Deadlock CoachTreinador do Deadlock
Víbora
Escorrega e assassina os inimigos

Com uma arma poderosa (e um veneno letal para acompanhá-la), a Víbora pode escorregar até a retaguarda inimiga e assassinar alvos prioritários com uma chuva de balas.

Víbora
Escorrega e assassina os inimigos

Com uma arma poderosa (e um veneno letal para acompanhá-la), a Víbora pode escorregar até a retaguarda inimiga e assassinar alvos prioritários com uma chuva de balas.

Description

Fully annotated. Some of the annotations might even be useful!

My personal build that tries to power spike both early (with Spirit-based Dagger + Venom + Bola combos) and late game (with gun-based Weapon and Spirit Damage), with a fast-farming midgame to bridge the transition.

Item Build

Lane / Early Game

In lane, your damage comes from dagger poke, big Venom pops, and eventually Bola (Vyper pairs great with strong laners who can burst people into Venom range quickly!). I generally don't buy ALL of these every game, nor exactly in this order (although L -> R is in rough order of general priority); read annotations and buy according to your lane and how it's going!

Deadlock Item

II

Emblema do Encantador

Overstatted item. Spirit resist, spirit power, regen, cooldown reduction, AND a bit of extra health from early vitality investment. Good early priority in most lanes, especially against spirit nukers.

Deadlock Item

I

Espírito Adicional

FYI: Vyper's movement speed scales with spirit power.

Deadlock Item

I

Explosão Mística

You need to hit two daggers to trigger this now, or trigger it on a decent Venom pop, but it still helps a LOT in lane with your poke. Get early in most lanes.

Deadlock Item

II

Balas de Entrada

I like this in losing lanes or vs close quarters heroes; your goal in lane is to keep your enemies at or below half health so Venom is scary, this helps with that. Also good for farming.

Deadlock Item

II

Disparo Místico

More spirit burst, on your already-good gun. The more aggressive option compared to Opening Rounds. Good in winning lanes or against long-ranged characters who you can poke with this.

Deadlock Item

II

Espírito Aprimorado

It's more spirit power. The extra bit of regen is nice, too.

Deadlock Item

III

Antitanque

The news of its demise was greatly exaggerated. Still hugely helpful with big venom pops (or bolas), even if it's hard to trigger on dagger now. In losing or farm-heavy lanes, get after Tesla.

Deadlock Item

III

Balas de Tesla

Big farm accelerator and buying it now makes Vyper's gun significantly better earlier to make up for the damage we lost on dagger. You're gonna be shooting more early, and this helps.

Deadlock Item

II

Maldição Anticura

Worth if any enemies with substantial regen / healing are a problem (Billy, Shiv, Abrams, Geist, Kelvin) - easy to proc w/ Tesla. Get early against regen-heavy heroes in lane; otherwise delay or skip.

Deadlock Item

I

Botas de Corrida

Nice to have, especially if you're going on box and sinners runs, and the regen is a nice bonus too. Can otherwise wait for Enduring.

Deadlock Item

II

Velocidade Resiliente

Movespeed good on slippery snake lady, and god do I hate slows. Get early in e.g. a Kelvin lane (may the devil curse his name).

Defensive Lane Items

Buy as needed. You probably want one or two unless you're truly stomping lane. In hard lanes, get one of these first thing.

Deadlock Item

I

Regeneração Adicional

Consistent, good, reliable, friend. I get it most games. Builds into Healing Tempo if you're going the Radiant Regeneration route.

Deadlock Item

I

Regeneração Mística

If, and only if, you can consistently hit daggers (or Mystic Shots) this is a quite a good lane sustain option, and it builds into Radiant Regeneration (if you want that item, get it early!)

Deadlock Item

I

Vida Adicional

Get if you're planning on going into Fortitude. Not worth if you're Veil Walker-ing or Rad Regen-ing.

Deadlock Item

I

Refutação

Vs Viscous (Puddle Punch is parryable!) or otherwise very punchhappy laners. Looking at you, Billy and Abrams.

Deadlock Item

I

Ativa

Rito de Cura

If you have 800 souls and your options are buying healing rite or backing to heal, buy healing rite. You REALLY don't want to miss early waves if you can help it.

Deadlock Item

II

Proteção Espiritual

Can save your hide in an obnoxious spirit burst heavy lane (e.g. Mina + GT) if Emblem isn't enough - only if you're getting stomped in lane and need all the defensive help you can get.

Deadlock Item

II

Barreira Reativa

Good against Lash, Haze, Abrams, Doorman, GT (triggers on Spirit Snare!) etc. in lane. Can be an extremely valuable early pickup into CC heavy enemy lineups.

Deadlock Item

II

Supressão

Pretty solid if you need to shut down a gun carry early into the game, but late game I'd rather have Juggernaut. Rusted Barrel is an option too.

Map Sustain

Choose your favorite. Read annotations!

Deadlock Item

III

Resiliência

More consistent than VW and makes you tankier. Get in a slower-paced, farm-heavy game where you're trying to scale into gun damage faster.

Deadlock Item

III

Atravessador do Véu

Good god, they nerfed it. Still good as an aggressive, assassin-ish option for sneaking up on squishies with your bola, and the sustain is still solid. Get if early-game aggression is on the menu.

Deadlock Item

III

Regeneração Irradiante

I used to be a non-believer, and then I tried it. It's the greediest, squishiest option (don't buy in a rough game!), but the healing can do work and it enables Healing Tempo. Get it early if you do!

Mid / Late Game - Core

Buy simulatenously with the Greens and Counter Actives categories below as needed. In rough order of priority L -> R, but don't be afraid to adjust (e.g. Merc early if you need gun-based damage now). Itemize against your enemies!

Deadlock Item

IV

Espírito Livre

High priority, even if you're itching for more gun-oriented items. Movespeed, scaling for tesla bullets and merc magnum (not to mention your abilities), and did I mention the movement speed?

Deadlock Item

III

Rajada de Balas

Gaben personally designed this item for Vyper. My dad works at Valve and he told me that. Makes your slides 200% more silly and slippery. Priority, except if you have Rad Regen (see Healing Tempo)

Deadlock Item

II

Imbue [E]

Recarregamento Célere

Not particularly important by itself, but we want it as a component of Merc Magnum, and it's nice for a quick reload.

Deadlock Item

IV

Imbue [E]

Magnum Mercurial

Crazy, crazy good item. High priority after Boundless. Basically doubles your gun damage AND gives fire rate. Make sure it's always active when you're shooting.

Deadlock Item

III

Fenda Espiritual

Worth after Merc Magnum and Tesla - I wouldn't buy it before then. You can apply it to petrified enemies - Bola, then shoot them in the head.

Deadlock Item

IV

Ativa

Capacitor

The active is great against Billy (bye Blasted), Viscous (bye Cube), Paige (bye shields), Kelvin (bye Ice Path), etc. Turns off a LOT. Otherwise decent but low priority; good if you're slot limited.

Late Game Luxury

What I would buy if and only if I had all the Core items and felt I didn't need more defensive or counter items.

Deadlock Item

IV

Transcendência Espiritual

Worthwhile pickup in the very late game; another fire rate + spirit power steroid pairs nicely with Merc Mag. If only the buildup was faster on Vyper.

Deadlock Item

IV

Ricochete

It's VERY fun, and can shred teamfights if you happen to catch them all clumped up (and not die in the process). Only pick up in very late game.

Deadlock Item

IV

Frenesi

More gun investment, and more movement speed. The MS (and spirit resist) when below 50% can save your skin. Get if you're facing a heavy spirit lineup in the very late game.

Deadlock Item

IV

Canhão de Vidro

It is a LOT of gun damage. The minus max health is tough, but if it falls on your shoulders to be the gun carry in hyper late game, here it is. Goes nicely with the resist shred on Dagger.

Deadlock Item

IV

Tiro Debilitante na Cabeça

Lowest priority luxury item, but the resist shreds are nice, and it can replace Healbane if you trust yourself (or Vyper's erratic spread) to hit heads.

Greens

You probably want Leech (if you don't have Rad Regen) or Healing Tempo (if you do have Rad Regen), eventually upgrade Enduring Speed to Juggernaut when you run out of slots, and maybe one of Escalating / Spirit Resilience as needed. The rest are highly situational but sometimes important to have (Counterspell, Debuff Remover, etc.). Annotated for the games they're good into.

Deadlock Item

IV

Sanguessuga

Big healing. I prefer it over Vampiric Burst since a big chunk of our damage is spirit.

Deadlock Item

IV

Ritmo de Cura

ONLY IF YOU HAVE RAD REGEN! Basically permanent Burst Fire. A huge fire rate and movespeed buff as well as a nice healing boost - throw daggers constantly to proc Rad Regen and keep the buff going!

Deadlock Item

III

Resiliência Espiritual

More and more necessary in today's goofy spirit meta. Get if purple characters are terrorizing you.

Deadlock Item

III

Resiliência Crescente

Honestly, this is just a better bullet resilience for Vyper. Get this and/or Juggernaut if orange characters are terrorizing you.

Deadlock Item

IV

Implacável

Shuts down gun carries and upgrades Enduring Speed. Good slot-efficient (albeit expensive) item. I prefer this (+ Escalating) for dealing with heavy gun lineups late game.

Deadlock Item

III

Balas Pesadas

This is here for the spirit and debuff resistance. Note that this + Debuff Remover gives you time to parry an Abrams' heavy melee after Charge (if they have no duration up).

Deadlock Item

III

Contrafeitiço

Great item. Shuts down Lash ults, Abrams ults, Yamato slashes, GT birds / shots, etc. Basically any ability that you can see coming and don't want to get hit by.

Deadlock Item

III

Ativa

Removedor de Malefícios

Incredibly important against heroes reliant on debuffs to do damage (Infernus, Haze, Mirage), or if you keep getting disarm / silence / knockdown / etc. spammed on you.

Deadlock Item

IV

Quebra-Magias

Pretty good into obnoxious spirit burst (e.g. Lash, Pocket, GT, Calico, Yamato), but only in that situation - otherwise Spirit Res is more consistent and cheaper.

Deadlock Item

IV

Ativa

Irrefreável

Can be game winning late game vs CC heavy lineups; I wouldn't get early. For midgame, Reactive Barrier + Counterspell / Debuff Remover is better.

Deadlock Item

IV

Ativa

Troca Etérea

I feel gross putting this here, but it's just absolutely busted right now and can save your hide in late game fights gone wrong. If Shivs, Minas and Victors can abuse this, then Vyper can too. Sigh.

Counter Actives

In a perfect world, you wouldn't be the one buying these - Vyper is a fairly greedy, stat-intensive carry. However, in pubs, often you need some of these to shut down dominant enemies, and if nobody else is doing it, it falls on you. Or yell at them in chat. Annotated for the kind of heroes they counter.

Deadlock Item

II

Ativa

Feitiço Desacelerador

Shuts down heroes with slippery movement abilities in the early / mid game; Calico (it turns off everything but her 1!), Mina, Wraith, Pocket, etc.

Deadlock Item

III

Ativa

Nocaute

Often a necessity against dominant fliers. If they buy debuff remover, ask somebody on your team to buy it too and apply it after the first is removed; Vindicta, GT, Lash, Bebop ult, etc.

Deadlock Item

III

Ativa

Onda Silenciadora

AoE silence is incredibly useful to turn fights, and the minus spirit res is really nice too. Easy to apply after a group bola; good vs pretty much everybody!

Deadlock Item

IV

Ativa

Maldição

I HATE this guy and want them to SUFFER. Comboing this after Bola can remove an enemy from fighting for an obscene amount of time. If the enemy is being carried by one person, get and spam on them.

Deadlock Item

III

Ativa

Pedra Errática

The added movement is nice but not essential most games. Can help escape and chase, and bullet res after blinking is huge. Can be good vs slippery gun carries (Haze, Infern, etc).

Deadlock Item

IV

Ativa

Ataque Fantasma

Can be game winning vs a dominant gun carry and/or flier. Get on top of them, drag them down, and disarm them too. Helps if REALLY struggling to stay on them, or if they're in the skybox.

Deadlock Item

IV

Ativa

Barreira Divina

I very occasionally buy this if I've had an extremely rough game and am accepting the fact that I'm more useful supporting than dealing damage. It happens, and it's a great item for your team.

Deadlock Item

III

Ativa

Feixe de Resgate

Same as Divine Barrier - if you're so far behind that your damage doesn't really exist, better to itemize into helping the people on your team who do deal damage.

Annotation Station

This category is NOT recommended and is safely ignorable if you don't particularly care about any of these items. It's here to add annotations to items that aren't in the build but are common-ish on Vyper.

Deadlock Item

II

Ativa

Pés Ligeiros

The extra slide distance is nice, and if you're slidemaxxing, well here you go.

Deadlock Item

II

Cartucho Intensificador

See Split Shot. I don't like this item early as it rewards drawn out engagements (which Vyper is weak at), and late game there's just higher value options.

Deadlock Item

II

Avanço Cinético

If you dash jump a lot and need an economy gun upgrade, sure. Good item but not incredible.

Deadlock Item

II

Ativa

Disparo Dividido

It's really good on gun Vyper, and not bad on hybrid either, but it's not priority for me. It can help make Vyper's spray more consistent in chaotic fights, and great with e.g. Billy ult.

Deadlock Item

III

Ativa

Fogo Alquímico

Spirit power, gun investment and a good active. Throw it on the ground right after Bola to let it ramp up before they awake. Not priority, but if you do pick it up, pick it up early.

Deadlock Item

III

Ativa

Tributo de Sangue

Quite a good item for a more gun-focused Vyper IF you can manage the health drain (wouldn't recommend for inexperienced players!). If you want fury trance, get this instead. Trust me.

Deadlock Item

III

Ativa

Ritual de Sacrifício

Builds out of Monster Rounds if you enjoy that, and the stats are actually quite good, although I find it a bit greedy for a hybrid Vyper that wants to get active early- you farm plenty fast w/ Tesla.

Deadlock Item

III

Balas Tóxicas

In theory a tank shredder, but I've always found this item to be a bit underwhelming. Would rather have Tesla Bullets + Healbane, unless you're going against Victor + MnK + Abrams + Billy + Shiv.

Deadlock Item

IV

Balas Perfurantes

Yes, it lets half of your bullets go through Petrify, but as fun as that sounds it's not THAT good. That said, this IS good if you're getting owned by plated armor or really high bullet resist heroes.

Deadlock Item

IV

Disparo de Sorte

I'd rather have Glass Cannon, but this is a lower risk, lower reward option.

Deadlock Item

IV

Ativa

Trama Sombria

For a funny assassin-ish build. More map mobility, and the ambush bonuses are quite good.

Deadlock Item

IV

Silenciador

Your gun shoots real fast, this can be decent, but again nothing special. Maybe if they're ALL spirit - outgoing damage reduction is quite nice.

Deadlock Item

IV

Balística Arcana

Effect is pretty weak for a tier 4 in my humble opinion, but 60% fire rate and a bit of CD reduction is far from nothing. If you need the reload speed, you're doing something wrong.

Deadlock Item

I

Imbue [E]

Expansão Mística

If they're running away too fast before you get the girl juice on them.

Deadlock Item

II

Balas Rompe-Resistências

Better now with the Dagger changes making it easier to proc, and stacks nicely with t2 dagger. Underrated, but a bit of a detour imo. Crippling Headshot is more worthwhile.

Deadlock Item

III

Grande Expansão

A bit overkill, but if you're out of things to upgrade and have Mystic Expansion. Does make your bolas bigger, that's fun.

Deadlock Item

III

Recarga Rápida

I REALLY wouldn't get this with the current state of Screwjab Dagger - I don't think the price is worth what you get. Still, if you're desperate for the true dagger-slinging experience, here ya go.

Deadlock Item

III

Recarga Superior

Feels a bit overkill, cooldowns aren't really a problem outside of bola, but another reasonable upgrade path w/ Transcendent.

Deadlock Item

III

Imbue [E]

Surto de Poder

It's solid, but Merc Magnum and Boundless are just higher priority and if we fill up all the slots with purple there's no room for the orange and green, yknow?

Deadlock Item

IV

Recarga Transcendente

Only if you have a bunch of actives.

Deadlock Item

IV

Inibidor

Maaaybe with Ricochet. The outgoing damage reduction is huge, and the healing reduction makes it a decent Healbane replacement in late game, but it's hard to apply consistently (except on bola'd ppl).

Deadlock Item

IV

Balas Absorventes

It's alright. Rewards drawn out engagements, which is where Vyper is the weakest - Leech (or Rad Regen) is just better as a defensive healing option on hybrid Vy.

Ability Point Order

Adaga Serrada

Veneno Letal

Escorregadia

Bola Petrificante

1

1

1

2

5

1

2

2

5

2

5

5

1

2

1

2

5

1

2

1

2

1

2

5

5

5

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