O Armador pode infestar o campo de batalha com as suas aranhas assombradas, deixando maldições latentes em áreas importantes. Caso dê espaço para ele, você não conseguirá andar pelo mapa sem acionar algum tipo de armadilha.
O Armador pode infestar o campo de batalha com as suas aranhas assombradas, deixando maldições latentes em áreas importantes. Caso dê espaço para ele, você não conseguirá andar pelo mapa sem acionar algum tipo de armadilha.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Back to Cube second post Splatter nerfs. After Core
items, build as needed.
I
Munição Mata-Monstro
Swap for a Vitality T1 as needed
II
Espírito Aprimorado
Almost makes Splatter feel like it did pre shop update
II
Emblema do Encantador
Earlier is fine
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Surto Arcano
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
0-2
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Ativa
Rito de Cura
Use it to keep Emblem active, or your lane partner alive
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Regeneração Adicional
Just some extra health back
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Vida Adicional
If your whole team is squishy
III
Ativa
Pedra Errática
Double Goo Ball hit. You should have Goo Ball T5 right around now
III
Pulso Atormentador
I like this early, helps with farming, really good damage
III
Antitanque
Doesn't feel as good as before, but still really important for damage
1-2
II
Redutor de Malefícios
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
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Maldição Anticura
Feels almost mandatory a lot of the time. Easy to apply AOE
II
Ativa
Retornar Fogo
Extra damage back vs M1s. A little more offensive than Suppressor
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Supressão
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
Pick a few, no order
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Resiliência
I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives
III
Duração Superior
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
III
Grande Expansão
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
IV
Ativa
Ataque Fantasma
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
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Correntes do Bruxo
This plus Enchanter's is 32% Spirit Resist normally, 73% in Goo Ball. 10 Spirit is notable and the passive is good
As needed, probably 0-2
III
Ativa
Removedor de Malefícios
If you bought Debuff Reducer, just upgrade it
III
Ativa
Aura de Cura
Idk I feel like this is a decent mid / late game pickup if everyone needs some health back
III
Ativa
Degeneração
Actually does a ton of damage and good anti heal. Only problem is that it's single target
IV
Armadura de Placas
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
IV
Colete do Vidente
Straight health and more time in Goo Ball. Good grab if you're dying too fast
IV
Ativa
Colosso
If you really need to be the tank for the team
IV
Ativa
Barreira Divina
A nice kind of supporty option, that isn't healing based
IV
Ativa
Tapete Mágico
Flying Goo Ball!
IV
Ativa
Maldição
If they have one person you cannot deal with
IV
Espírito Livre
Straight damage bump on everything, you already paid for 1600 and no slot
IV
Ativa
Flagelo
Really good damage, esepcially if they're heavy on tanky frontliners
IV
Queima Espiritual
Actually does so much damage. Antiheal is absurd too
IV
Ativa
Infusor
Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun
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5
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