Viscoso atrapalha os seus adversários com esquivas inteligentes e curas estratégicas, permitindo que resista aos ataques inimigos mais brutais.
Viscoso atrapalha os seus adversários com esquivas inteligentes e curas estratégicas, permitindo que resista aos ataques inimigos mais brutais.
"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is a SUPPORT build, oriented around The Cube (2), while also disrupting and debuffing the enemy team!
Use Rescue Beam on an ally you've put in The Cube (2) to pull them to safety!
The powerful actives you'll pick will turn the match in your favor.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. You can get Divine Barrier instead of Resto Locket if you prefer! Move your mouse over the items for details! (Total of 5250 Souls)
Allows you to secure/deny souls easier. | Can be sold for a Gun Active |
Increases your health regen for better sustain during laning phase. | Sell for Healing Booster |
Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc...). Also grants you 1 extra health regen. | Can be sold for a Gun Active |
This works with your Puddle Punch (3) and will heal you on hit. Heals more if you hit a hero! | Sell for Rescue Beam |
This will make your Puddle Punch (3) deal some Spirit Damage and lower the enemy's spirit resistance. | Can be sold for a Spirit Active |
Grants you an extra charge of Puddle Punch (3) to harrass your opponents. | Sell for Echo Shard |
Increases your Spirit Power by a little which increases your Splatter (1)'s damage. The Cube (2)'s healing scales with Spirit! | Upgrade into Improved Spirit |
| Can be replaced by Divine Barrier | Upon use, restore health of an ally (Or yourself) depending on the amount of stacks! Gain stacks whenever nearby enemies use abilities. Can be used on allies in the Cube (2)! | Can be sold for a slot during late game |
Zoomin' around to help your allies! | Upgrade into Enduring Speed |
Buy left to right. Sell Extra Charge for Echo Shard. If no flex slots, skip Duration Extender and buy it later. Sell Spirit Strike for an Active OR Sell HV Mag or Monster Rounds for a Gun Active. (Total of 26 250 Souls)
Grants you a free dash-jump every 10s, along with some fire rate increase.
| Replace Extra Regen | Makes all your heals stronger and makes you resist anti-healing a little.
| Replace Melee Lifesteal | You can pull people who are in The Cube (2) ! This also heals a decent amount and increases your ability range.
Reduces the cooldown of your abilities AND your items, like Rescue Beam and Echo Shard!
Get to your allies faster and move around the map with ease. You will also resist slows better.
Whenever you shoot an enemy, you'll slow them down! Will help your allies with securing kills.
Allows you to cast two Cube (2) or two Splatter (1) in a row.
| If no flex slot, skip and buy later | Makes your actives and abilities last longer, which results in more Cube (2) healing and longer safety!
Gives you more healing with The Cube (2) since it scales with Spirit, but also more damage with Splatter (1). | Upgrade into Boundless Spirit |
| Imbue The Cube (2) or Goo Ball (4) | Lowers the cooldown of your abilities and items even further.
At your convenience! Armors scale better late game. Divine Barrier can be given to an ally too!
Useful if the enemy team is mostly dealing bullet damage.
Useful if the enemy team is mostly dealing spirit damage.
Useful if the enemy team is mostly dealing bullet damage.
Useful if the enemy team is mostly dealing spirit damage.
Grants you a fair amount of Gun & Spirit shield when you get CC'd. Useful against Mirage's Tornado, Bebop's Hook, Vindicta's Tether, Haze's Sleep and more!
| Can be bought instead of Restorative Locket | Give yourself (Or an ally) a large amount of shield for a few seconds, along with some movement speed. | Can be sold for a slot during late game |
Lowers the duration of Pocket's Poison, Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
Removes Bebop's Bomb, Pocket's Poison, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more!
Time to start debuffing the enemy. Alchemical Fire can trigger Healbane and other debuffs easily, like Mystic Slow! Decay & Healbane stack for -73% healing reduction.
| Imbue The Cube (2) or Goo Ball (4) | Allows you to make The Cube (2) or Goo Ball (4) and your actives last longer. Also increases the Stun duration of Goo Ball (4).
Used for Anti-Healing. Stacks with Decay. Alchemical fire can easily trigger this. | Upgrade into Leech |
| Skip if no Flex Slot and buy it later | Slow down the fire rate of your enemies when you deal spirit damage to them. Pairs well with Alchemical Fire. | Upgrade into Mystic Slow |
Slow down the enemy and lower their fire rate upon dealing spirit damage to them. Pairs well with Alchemical Fire.
Gives you more healing with The Cube (2), but also more damage with Splatter (1) and Goo Ball (4).
Grants you lifesteal on spirit and gun damage. Also increases your anti-healing powers on Spirit Damage.
Allow any spirit damage to reduce the enemy's resistance to spirit. Pairs well with Alchemical Fire. | Upgrade into Escalating Exposure |
Increases YOUR spirit damage against a target hit each time you deal spirit damage to them. Pairs well with Alchemical Fire, and even works with Decay.
Move your mouse over each to see what is most useful against who you are up against! Alch Fire pairs well with Mystic Slow. Curse will shut down any carry.
| Replace High-Velocity Mag OR Monster Rounds | Gives your allies more fire rate and movement speed upon activation. Useful when your allies are focused on gun damage.
| Replace High-Velocity Mag OR Monster Rounds | Enemies stepping into the fire will receive a lot more gun damage from you and your team. Also applies Healbane on hit. Pairs well with Mystic Slow.
| Replace Spirit Strike | Lowers healing of the target and deals decent damage over time. Buy if facing Abrams, Kelvin, Mo&Krill, Geist, or Infernus. Stacks with Healbane.
| Replace Spirit Strike | Slows down an enemy, deals damage and locks their movement ability for 3 seconds. Buy if facing Lash, Vindicta, Grey Talon, Wraith or Pocket. Cast it BEFORE they use their movement abilities, NOT during!!
| Replace Spirit Strike | Slows down the fire rate of a target and lowers their bullet resistance. Buy if facing Haze, Wraith, Ivy, Infernus or McGinnis
| Replace Spirit Strike | Stuns a target after a short delay. This will rapidly bring down any flying enemy. Buy if facing Vindicta, Grey Talon, Seven and Bebop. Always useful and effective against anyone.
| Replace Spirit Strike | Shoot a piercing projectile that silences. Enemies hit can still use their active items. Effective against anyone, especially Yamato, Pocket and Lash. This does NOT interrupt channeled abilities (Ex: Seven's Ult, Bebop's Ult....)
| Replace Spirit Strike | Disarms and locks abilities and items of a target. This also interrupts channeled abilities. Buy especially if facing Pocket and Yamato. Incredibly useful against anyone.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build.
Allows you to farm more comfortably by reloading your gun upon landing a heavy melee hit.
Can be used for a Heavy Melee Cancels.
Allows you to teleport in the direction of your choice. Can be used to redirect Goo Ball (4).
Reduces the fire rate and bullet resistance of close enemies. TRIPLED if the enemy hero is alone. Take it if you plan to be more at the front during a fight.
Landing headshots will increase your spirit power! Also grants you lifesteal against the target you shoot.
Lower the resistances of the enemy upon landing headshots. Very useful to help your team deal more damage.
Once activated, allows you to silence the enemy when shooting them.
By shooting the enemy, you grant yourself fire rate and a lot of spirit power. Also passively gives you cooldown reduction.
Activate a heal over time on yourself or an ally as long as you don't get hit by a hero or tower. Builds into Health Nova.
Upon activation, heal everyone around you a decent amount, including minions!
Send back some damage that you take while also gaining some bullet resistance. Pairs well with Metal Skin.
Ignore bullet damage for a few seconds. Useful especially against Haze and Wraith.
Leap up high! Useful to save a teammate when paired with Rescue Beam.
Can be used to TRIPLE jump in Goo Ball (4).
Slow down the enemy and lower their damage when hitting them with your gun.
Upon death, you'll respawn at your death location after a few seconds, at half HP.
Increases the damage of Splatter (1) by a lot. This is really good to get during late game, as it deals extra damage based off Max Enemy Health.
Lower the enemy's resistance with any form of Spirit damage. Pairs with Alchemical Fire.
Aladdin lookin' mf. Allows you to fly around the map on demand. Works with Goo Ball (4). Ends if you deal damage.
Poça Grudenta
O Cubo
Soco Pegajoso
Bola de Gosma
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