Ao se entocar sob o solo, Mo e Krill podem alcançar praticamente qualquer um; e quando chegam perto, os resultados podem ser devastadores.
Ao se entocar sob o solo, Mo e Krill podem alcançar praticamente qualquer um; e quando chegam perto, os resultados podem ser devastadores.
A tank mo build built for newbies to Mo & Krill, great for high level play and lower lobbies if you have reliable teammates. Very efficient flex slot usage, so good even if losing. Lightspeed Mauler is a WIP rn.
SUPER ANNOTATED so sorry if there's huge text blocks.
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Choose ONE First item
Good pick if you are hitting a lot of scorns in lane on players. If they are looking like they're gonna play scared of you a lot, probably just get Extra Regen.
Most games you'll need an early heal item for dealing with all the poke damage in lane. Extra Regen is my favorite since it gives bonus HP shop bonuses, but Mystic Regeneration has better numbers.
First buys - Left to Right - Focusing early survivability
Good for the early t1 camp that spawns in lane, and makes minion scorn trades more profitable since you can just tank them now. Necessary for diving tower later in lane. More regen too :)
Item has to be bought 3rd or later since you'll need 2 points in Scorn for it to proc. This makes your in lane healing much more profitable and you'll gain ~300 health if you hit both enemy heroes.
Gives a relatively large amount of health for lane, making you pretty much a tank for laning stage just by buying this.
Good for lanes since it'll give you extra movement. Skip if you want to rush Cultist Sacrifice, or if you don't need the movement.
Good early 3k rush, you'll get this by the time you start attacking other lanes, so the extra stats are great for tower diving and overextending. Sell if you need an active slot.
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Good for lanes with oppressive stuns and grabs. This can really be kept for a long time considering it scales with spirit.
If you identify early that your enemies are punch spammers this will let you punish them like crazy. Shorter parry cooldown, extra melee damage.
Good counter item to really any gun character in lane because its almost like a secondary disarm.
Great item in lane but really only buy if enemies have short ability cooldowns, like Shiv, Yamato, Calico, Pocket, Kelvin, etc. Good for you and your teammate :)
Second buys - Left to Right - Focusing movement and more tanking
Bunch of bonus health, and large amount of burst movement speed, great for small rotates and for escaping since its got a short cooldown.
IMO best movement item for mo in current state, it's a vitality item, allows instant movement, and some temporary bullet resist. RUSH if oppressive Lash, or Fliers.
Brings ultimate cooldown to 61s, great for more ults since you'll need to be doing those a lot for your team.
EVEN MORE HEALTH. This is pretty much your whole source of healing mid to late game. Gives a little movement speed and gun damage too which is nice. About 3400 health, not counting Trophy and Ult HP.
Adds 0.65s to Ult, seems like a small amount but every millisecond counts in game. Sell Extra Regen for this if you need the slot.
Makes all your cooldowns much better. Brings Cultist Sacrifice to pretty much 100% uptime and lowers Cheat Death cooldown enough that you'll have it pretty much every fight.
More ability range, A CLEANSE ITEM that you should use on your teammates more than yourself, unless Cheat Death procs. SHORTER COOLDOWN ON TEAMMATES.
If no one on your team has bought Unstoppable and doesn't plan to in the next minute, YOU need to buy it. Stay alive for potential mid boss fights. ALSO great counter for Dynamo ult, just be careful.
Choose 2 of these
Pay attention to the damage you're taking in the Incoming Damage menu, if lots of bullet buy this. This would most likely be your first Flex slot.
Pay attention to the damage you're taking in the Incoming Damage menu, if lots of spirit buy this. This would most likely be your first Flex slot.
Normally you want to buy this and an armor of your choice. Spirit resist, and shorter cooldowns. Very luck based, but will definitely shorten your ult downtime.
Third buys - Left to Right - Focusing team play
Large amount of bonus health, some spirit resist, and a ridiculous passive affect, just make sure to run for your life and abuse corners. Try to use Divine Barrier after it procs.
Can be rushed over Divine Barrier or even Cheat Death if dealing with a lot of slows, great against high fire rate characters like Vyper, Wraith, etc.
Good for team play at end game. Alternatively, Curse or Focus Lens is also good. Sell either Cultist Sacrifice or Fleetfoot.
Adds duration to literally everything, and makes everything more forgiving, not a rush item though, because it makes burrow spin longer, and makes it harder to hit ults.
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Could be a potential replacement to buying armors. Lot of bonus health and makes you a much larger threat, literally.
Potential counter-buy to charge up appliers, like Infernus, Haze, Mirage. Hard to test since it's luck-based and theres no damage reduced stat.
Mostly there for quicker rotations, and allows for debuff reduction if you can predict the effect being applied on you. GREAT for Pocket Ult and Infernus fights.
More teamplay if enemy team is stacking resists? Also anti-heal. Nice bonus health now.
Good for if they have too many Ultimates for Mo & Krill to cancel, or if they have one guy who just keeps getting away and you hate him.
AMAZING item if they don't have Debuff Removers and Divine Barrier. If they do, this item is useless. Use on a person then ult them and whatever damage is applied during that time, procs again for 30%
Great heal, would be an early rush item for the early dmg proc, probably in place of fleetfoot or cultist. Late game the heal just feels amazing.
Desprezo
Entocar
Punhado de Areia
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