot of hp for 800 souls, can buy in lane if needed


II
Спиритическая кража здоровья
could be good instead of reactive if it's somehow not a good reactive game.


II
Усилитель лечения
could be good now that it works with bloodletting


III
Активное
Металлическая кожа
for burst gun heroes like haze, maybe venator


III
Выдержка
Still fine but there are better options. You get good sustain anyway from heal troopers
1
2
5
1
2
5
1
2
5
1
2
5