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Armador
Prende os inimigos e controla o espaço

O Armador pode infestar o campo de batalha com as suas aranhas assombradas, deixando maldições latentes em áreas importantes. Caso dê espaço para ele, você não conseguirá andar pelo mapa sem acionar algum tipo de armadilha.

Armador
Prende os inimigos e controla o espaço

O Armador pode infestar o campo de batalha com as suas aranhas assombradas, deixando maldições latentes em áreas importantes. Caso dê espaço para ele, você não conseguirá andar pelo mapa sem acionar algum tipo de armadilha.

Description

Annotated some items as to why they're there so go ahead and read em HEAVY MELEE CANCELLING IS DEAD https://twitch.tv/shelduntv

Item Build
Early

After this go pick between cold front and slowing hex. They killed HMC gg go next

item
Golpe Espiritual
500
item
Ativa
Infusor
500

sell for space when you need slots. Nerfed but still useful for this build. If you can try to hold onto this as long as possible.

item
Punhos Vampíricos
500

sell for space when you need slots, typically for armor

item
Vigor Adicional
500
item
Disparo Místico
1250
item
Fúria
1250
item
Avanço Cinético
1250

Basically an extra stam bar, this + extra stam is good movement to get around

item
Balas Rompe-Almas
1250
item
Pulso Atormentador
3000

Sell infuser if you need space for this but try not to

Lane/Early Extras

item
Espírito Resiliente
500

If you're buying slowing hex later instead of cold front

item
Ativa
Pingente Restaurador
1250

Ability spam in lane, can be good as first buy in lanes containing mirage, geist, calico, shiv. Can hold onto until healing is less useful.

item
Regeneração Adicional
500

Extra sustain help in lane

item
Disparo Restaurador
500

If you need even more healing than just having extra regen

item
Tiro Reforçado na Cabeça
500

Extra pressure on lane opponents and if they keep doing things like standing afk on bridge

item
Cartucho de Alta Velocidade
500

Playing for denies/last hits

item
Ativa
Barreira Divina
1250

Early game survivability against high burst damage (this item is broken af)

Cold front or Hex

item
Ativa
Frente Fria
1250

The default take if you don't require slowing hex for more specific characters. Best damage output + very good scaling

item
Ativa
Feitiço Desacelerador
1750

Use instead of CF if there's at least 3 heroes with movement abilities you need to disable (shiv, mirage, magician etc)

Mid

If you can help it, try to delay buying 1 type of armor before you have PS

item
Ativa
Salto Majestoso
3000

Movement around map and to engage on people earlier without needing phantom strike.

item
Roubo Espiritual
3500

Broken asl item

item
Maldição Anticura
1250
item
Redutor de Malefícios
1250

Lots of CC/DoT effects present in matches now normally. If you don't feel as if you need this you can buy healing booster instead.

item
Vulnerabilidade Mística
1250
item
Recarga Acelerada
1250
item
Espírito Aprimorado
3500
Late

Can buy Leech earlier if applicable, huge healing buff. PS/Eshift as needed

item
Sanguessuga
7250

Big healing, should make you even more difficult to kill. If you can afford before improved spirit get it, huge heal boost

item
Vigor Superior
3500
item
Surto de Poder
3000

Imbue siphon life

item
Recarga Superior
4250

Can either put on siphon or ult, you choose

item
Espírito Livre
9500

Stats on this are saur good

item
Ativa
Colosso
6000

Extreme Tankiness makes you even harder to kill

item
Frenesi
7250
Late Game Extras

Optional

item
Ativa
Ataque Fantasma
6000

More offensive option, takes down fliers and easily able to engage with other players late in game. Take if you're being more aggro.

item
Ativa
Troca Etérea
6000

Defensive option, lets you spot dodge abilities + buffs your siphon quite a bit for a short while and you can heal in stasis.

Defence

You can try to wait until after leech to buy an armor type ideally, but buy as soon as it becomes apparent you need one

item
Amplificador de Cura
1250

This is a very good option if you don't have CC/DoT that you need to be concerned about as your healing is beefier

item
Armadura Balística
1250

Usually the choice of armor you buy

item
Armadura Espiritual
1250

This is less needed unless 5/6 people are running full spirit comps due to spirit items giving you res + eshift spirit res

item
Armadura Balística Reforçada
4250
item
Armadura Espiritual Reforçada
4250
item
Ativa
Removedor de Malefícios
4250

Infernus/Pocket/M&K if necessary

item
Ativa
Pele de Aço
3000

OOPS! All gun damage! (Unlikely needed but still presenting the option)

Ability Point Order

Dreno de Vida

Investida Escapular

Resiliência Infernal

Impacto Sísmico

1

1

2

5

1

2

5

1

2

5

2

5