Com uma escopeta poderosa e um corpo esguio, Mala precisa fugir brevemente para dentro de uma maleta mística e se teletransportar com uma capa voadora para sobreviver a embates próximos.
Com uma escopeta poderosa e um corpo esguio, Mala precisa fugir brevemente para dentro de uma maleta mística e se teletransportar com uma capa voadora para sobreviver a embates próximos.
Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.
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Ativa
Rito de Cura
Emotional Support Healing Rite.
II
Ativa
Frente Fria
Your fifth ability, use it often!
II
Disparo Místico
Good poke from range. Something that Pocket lacks, typically.
III
Ativa
Salto Majestoso
Your main way of engaging, use it to stack barrage and evaluate the fight.
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Munição Mata-Monstro
Good lane pressure and builds into Cultist later.
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Vigor Adicional
Good boost to your movement.
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Explosão Mística
Small damage boost for exploding people in lane.
Early Survival
II
Emblema do Encantador
A useful consideration in the mid game if you don't like the playstyle of barriers.
II
Barreira Reativa
Excellent into teams that frequently movement lock you.
II
Proteção Espiritual
Strong sustain against Spirit heroes.
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Supressão
Surprisingly good base stats and a strong anti-meta item.
III
Ativa
Ritual de Sacrifício
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Recarga Transcendente
Reduces your cooldowns further. Most important for Cultist Sacrifice.
III
Tiro Expresso
A strong addition to our burst damage
IV
Ativa
Troca Etérea
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
IV
Queima Espiritual
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Antitanque
"True" spirit damage means we can deal with high resist heroes.
III
Revigoração
More movement upgrades.
IV
Ativa
Explosão Ártica
For extra damage and a small stun. Use it first to amp the rest of your combo.
Get one Early Survival in lane, then another later if needed.
+ Damage
I
Golpe Espiritual
Solid additional burst in lane.
II
Balas Rompe-Espíritos
Solid damage amp for relatively cheap.
III
Roubo Espiritual
For even more spirit shred if you can get in close.
III
Ativa
Fogo Alquímico
Huge team damage and bullet shred in late teamfights.
III
Rajada de Balas
Very cost-efficient fire rate boost.
III
Fenda Espiritual
Good if you can build up stacks over a longer fight.
IV
Tiro Debilitante na Cabeça
All-in-one solution to resist problems.
+ Escape
II
Redutor de Malefícios
For avoiding minor stuns and debuffs
III
Ativa
Removedor de Malefícios
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Ativa
Pedra Errática
Good escape, the extra bullet resist is also very valuable.
IV
Ativa
Irrefreável
Your late game answer to all crowd-control effects.
+ Survival
II
Proteção Balística
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
III
Resiliência Balística
Good if the enemy team is particularly Gun heavy.
III
Contrafeitiço
Stop that right now!
IV
Quebra-Magias
Late game Spirit counter. Barriers sellable.
IV
Armadura de Placas
Late game Gun counter. Barriers sellable.
+ Utility
I
Infundir
Expansão Mística
If you need more range on Affliction.
II
Infundir
Compressão de Recarga
Less Affliction downtime is always good.
III
Grande Expansão
When teamfights get big late game, this allows you to hit everyone with Affliction
III
Recarga Superior
More abilities, more damage, more escape.
IV
Ativa
Restaurador
For when one ult just isn't enough
IV
Ativa
Maldição
If you need to shut down a single carry
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