Infernus tem diversas formas de causar dano com o tempo, queimando inimigos antes de avançar para finalizá-los. Devido à sua velocidade, os inimigos não podem escapar das chamas.
Infernus tem diversas formas de causar dano com o tempo, queimando inimigos antes de avançar para finalizá-los. Devido à sua velocidade, os inimigos não podem escapar das chamas.
This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff. Gameplay: You are going full agro. Play like a carry at first
This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff. Gameplay: You are going full agro. Play like a carry at first
Get these to start off the lane
Rico to spread, Alc fire for burst
No Order. Choose life of debuff
Sell Hollow Point
Defensive Picks
Vin(dick)ta, 7, Bebop
Wraith, Infernus, Mo
Remove Bebop bombs
Escaravelhos de Fogo
Tornado
Marca do Djinn
Viajante
1
2
1
2
1
5
2
1
2
5
5
5