
Com uma escopeta poderosa e um corpo esguio, Mala precisa fugir brevemente para dentro de uma maleta mística e se teletransportar com uma capa voadora para sobreviver a embates próximos.
Com uma escopeta poderosa e um corpo esguio, Mala precisa fugir brevemente para dentro de uma maleta mística e se teletransportar com uma capa voadora para sobreviver a embates próximos.
- Always updated and fully annotated!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Ativa
Rito de Cura
Emotional Support Healing Rite. Buy when low.


II
Ativa
Frente Fria
Your fifth ability, use it often!


III
Ativa
Ritual de Sacrifício
Tempo item for destroying the jungle and early ability range. Sell late.


III
Pulso Atormentador
Gives us sustained damage for chasing down kills and incredibly fast jungle clear.


II
Avanço Cinético
Gun investment, while giving us stamina.


II
Maldição Anticura
Helps 1v1 sustain characters before our ult is levelled up. Sellable after Affliction T2 or Spirit Burn.


III
Ativa
Salto Majestoso
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.
Early / Lane Situational


I
Infundir
Expansão Mística
Makes hitting Affliction easy.


II
Barreira Reativa
Great into stun lanes like Bebop, Abrams or Haze.


II
Proteção Espiritual
Great into burst lanes like Mina, Yamato or Talon.


II
Espírito Aprimorado
Cheap damage an all of your abilities.


II
Vulnerabilidade Mística
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Grande Expansão
Extra range for those late-game teamfights.


IV
Recarga Transcendente
We usually get four actives so this gives us a ton of value.


III
Revigoração
More movement upgrades.


IV
Ativa
Flagelo
Fun item! Go dive in and cause chaos!


III
Duração Superior
More ticks, more damage, more debuff.


IV
Queima Espiritual
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
Build is left to right, unless otherwise stated - Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.
+ Damage


II
Artilharia Rápida
My personal 1600 gun preference, but you can slot in basically anything here.


II
Surto Arcano
Loads of strong stats if you proc if before engaging. Sellable late.


III
Ativa
Fogo Alquímico
Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


III
Antitanque
"True" spirit damage means we can deal with high resist heroes.


IV
Ativa
Trama Sombria
Tons of stats and the rotate ability is really useful.


IV
Balística Arcana
BANG! BANG! BANG! BANG!
+ Survival


I
Refutação
If your lane is super punch heavy.


III
Contrafeitiço
Stop That Right Now!


IV
Colete do Vidente
Big barrier for surviving chaotic late game fights.


IV
Armadura de Placas
Good against heavy on-hit teams.


IV
Quebra-Magias
Big late game anti-burst item.
Slotlock


IV
Ativa
Explosão Ártica
Stun people in close range to land your abilities and keep them in Alch Fire.


IV
Exposição Crescente
Unlimited money late game item. Get basically everything before this.
+ Debuff


II
Supressão
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.


III
Ativa
Feitiço Desarmante
With gun appearing more and more, this stops them pressing their button.


IV
Ativa
Ataque Fantasma
For when you need to disarm / knockdown, but also want to aura farm.


IV
Ativa
Maldição
Shut down a single target.
+ Escape


II
Redutor de Malefícios
Good for minor stuns and debuffs if you don't have any active slots.


III
Ativa
Removedor de Malefícios
Anti Focus Lens / Capacitor tech.


III
Ativa
Pedra Errática
Get out of there fast. An alternative to Debuff Remover.


IV
Enganar a Morte
For when you just need a tiny bit more time. Great if Mo, Wraith or Dynamo are a problem.


IV
Ativa
Irrefreável
For when you need to deal with late-game chaos.
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