Com a ajuda da sua assistente relutante, <i>O Magnífico Sinclair</i> pode confundir inimigos com feitiços teleguiados e raios rápidos.
Com a ajuda da sua assistente relutante, <i>O Magnífico Sinclair</i> pode confundir inimigos com feitiços teleguiados e raios rápidos.
Eternus 6 Top 10 Abrams NA
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L-R, but buy what you need too. | 7200 Souls
I
Regeneração Adicional
This item allows you to fight basically forever in lane, gives you the most breathing room an 800 can give Abrams.
I
Punhos Vampíricos
This item is squarely alright. It builds into Lifestrike which is the important thing, but of note is you will heal the full 100 off a light melee. It does not scale with damage dealt.
III
Luvas Vampíricas
This, in my opinion, is THE spike Abrams needs to perform in lane. Additionally, its about 20 healing per second if you light melee a neutral off cooldown. This is MORE than healing rite.
II
Ativa
Frente Fria
This item is slot and stat track inefficient, however its strong enough to ignore both of those things. Significantly more burst and a slow.
II
Balas de Entrada
Do not underestimate this item, for one thing it's overstatted, for another, it consistently increases my burst off charge by a crazy amount.
I
Golpe Espiritual
Very skippable but can help if your duo laner is high spirit burst like GT, Viscous or Pocket.
II
Infundir
Compressão de Recarga
Buy this item whenever you can afford to fight every wave and need Charge to have a 28s cooldown. Otherwise it can be saved for after lane.
I
Munição Mata-Monstro
This is one of the strongest items in the game. I tend to purchase it when I need to shove waves hard, need the extra regen, and/or need to kill a Guardian or Walker.
I
Cara a Cara
Melee heavy lane, 20% resist to that for this cheap is not to be overlooked especially when it increases your damage by a decent amount too.
I
Ativa
Rito de Cura
Buy this when you're on <100HP in lane (or whenever you feel appropriate). Just regen will not suffice for keeping you healthy enough for poke, trades, and killing the wave.
I
Refutação
Melee heavy lanes or against Viscous for puddle punch. Buy when you see fit if you can land parries.
L-R, but buy what you need too. | 22800 Souls
II
Golpe Carregado
This item is ordered such that you will soon after have T2 Shoulder Charge. However, this item also lets you obliterate Walkers early if you know the tech, and as such can be bought sooner to do so.
III
Roubo Espiritual
This item is insanely overpowered. It is consistently doing 3k-4k damage a game for me, and the stat STEAL is absurd. It stacks multiple times, always this first.
III
Pulso Atormentador
This is a significant amount of my damage in games, around 4k-5k. Superior Cooldown follows soon after to make it tick faster.
III
Recarga Superior
Helps everything in the build immensely. Makes Tpulse tick faster too.
II
Amplificador de Cura
This item is insane value for Siphon Life and Lifestrike. You can sell this later for some other form of survivability, like a Resilience or Plated.
III
Ativa
Pedra Errática
You can choose between this or Phantom Strike (when ahead or vs fliers/gun carries/squishies) as your primary engage option. The edge this item has is its function as an escape tool if you're good.
Probably not these but you could
II
Disparo Místico
+7 spirit, 1600 weapon item. CAN substitute for Melee Charge in the build at your preference.
II
Balas Rompe-Espíritos
This item can also substitute for Melee Charge at your preference.
III
Fenda Espiritual
Consider this if you build SSB.
III
Queima-Roupa
Good item against a lot of melee characters but otherwise really ehhhhhh on this build.
IV
Punhos Esmagadores
Only consider this if it's late game and you bought Melee Charge.
Once you get to this point of the game you buy whatever is needed. Some of these are situationals to be bought earlier (like Healbane)
III
Fúria
This item is all the Weapon Damage you could ever want with some Bullet Resist on top for pretty cheap.
IV
Ativa
Troca Etérea
Functionally better Counterspell, but more expensive. Consider buying if you have the money for it and need it.
II
Ativa
Pingente Restaurador
Still a great item, buy whenever you feel it's necessary to.
II
Redutor de Malefícios
Builds into this thing which you care about more -->
III
Ativa
Removedor de Malefícios
<-- Builds from this thing, cleanses most things you care about and heals you.
III
Resiliência Balística
Armor. Generally extremely outclassed by Plated Armor and Juggernaut, whereas Spirit Resilience is at least good.
III
Resiliência Espiritual
Armour. This is the most spirit resist you'll need unless an enemy team is REALLY spirit heavy. Spirit carries tend to fall off later while gun carries dont.
III
Contrafeitiço
Walmart E-Shift for things like Wraith or Shiv or delayed CC like Seven or Warden.
III
Resiliência
They nerfed your HP pool but moreover this keeps you active on the map.
II
Maldição Anticura
Anti-heal woohoo. Best option for it on this build.
II
Roubo de Vida Espiritual
If you really wanna be a wizard I guess.
II
Ativa
Retornar Fogo
This item is insane for 1600, scales with the enemy gun carries into the late game and makes them afraid to shoot you.
II
Velocidade Resiliente
Anti-slows, and helps you rotate faster too. Builds out of sprint boots if you buy that.
IV
Implacável
This is outclassed by Plated Armor BUT you will end up buying both against fed gun carries.
IV
Quebra-Magias
Mid item with stats you like.
IV
Correntes do Bruxo
Still good on Abrams as long as you are careful not to use your ult.
IV
Armadura de Placas
Insane against gun carries, basically always buy late if needed.
IV
Ritmo de Cura
This is an item you buy when its lategame and you're rich. Brings Infernal Resilience to 15%.
IV
Ativa
Colosso
Buy this whenever you need both kinds of resists on one slot, or just generally need to be tankier.
IV
Ativa
Irrefreável
Channel your inner gorilla, useful against heavy CC and maybe for stealing mid with warp stone.
IV
Ativa
Ataque Fantasma
Fliers squishies and gun carries oh my. Buy this when you need to, it's not core.
IV
Ativa
Infusor
If you really wanna be a Wizard I guess.
===== Notable Spikes ===== Lifestrike - 4k/4.8k Max Siphon Life - 8k Tier 2 Charge - 10k Snatch/Torment/Cooldown - 12k/15.2k/18.4k Max Ult - 35k
========= IMPORTANT NOTE ========= Pre 10k souls = Light melee Post 10k souls = Heavy melee
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