
Curas pontuais e o separamento preciso de uma luta entre equipes é a diferença entre uma vitória fácil e uma derrota desastrosa. Kelvin desliza no ar e desacelera inimigos, dando à sua equipe uma vantagem de manobra para alcançar qualquer objetivo.
Curas pontuais e o separamento preciso de uma luta entre equipes é a diferença entre uma vitória fácil e uma derrota desastrosa. Kelvin desliza no ar e desacelera inimigos, dando à sua equipe uma vantagem de manobra para alcançar qualquer objetivo.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.


I
Ativa
Ovo Dourado
Sell at around 10 mins mark if you only get bad lanes, can be held to 20 mins if you face a really strong team.


I
Munição Mata-Monstro
Let you take down troopers faster, usually used alongside Golden Egg.
Buy according to what you need!


I
Carga Adicional
If 2 grenades isn't enough


I
Regeneração Adicional
The 1 HP/s regen sucked


III
Pulso Atormentador
EXPERIMENTAL TOY! Testing its worthiness.


IV
Espírito Livre
Your first power spike, boost everything in your kit


I
Ativa
Rito de Cura
If you and your lane partner trade damage alot you need this for quick top up during retreats.


II
Emblema do Encantador
If you're stuck in a spirit lane, this help tremendously
Recommended Rescue Beam and Divine Barrier (for late game)


III
Ativa
Feixe de Resgate
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Ativa
Aura de Cura
If your team tend to deathball alot this can be a great option


II
Ativa
Sentinela Guardiã
You can buy this early in lane to keep your lane partner afloat.


IV
Ativa
Barreira Divina
You don't really need to rush this most of the time, Guardian Ward is good enough until late-game
Everything you need, Stage 6's ultra flexible


II
Velocidade Resiliente
Lets you run faster and resisting slow.


II
Amplificador de Cura
After you get this, get one of the healing items from Stage 2


II
Imbue [E]
Compressão de Recarga
Improve Ice Path's cooldown until you can get Superior Cooldown


III
Recarga Superior
MEGA CORE, reduces all your abilities' cooldown.


IV
Exposição Crescente
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


III
Grande Expansão
For larger dome and longer beam


III
Recarga Rápida
Gives you 2 extra healnades


III
Ativa
Pele de Aço
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Resiliência Espiritual
Too much Spirit damage?


III
Ativa
Pedra Errática
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Contrafeitiço
If enemy team has a ton of burst spirit damage, this can be really useful


III
Duração Superior
Extends duration for dome, beam and items


IV
Ativa
Relíquia Amaldiçoada
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Ritmo de Cura
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Ativa
Restaurador
Extremely situational, buy only if you think another dome is worth it over other 6k
Maximize Damage


IV
Recarga Transcendente
GIGA CORE, reduces all your abilities AND items' cooldown.


IV
Queima Espiritual
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


III
Imbue [E]
Encantamento Balístico
Mostly bought for the range extending but can be a good supplement for gun damage while beam's down
Might be useful


II
Maldição Anticura
If enemy has too much sustain early on


III
Ativa
Nocaute
If you need to disable Vindicta, Talon, Seven, Lash
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Ativa
Dissipador de Magias
If the debuffs become unbearable or there're life threatening ones


III
Resiliência Balística
If there're huge chunky gun damage, this is a good choice


III
Resiliência
If you stay on the map fairly often


IV
Quebra-Magias
This one spirit guy kept nuking your HP bar?


IV
Armadura de Placas
Bullet hell and gun debuffers really grind your gear?


IV
Ativa
Irrefreável
This might help tremendously if you're facing against a CC team


IV
Implacável
If there're too many hand-held miniguns in the room.
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